Sector3/Mabiat

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Revision as of 22:47, 14 January 2015 by Phkb (talk | contribs)
Logo64 MultiGovernment.png Mabiat Logo64 RichAgricultural.png
Logo TL7.png
GalCat ID: 3:183
Location: 32,90 of GalSector 3
Government: Multi-Government
Economy: Rich Agricultural
Technology Level: 7
Population: 2.9 Billion
(Human Colonists)
Productivity: 11136 MCr
Planet Radius: 5664km
Location of Mabiat in Sector 3
Sector3Overview.png
MicroCircle.png
The world Mabiat is scourged by evil disease.
Old Galactic Catalogue Entry for 3:183 (Mabiat)

Witchspace Routes

There are 6 direct Witchspace Routes from/to Mabiat:

Destination Distance Gov. Eco. TL Pop. Prod
Aridian 4.4 LY 7Logo64 CorporateState.png 3Logo64 MainlyIndustrial.png 07Logo TL7s.png 3.9 Bln. 01029610296 MCr
Istimale 6.0 LY 3Logo64 Dictatorship.png 0Logo64 RichIndustrial.png 07Logo TL7s.png 3.2 Bln. 01075210752 MCr
Lacete 3.6 LY 0Logo64 Anarchy.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 2.7 Bln. 0069126912 MCr
Vegean 3.6 LY 0Logo64 Anarchy.png 0Logo64 RichIndustrial.png 04Logo TL4s.png 1.7 Bln. 0032643264 MCr
Sovere 6.4 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 02Logo TL2s.png 1.3 Bln. 0015601560 MCr
Rige 6.4 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 10Logo TL10s.png 4.4 Bln. 03168031680 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 3.6 3.8 4.0 16 16.5 17 100.0%
Textiles 6.0 6.6 7.2 15 16.5 18 100.0%
Radioactives 20.0 21.4 22.8 17 20.5 24 100.0%
Slaves 6.0 12.2 18.4 0 13.5 26 81.2%
Liquor/Wines 23.2 26.1 29.2 20 27.5 35 100.0%
Luxuries 94.4 95.0 95.6 14 15.5 17 100.0%
Narcotics 49.6 73.6 97.6 0 59.0 63 12.5%
Computers 89.6 90.1 90.8 0 0.0 0 0.0%
Machinery 58.8 60.2 61.6 10 13.5 17 100.0%
Alloys 33.2 39.4 45.6 12 27.5 43 100.0%
Firearms 75.6 77.0 78.4 0 0.0 0 0.0%
Furs 52.4 65.0 77.6 0 32.0 63 98.4%
Minerals 10.8 11.3 12.0 58 59.5 61 100.0%
Gold 36.8 38.2 39.6 7 10.5 14 100.0%
Platinum 64.4 70.5 76.8 1 16.5 32 100.0%
Gem-Stones 16.0 19.0 22.0 0 7.5 14 87.5%
Alien Items 51.2 52.6 54.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction