Sector6/Veceised

From Elite Wiki
Revision as of 03:44, 15 January 2015 by Phkb (talk | contribs) (Created page with "{{System|Name=Veceised|Sector=6|System=207|XPos=2|YPos=44|Location=|Government=5|Economy=0|Techlevel=9|Population=4.2|Inhabitants=Human Colonists|Productivity=18144|PlanetRadi...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Logo64 Confederacy.png Veceised Logo64 RichIndustrial.png
Logo TL9.png
GalCat ID: 6:207
Location: 2,44 of GalSector 6
Government: Confederacy
Economy: Rich Industrial
Technology Level: 9
Population: 4.2 Billion
(Human Colonists)
Productivity: 18144 MCr
Planet Radius: 4354km
Location of Veceised in Sector 6
Sector6Overview.png
MicroCircle.png
This world is a tedious place.
Old Galactic Catalogue Entry for 6:207 (Veceised)

Witchspace Routes

There are 3 direct Witchspace Routes from/to Veceised:

Destination Distance Gov. Eco. TL Pop. Prod
Tiatenqu 6.0 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 10Logo TL10s.png 3.8 Bln. 01520015200 MCr
Teesso 4.0 LY 7Logo64 CorporateState.png 3Logo64 MainlyIndustrial.png 05Logo TL5s.png 3.1 Bln. 0081848184 MCr
Dirien 6.8 LY 3Logo64 Dictatorship.png 6Logo64 AverageAgricultural.png 12Logo TL12s.png 4.9 Bln. 02469624696 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0%
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction