GotoWaypointAI
From Elite Wiki
Revision as of 12:14, 2 January 2011 by Eric Walch (talk | contribs) (script example from Oolite -> scripting page)
Defined states:
- GLOBAL: → NEW_WAYPOINT
- GO_TO_WAYPOINT: → NEW_WAYPOINT
- NEW_WAYPOINT: →GO_TO_WAYPOINT
Refered to AI's:
{
"GO_TO_WAYPOINT" = {
ENTER = ();
"WAYPOINT_SET" = ("setStateTo: NEW_WAYPOINT");
"DESIRED_RANGE_ACHIEVED" = (exitAI);
ATTACKED = (exitAI);
"INCOMING_MISSILE" = (exitAI);
EXIT = ();
UPDATE = ("setSpeedFactorTo: 0.75", performFlyToRangeFromDestination, checkCourseToDestination);
};
"NEW_WAYPOINT" = {
ENTER = ("setSpeedFactorTo: 0.0", "setDesiredRangeTo: 50.0", checkCourseToDestination);
"WAYPOINT_SET" = ("setStateTo: NEW_WAYPOINT");
"COURSE_OK" = ("setStateTo: GO_TO_WAYPOINT");
"DESIRED_RANGE_ACHIEVED" = (exitAI);
ATTACKED = (exitAI);
"INCOMING_MISSILE" = (exitAI);
EXIT = ();
UPDATE = ();
};
GLOBAL = {ENTER = ("setStateTo: NEW_WAYPOINT"); EXIT = (); UPDATE = (); };
}