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  • ...to exist in future 1.xx releases of Oolite, they will not receive further development and may have other disadvantages such as inefficiency, lack of features, or ...ndards version if they are written using unreleased features from the next Oolite version. Existing OXPs should be brought closer to the latest published sta
    14 KB (2,193 words) - 03:17, 29 February 2024
  • ...maintainer through the [https://bb.oolite.space/viewtopic.php?f=4&t=9772) Oolite Bulletin Board] if they are not enough for your needs. * Can be promoted from development to production version.
    19 KB (2,869 words) - 04:24, 29 February 2024
  • This page intends to allow you to setup an environment to develop Oolite. ...[https://bb.oolite.space/viewtopic.php?f=7&t=10525 I want to help develop Oolite] (2011).
    18 KB (2,928 words) - 06:55, 20 May 2024
  • '''Note: this page describes functionality currently only in the 1.81 development code. It may change further before being part of a stable release.''' ...tends the old [[commodities.plist]] and [[illegal_goods.plist]] files from Oolite 1.81 onwards to allow greater flexibility in trade good definitions, includ
    32 KB (4,686 words) - 04:37, 29 February 2024
  • '''Note: this page describes functionality currently only in the 1.81 development code. It may change further before being part of a stable release.''' ...ata.plist - or include a "hook" inside that shipdata.plist to a javascript Oolite Market Script (which allows more complex definitions).
    5 KB (705 words) - 03:18, 29 February 2024
  • {{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper {{Semantic Infobox ShipStats Oolite| title=Coluber CPV-12375 Pitviper
    11 KB (1,633 words) - 07:58, 21 May 2024
  • ...s a shipset OXZ which has been produced to bring the original Elite-style Oolite ships back into the game. With high-quality modern graphics, these charming | [[Image:classicAdder-A.png|link=Adder (Oolite)|250px]]
    11 KB (1,597 words) - 04:35, 29 February 2024
  • | [[Image:classicAdder-B.png|link=Adder (Oolite)|250px]] | [[Image:classicAnaconda-C.png|link=Anaconda (Oolite)|250px]]
    4 KB (572 words) - 02:25, 29 February 2024
  • ...ce/viewtopic.php?f=7&t=17492 this topic]. There is a dedicated [https://bb.oolite.space/viewtopic.php?f=4&t=17527 HD Backgrounds] topic also. | [[Coriolis_Station_(Oolite)|coriolis]]
    7 KB (1,019 words) - 02:52, 29 February 2024
  • ...ly Locked's (& Cholmondely's) updates (experimental). Note that these are development versions and not recommended for regular play-throughs. *[https://bb.oolite.space/viewtopic.php?t=17181 BB Thread] (2015-date)
    24 KB (3,769 words) - 09:00, 22 May 2024
  • ...ifferent part of space, and a considerably lower-tech environment than the Oolite setting. This is an OXP which uses the Oolite engine to make a game based on exploration rather than on combat and tradin
    19 KB (3,170 words) - 03:43, 29 February 2024
  • {{Semantic Infobox ShipStats Oolite| title=Yasen-N (Advanced) {{Semantic Infobox ShipStats Oolite| title=Skat
    8 KB (1,139 words) - 03:39, 29 February 2024
  • {{Semantic Infobox ShipStats Oolite| title = Asp-X ...the [[Asp Mark II Special]]. Substantially larger than the standard [[Asp (Oolite)|Asp Mark II]], with a higher maximum speed, more energy banks and 2 pylons
    4 KB (632 words) - 09:51, 10 April 2022
  • ...lancing of the Cobra2 has been carried out. This expansion is intended for Oolite v1.80 or above. ...ajesty's Space Navy]] decided to sponsor a design competition to stimulate development and to give shipyards a platform to showcase what they could do.
    4 KB (623 words) - 02:26, 29 February 2024
  • {{Infobox ShipStats Oolite| title=Cobra2-X {{Infobox ShipStats Oolite| title=Cobra2-C
    2 KB (209 words) - 03:33, 11 June 2021
  • ...r (LITF)''' is an OXP that attempts to add more variety and content inside Oolite, porting and reworking a few features seen in the old '''Frontier: Elite''' This is the intended roadmap for the OXP: I splitted the development in three thematic phases, Missions, Events and RPG. In this way I hope to m
    10 KB (1,523 words) - 03:03, 29 February 2024
  • * Added interfaces to another OXP in development. *[https://bb.oolite.space/viewtopic.php?f=4&t=20215 Oolite BB thread]
    5 KB (786 words) - 14:40, 18 March 2024
  • {{Semantic Infobox ShipStats Oolite ...ting product cheap enough to compete with other ships in Galaxy 1. But the development and the first years of series production have been such a burden on the sta
    4 KB (654 words) - 02:24, 29 February 2024
  • ...hich places the Traffic Lights.oxz in the Managed AddOns directory of your Oolite installation). ...then move the folder "Traffic Lights.oxp" to the AddOns directory of your Oolite installation. Then start the game up whilst holding down the shift key.
    4 KB (547 words) - 04:37, 29 February 2024
  • ...ng digital speed and cargo hold contents in place of missiles. [https://bb.oolite.space/viewtopic.php?f=4&t=20813 BB thread]. ...ioth.net/index.php/File:FE_Ships.oxz '''FE Ships download'''] ([https://bb.oolite.space/viewtopic.php?f=4&t=20786 BB Thread]) and
    58 KB (10,041 words) - 02:38, 29 February 2024

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