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  • Oolite draws its ships from models in the '''.dat''' format, but this is an Oolite-only format. The models made in modelling programs are most commonly in ''' ...it to be on the outside. It turned out to be fixable in Wings. [https://bb.oolite.space/viewtopic.php?p=283166#p283166 Source (2022)]
    19 KB (3,227 words) - 11:29, 12 May 2024
  • ...rom the same source as the [[Running Oolite-Mac|Mac OS X]] and [[Running Oolite-Linux|Linux]] versions, and has all the features of those versions. ...his page is referenced as 'Building' from https://github.com/OoliteProject/oolite however this page does not contain any build information.
    5 KB (809 words) - 14:57, 18 March 2024
  • Oolite was originally developed for OS X, and as such, OS X was Oolite's home operating system. The OS X version used to be the reference version ...ps://github.com/OoliteProject/oolite/issues/360 not fully compatible] with Oolite any more.
    7 KB (1,042 words) - 22:53, 5 February 2024
  • Developer of the Windows port of Oolite One day in late 2004 I stumbled across [[Oolite]] on the net. And almost wept when it was clear it only worked on Macs! I w
    3 KB (497 words) - 11:18, 22 May 2024
  • == Grand Unified Source Tree for Oolite == ...or Mac OS X by [[Giles Williams]], and it was approximately one year after Oolite going public that a Linux port was started. The Linux port was essentially
    6 KB (916 words) - 20:46, 4 June 2012
  • {{Semantic Infobox ShipStats Oolite {{Oolite-ship-stub}}
    840 bytes (102 words) - 11:56, 1 July 2012
  • {{Semantic Infobox ShipStats Oolite| title=Cobra Mk.II-X A prototype Cobra interceptor, smaller even than the Cobra Mk I. Development of this model ceased when GalCop decide to upgrade their existing Vipers an
    2 KB (242 words) - 02:26, 29 February 2024
  • ...ne for the last five or six years. Several major happenings: the rise of [[Oolite]] - a modern interpretation and recreation of classic Elite, which gained a ...nally for a massively networked game, but the technology wasn't there - so development was stopped.
    7 KB (1,215 words) - 02:08, 29 February 2024
  • Extensive mining and industrial development. Zaonce is mildly well known for being the site of the first successful [[Q *Oolite: Zaonce [[Sector1/Zaonce]]
    1 KB (172 words) - 14:51, 1 March 2021
  • ...onset of peace, the company invested its considerable profits into weapons development, and over time the company grew into a fully-integrated design and manufact ...s persist that a fourth ship in the ''Orion'' class, the Betelgeuse, is in development; however this has consistently been denied by Saleza’s press officers, an
    6 KB (882 words) - 21:37, 7 June 2023
  • ...igh the company re-invested a large proportion of its profits into another development, a proposed long-range cruise liner. However, Executive was dealt a terrib ...r can be downloaded as an electronic [http://www.arcadia-digital.net/steve/Oolite/Ships/Brochure%20v2.1.pdf PDF].
    9 KB (1,286 words) - 16:28, 9 February 2021
  • ::pilot = "oolite-trader"; See [https://bb.oolite.space/viewtopic.php?p=190862#p190862 Three pages] on ghost escape pods!
    7 KB (1,159 words) - 02:40, 29 February 2024
  • {{Infobox StationStats Oolite| title = Collective Zero-Gravity Factory ==Development and Functionality==
    6 KB (908 words) - 03:52, 27 May 2024
  • {{Semantic Infobox ShipStats Oolite |image = [[Image:Imperial Courier (Oolite).png|200px]]
    4 KB (609 words) - 05:35, 18 March 2024
  • {{Semantic Infobox ShipStats Oolite {{Oolite-ship-stub}}
    655 bytes (73 words) - 11:55, 1 July 2012
  • {{Semantic Infobox ShipStats Oolite| title=Tiger Mark I The Tiger Mk I was originally intended as a replacement for the [[Asp (Oolite)|Asp Mk II]]. Whilst the Asp remains today one of the most powerful fighter
    5 KB (743 words) - 04:36, 29 February 2024
  • {{Infobox StationStats Oolite| title = Imperial Astro Factory ...lop. Back home, severe land shortages were beginning to stifle industrial development, and the possibly of using these off-world outposts as dedicated industrial
    3 KB (490 words) - 02:42, 27 May 2024
  • ...g Oolite with JavaScript]]. It implements every event handler supported by Oolite 1.68. It logs a message for every event, providing pertinent information an ...suite for the <code>Vector</code> class (disabled in the OXP to work with Oolite 1.68, which didn’t implement <code>Vector</code>).
    911 bytes (133 words) - 02:59, 29 February 2024
  • [[Oolite]] scripting topics. *See also [[:Category:Oolite Development]]
    123 members (5 subcategories, 0 files) - 05:47, 3 April 2024
  • ...ssassins will run correctly on Oolite 1.69.1 onwards. It will still run on Oolite 1.65. This update fixes the "mission briefing screen clash bug" (using the ...ith "Graviton Missiles" bug fix by Commander McLane as per his [https://bb.oolite.space/viewtopic.php?p=128582#p128582 post] on 3rd May 2011. (Unofficial fix
    13 KB (2,206 words) - 16:39, 14 May 2024

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