Sector1/Tiraor

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Revision as of 19:01, 19 October 2009 by Treczoks (talk | contribs) (The Traders Almanach)
Logo64 Communism.png Tiraor Logo64 RichIndustrial.png
Logo TL10.png
GalCat ID: 1:5
Location: 172,176 in the near five o'clock direction of GalSector 1
Government: Communism
Economy: Rich Industrial
Technology Level: 10
Population: 4.1 Billion
(Blue Fat Insects)
Productivity: 26240 MCr
Planet Radius: 4780km
Location of Tiraor in Sector 1
Sector1Overview.png
MicroCircle.png
Tiraor is a revolting little planet.
Old Galactic Catalogue Entry for 1:5 (Tiraor)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Tiraor:

Destination Distance Gov. Eco. TL Pop. Prod
Zainlabi 4.0 LY 5Logo64 Confederacy.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.7 Bln. 01864818648 MCr
Usralaat 4.8 LY 2Logo64 MultiGovernment.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 2.6 Bln. 0087368736 MCr
Edzaon 6.0 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.3 Bln. 0092409240 MCr
Atrebibi 2.4 LY 7Logo64 CorporateState.png 6Logo64 AverageAgricultural.png 08Logo TL8s.png 4.2 Bln. 01478414784 MCr
Teesdi 2.8 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 07Logo TL7s.png 3.7 Bln. 01184011840 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0% antique Tiraorian hunting crossbows
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction

The Traders Almanach

If every Credit counts, try this: Best choice in Tiraor is to haul either antique Tiraorian hunting crossbows or memory banks to Atrebibi or Teesdi. The first goods sell there usually with a gain of 55 to 63% (I found that information in a pirate's logbook around Uscela). As another thought, you can also transport those crossbows to Zainlabi, Usralaat, or Edzaon, although they give you not as many credits there.

Excerpt from: The Traders Almanach entry for 1:5