Oolite JavaScript Reference: SystemInfo
Prototype: Object
SystemInfo
objects provide information about a specific system. SystemInfo
s can be retrieved for any system in the current galaxy, but not systems in other galaxies. If you keep a reference to a SystemInfo
object after the player goes to a different galaxy, attempts to read properties of the stored SystemInfo
will cause an exception.
In interstellar space, system.info
refers to a temporary SystemInfo
object whose properties cannot be written to. Attempting to read properties of such a temporary SystemInfo
after leaving interstellar space will raise an exception.
Contents
Properties
coordinates
coordinates : Vector3D
(read-only)
The coordinates of the system in light years. e.g. for Lave: (8, 34.6, 0)
. The z component is always zero.
The upper left corner has the coordinate (0, 0, 0)
. Going right increases the x value while going down on the map increases the y value.
Example:
System.infoForSystem(galaxyNumber, 7).coordinates
returns the coordinates of the system with an ID number of 7 in the current galaxy. In the first galaxy that would be the coordinates for Lave: (8, 34.6, 0)
.
galaxyID
galaxyID : Number (read-only nonnegative integer)
The ID number of the galaxy.
internalCoordinates
internalCoordinates : Vector3D
(read-only)
Discouraged in favour of coordinates
.
The coordinate of the system in the internal coordinate system.
systemID
systemID : Number (read-only nonnegative integer)
The ID number of the system.
More properties
In addition to the properties above, you can access many other system properties, using the same keys as planetinfo.plist.
Example:
system.info.description = "This is a dull planet."
sets the description of the current planet to “This is a dull planet.”
Modified properties are permanent and are stored in saved game. Changes made by scripts override those in planetinfo.plist. Set a property to null
to restore the planetinfo.plist value, or the default.
Methods
distanceToSystem
function distanceToSystem(system : SystemInfo) : Number
Returns the distance in light years to another SystemInfo
.
Example:
System.infoForSystem(galaxyNumber, 7).distanceToSystem(System.infoForSystem(galaxyNumber, 8))
If galaxyNumber is 0, this returns 92.8.
routeToSystem
function routeToSystem(system : SystemInfo [, "OPTIMIZED_BY_JUMPS" | "OPTIMIZED_BY_TIME"] ) : Object
Returns a dictionary containing the route information to another SystemInfo
. The dictionary contains the array of system IDs that belong to the route
found, the distance
and the time
corresponding to said route. Takes the optional parameter "OPTIMIZED_BY_JUMPS"
(default) or "OPTIMIZED_BY_TIME"
to calculate least number of jumps or fastest transit time routes respectively.
Example:
var myRoute = System.infoForSystem(galaxyNumber, 7).routeToSystem(System.infoForSystem(galaxyNumber, 8)) myRoute.route myRoute.distance myRoute.time
returns:
7,129,227,73,89,222,29,42,131,62,150,36,28,16,185,86,138,51,8 (the route) 96.40 (distance of added jumps) 530.40 (travelled time)
Warning: in version 1.76 or earlier there is a bug in this method which may cause a crash if either the start or end of the route is in interstellar space (i.e. system ID -1). In later versions this simply returns null.
systemsInRange
function systemsInRange([range : Number]) : Array
Returns an array of SystemInfo
s in range (default: 7) from the given system.
Note: will not produce correct results if used in interstellar space.
Example:
system.info.systemsInRange(5);
Static methods
filteredSystems
function filteredSystems(this : Object, predicate : Function) : Array of SystemInfo
A list of the SystemInfo
s for which predicate
returns true
.
Example:
// This is the actual implementation of systemsInRange()
.
SystemInfo.prototype.systemsInRange = function systemsInRange(range)
{
if (range === undefined)
{
range = 7;
}
return SystemInfo.filteredSystems(this, function(other)
{
return (other.systemID !== this.systemID) && (this.distanceToSystem(other) <= range);
});
}