Asp Mk.I

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Revision as of 10:22, 19 March 2010 by JazHaz (talk | contribs) (added Custom Paintjobs section)
Asp Mk I
Asp MkI sm.png
Size (metres, W×H×L) Xm Ym Zm
Cargo capacity 3 TC
Cargo bay extension No
Maximum speed 0.360 LM
Manoeuvrability Roll: 1
Pitch: 2
Energy banks X
Energy recharge rate 3.5
Gun mounts Fore, Aft, Port, Starboard
Missile slots 1
Shield boosters available Available
Military shields available Available
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 250000


Asp Series

In the early days of the Galactic Navy, the military lacked high speed reconnaissance capability and commissioned the Government Workshops to develop a suitable ship. The Asp as designed in response to this need, and was filled for an alternate role as VIP transport. The Mk I was not used in significant numbers and was quickly replaced by the Asp Mk 2 which was slightly larger and more powerful, providing a more versatile craft. The increase of storage also improved the potential as a lightweight transport, a role not well suited to the overly small Asp I.

A non military version of the Asp named the Explorer was released some time later, but never made the impact of the Mk II which is still seen by many as the best of the Asp series.

The Asp Mk I

The smallest, lightest, and earliest incarnation of the Asp, the Mk I was rushed into production leaving several areas open to improvement. Due to the rushed implementation, the Mk I was not hugely successful, but it did boast a number of interesting design features, all of which were carried through to the later Mk II. The best known innovation of the Asp was the advanced pilot identification and linked self destruct systems which for the first time effectively removed theft as a risk for a small high value vessel. Arguably just as significant, but often overlooked as a feature was the "Chameleon" hull enhancement which provided the only real stealth capability as yet made public

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The Asp Mk.I is found in the Wolfwood's Variants OXP.


IMPORTANT NOTE: If you use the Neolite Wolfies OXP, then you should not use this OXP as the Neolite one replaces this.

Custom Paintjobs