List of software

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Revision as of 16:10, 21 February 2013 by Eric Walch (talk | contribs) (Updated PlistEditPro link)

Useful software to have when making an OXP.

Oolite specific converters

3D model applications

  • Wings3D Cross-platform; Free. Highly advised for Oolite. A quick tutorial by Aegidian -> OXP_howto_model
  • Meshwork OSX; Free.
  • 3D mesh editor
  • Blender3D Cross-platform, Free, powerful 3D modeller.
  • Moray
  • UV Mapper (Pro), Mac and Windows, Texture mapping tool. Pro trial version for Windows available.
  • xNormal This does certain things better than Blender, producing better quality normals, height, ambient occlusion. Windows only.
  • Blacksmith3D-Paint Paint directly on to your model! It lets you paint straight over any seams in a manner that makes it very easy to see accurately which bits join exactly where. Windows and Mac.
  • Normal Map Combiner This utility is designed to combine two normal maps into one and to fix bad normal vectors in auto generated normal maps. Windows only.
  • Balancer Lite Windows + Mac. Features polygon reduction or mesh decimation for Wavefront (obj). Lite version is free for non-commercial purposes.
  • Oolite is low-poly, so any user-friendly 3D editor will do, provided it supports DAT or OBJ.

Terrain Generation

Exported objects may need optimization.

  • Terragen Mac + Windows. Terrain generator with export option to obj. Free version for non-commerical use available.
  • EarthSculptor Mac + Windows. Terrain generator with export option to obj. Free version for non-commerical use available.

Graphics Editors

Graphics Optimization

  • OptiPNG Linux, Mac, Windows - Open-Source zlib/libpng License
  • pngcrush Linux, Windows - OSI-Approved Open Source

Programmer's TextEditors or PlistEditors

Audio Tools

  • Audacity Cross platform, under GNU General Public License (GPL).

Support tools


There are plenty other free editors and tools available, these are just a few.