Aurora
Aurora | |
---|---|
Size (metres, W×H×L) | Width: 2096.740m Height: 715.502m Length: 4315.703m |
Cargo capacity | 950 TC |
Cargo bay extension | N/A |
Maximum speed | 0.24 LM |
Manoeuvrability | Roll: 0.08 Pitch: 0.08 |
Energy banks | Unknown |
Energy recharge rate | Unknown |
Gun mounts | None |
Missile slots | None |
Shield boosters available | No |
Military shields available | No |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | No |
Base price | N/A |
Contents
Overview
Rarely the traveler in the Ooniverse has the chance to spot the mighty Aurora Megacruiser. With a length of 4.3 kilometers and about 800 meters in height it really is a mobile world capable of supporting 500,000 souls in a standard setting. Transportation takes place by high speed people/alien movers. The Aurora surprisingly does not support a public ship dock. The dock masters of the Aurora want to know exactly who is on board. The waiting list for a place on one of the Ooniverses' 100 Auroras is almost 10 years.
Facilities
On board the passengers are treated with a wealth of facilities. From shopping malls to hospitals, a public central park, botanic gardens and hotels. Passengers travel for more than a year on the ship. In its travels it takes passengers to all the 8 galaxies.
Engines
4 GASEC SR-GD's (Space Rotary Galactic Drive) take the ship to 0.24 LM which is quite fast for such a large ship but hence we are talking about engines with a 200 meter wide engine tube.
Safety
It's a safe ship but it still can be nuked or Q-bombed (energy=3500) so expect it to be escorted by quite a large fleet. In case of an emergency a large lifeboat fleet can evacuate the richest passengers.
OXP Features
- Shaders.
- Effects.
- Lights.
- Engines that can be shot off.
- Escape capsule fleet.
- Realistic behaviour (slow turning, NO docking in stations).
Download & Installation
Aurora OXP v1.0, on Box.Net.
NB: BigShips OXP is also required.
Extract the Aurora.oxp into your Addons directory of Oolite. Just to be sure startup Oolite with the SHIFT-key pressed until you see the spinning CobraMKIII.
Version History
v1.0 First released on 7th December 2009.
Credits
Concept and Idea: P.A. Groove
Shaders and Modelling Help: Griff
Scripting Help: Thargoid
Fine Tuning: P.A.Groove
Licence
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
To view a copy of this license, visit the Creative Commons website or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.