Sector6/Edince

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Revision as of 22:55, 18 January 2015 by Phkb (talk | contribs)
Logo64 Feudal.png Edince Logo64 PoorAgricultural.png
Logo TL7.png
GalCat ID: 6:128
Location: 19,21 of GalSector 6
Government: Feudal
Economy: Poor Agricultural
Technology Level: 7
Population: 3.1 Billion
(Human Colonists)
Productivity: 6200 MCr
Planet Radius: 4883km
Location of Edince in Sector 6
Sector6Overview.png
MicroCircle.png
Edince is very notable for its inhabitants' ingrained silliness.
Old Galactic Catalogue Entry for 6:128 (Edince)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Edince:

Destination Distance Gov. Eco. TL Pop. Prod
Rileisis 4.8 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 1.9 Bln. 0038003800 MCr
Tiatenqu 4.0 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 3.8 Bln. 01520015200 MCr
Betigere 2.4 LY 7Logo64 CorporateState.png 3Logo64 MainlyIndustrial.png 12Logo TL12s.png 5.5 Bln. 03388033880 MCr
Teesso 5.6 LY 7Logo64 CorporateState.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 3.1 Bln. 0081848184 MCr
Dirien 5.2 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 4.9 Bln. 02469624696 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.0 2.1 2.4 20 20.5 21 100.0%
Textiles 5.2 5.8 6.4 17 18.5 20 100.0%
Radioactives 17.6 19.0 20.4 23 26.5 30 100.0%
Slaves 2.0 8.2 14.4 5 20.5 36 100.0%
Liquor/Wines 19.2 22.1 25.2 30 37.5 45 100.0%
Luxuries 100.8 101.3 102.0 0 1.0 1 25.0%
Narcotics 2.4 58.4 101.6 0 36.1 61 56.2%
Computers 100.8 101.3 102.0 0 0.0 0 0.0%
Machinery 63.6 65.0 66.4 0 3.0 5 62.5%
Alloys 34.0 40.1 46.4 10 25.5 41 100.0%
Firearms 86.0 87.3 88.8 0 0.0 0 0.0%
Furs 45.2 57.8 70.4 0 32.0 63 98.4%
Minerals 10.0 10.6 11.2 60 61.5 63 100.0%
Gold 36.0 37.3 38.8 9 12.5 16 100.0%
Platinum 62.8 69.0 75.2 5 20.5 36 100.0%
Gem-Stones 15.2 18.1 21.2 1 8.5 16 100.0%
Alien Items 63.2 64.6 66.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction