Oolite JavaScript Reference: System
Prototype: Object
Subtypes: none
The System
class represents the current system. There is always one System
object, available through the global property system
.
Attempts to change system properties are ignored in interstellar space (i.e., the place you end up in after a witchspace malfunction).
Contents
- 1 Properties
- 1.1 allShips
- 1.2 description
- 1.3 economy
- 1.4 economyDescription
- 1.5 government
- 1.6 governmentDescription
- 1.7 ID
- 1.8 info
- 1.9 inhabitantsDescription
- 1.10 isInterstellarSpace
- 1.11 mainPlanet
- 1.12 mainStation
- 1.13 name
- 1.14 planets
- 1.15 population
- 1.16 productivity
- 1.17 pseudoRandom100
- 1.18 pseudoRandom256
- 1.19 pseudoRandomNumber
- 1.20 sun
- 1.21 techLevel
- 2 Methods
- 2.1 addGroup
- 2.2 addGroupToRoute
- 2.3 addMoon
- 2.4 addPlanet
- 2.5 addShips
- 2.6 addShipsToRoute
- 2.7 countEntitiesWithScanClass
- 2.8 countShipsWithPrimaryRole
- 2.9 countShipsWithRole
- 2.10 entitiesWithScanClass
- 2.11 filteredEntities
- 2.12 legacy_addShips etc.
- 2.13 sendAllShipsAway
- 2.14 shipsWithPrimaryRole
- 2.15 shipsWithRole
- 3 Static Methods
Properties
allShips
allShips : Array (read-only)
A list of the ships in the system.
See Also: entitiesWithScanClass()
, filteredEntities()
, shipsWithPrimaryRole()
, shipsWithRole()
description
description : String (read/write)
The description of the current system, as seen on the planet info screen.
economy
economy : Number (integer, read/write)
The type of economy in the current system, ranging from 0 (Rich Industrial) to 7 (Poor Agricultural).
See Also: economyDescription
economyDescription
economyDescription : String (read-only)
A description of the economy type, for example, “Mostly Industrial”.
See Also: economy
government
government : Number (read/write, integer)
The type of government in the current system, ranging from 0 (Anarchy) to 7 (Corporate State).
See Also: governmentDescription
governmentDescription
governmentDescription : String (read-only)
A description of the government type, for example, “Democracy”.
See Also: government
ID
ID : Number (integer, read-only)
A number identifying the system. 0 to 255, or -1 for interstellar space.
info
info : SystemInfo (read/write)
Allows access to system properties, using the same keys as planetinfo.plist.
Example:
System.info.description = "This is a dull planet.";
inhabitantsDescription
inhabitantsDescription : String (read/write)
The description of the inhabitants of the current system, such as “Slimy Blue Frogs”.
isInterstellarSpace
isInterstellarSpace : Boolean (read-only)
true
if the current system is in interstellar space, false
otherwise.
mainPlanet
mainPlanet : Planet
(read-only)
The system’s main planet, or null
if there is none.
mainStation
mainStation : Station (read-only)
The system’s main station, or null
if there is none.
name
This property was first documented in connection with Oolite 1.74, although it existed earlier.
name : String (read/write)
The name of the system.
planets
planets : Array (read-only)
A list of the planets in the system.
population
population : Number (integer, read/write)
The population of the current system.
productivity
productivity : Number (integer, read/write)
The productivity of the current system.
pseudoRandom100
pseudoRandom100 : Number (integer, read-only)
A random number between 0 and 99 that is always the same for a given system. Important: this method has the undesirable side effect of resetting the system random number generator. It should only be used for backwards-compatibility. For new development, use pseudoRandomNumber
.
pseudoRandom256
pseudoRandom256 : Number (integer, read-only)
A random number between 0 and 255 that is always the same for a given system. Important: this method has the undesirable side effect of resetting the system random number generator. It should only be used for backwards-compatibility. For new development, use pseudoRandomNumber
.
pseudoRandomNumber
pseudoRandomNumber : Number (read-only)
A random number between 0 and 1 that is always the same for a given system.
Note: It’s important to keep in mind that this property is the same for every OXP, so if two OXPs use it in the same way they will tend to cause things to happen at the same time. for instance, if several OXPs add stations to 25 % of systems using if (system.pseudoRandomNumber <= 0.25)
, their stations will all appear in the same systems. The recommended solution is to use a scrambling function, as demonstrated in this forum post. That function is mathematically sound and tested; it is suggested that you use it without modification (picking your own “salt” value).
sun
sun : Sun (read-only)
The system’s sun, or null
if there is none.
techLevel
techLevel : Number (integer, read/write)
The technology level of the current system, ranging from 0 to 15.
Methods
addGroup
This method was added in Oolite test release 1.74.
function addGroup(role : String, count : Number [, position:vectorExpression
] [, radius: Number]) :ShipGroup
Like addShips()
, but puts the ships in a group and returns the group.
See Also: addGroupToRoute()
, addShips()
addGroupToRoute
This method was added in Oolite test release 1.74.
function addGroupToRoute(role : String, count : Number [, fraction: Number] [, route: String]) : ShipGroup
Like addShipsToRoute()
, but puts the ships in a group and returns the group.
See Also: addGroup()
, addShipsToRoute()
addMoon
function addMoon(planetInfoKey : String) : Planet
Adds a moon to the system, using the specified entry in planetinfo.plist. A moon is the same as a planet, except that it has no atmosphere.
See Also: addPlanet()
addPlanet
function addPlanet(planetInfoKey : String) : Planet
Adds a planet to the system, using the specified entry in planetinfo.plist.
See Also: addMoon()
addShips
This method was added in Oolite test release 1.74.
function addShips(role : String, count : Number [, position: vectorExpression
] [, radius: Number]) : Array
Adds ships to the system and returns the added ships in an array. Position is in absolute coordinates. When no position is given, the witchpoint is assumed. When no radius is given, the maximum scanner range is used. Ships added in range of the witchpoint automatically create a witchpoint entry cloud.
See Also: addGroup()
, addShipsToRoute()
addShipsToRoute
This method was added in Oolite test release 1.74.
function addShipsToRoute(role : String, count : Number [, fraction: Number] [, route: String]) : Array
Adds ships to the system on certain common routes and returns the added ships as an array. The routes are the two character codes wp
, pw
, ws
, sw
, sp
, and ps
, where w
stands for the witchpoint, p
for the planet and s
for the sun.
When no route is defined, the route witchpoint → main station is assumed.
The position is a fraction of the route and must be between 0 and 1. Unlike the legacy commands the fraction takes planetary radii in account, so it does not start counting in the centre of sun/planet but from its surface. When no fraction is defined, a random fraction is chosen. Ships are added within scanner range of this position. Ships added in range of the witchpoint automatically create a witchpoint entry cloud.
Example:
var ships = system.addShipsToRoute("myShips", 2, 0.7, "sw")
adds 2 ships near each-other on the route from sun to witchpoint and puts the added ship in the array ships
.
See Also: addGroup()
, addShips()
countEntitiesWithScanClass
This method was added in Oolite test release 1.75.
function countEntitiesWithScanClass(scanClass : String [, relativeTo : Entity
[, range : Number]]) : Number (integer)
Returns the number of ships with the specified ScanClass in the system.
countShipsWithPrimaryRole
function countShipsWithPrimaryRole(role : String [, relativeTo : Entity
[, range : Number]]) : Number (integer)
Returns the number of ships with the specified primary role in the system.
countShipsWithRole
function countShipsWithRole(role : String [, relativeTo : Entity
[, range : Number]]) : Number (integer)
Returns the number of ships with the specified role in the system. Counts not only the primary role the ship is added with but all roles a ship can have.
entitiesWithScanClass
function entitiesWithScanClass(scanClass : String [, relativeTo : Entity
[, range : Number]]) : Array
A list of the entities in the system whose scan class is scanClass
. If relativeTo
is specified, the list will be sorted in order of proximity to relativeTo
(i.e., the first element of the list is closest). If range
is also specified, entities further than range
metres from relativeTo
will be excluded. If no matching entities are found, an empty array is returned.
See Also: shipsWithPrimaryRole()
, shipsWithRole()
, filteredEntities()
.
filteredEntities
function filteredEntities(this : Object, predicate : Function [, relativeTo : Entity
[, range : Number]]) : Array
A list of the entities for which predicate
returns true
. If relativeTo
is specified, the list will be sorted in order of proximity to relativeTo
(i.e., the first element of the list is closest). If range
is also specified, entities further than range
metres from relativeTo
will be excluded. If no matching entities are found, an empty array is returned.
Example:
this.findIdlePoliceInScannerRange = function() { function isIdlePolice(entity) { return entity.isShip && entity.isPolice && !entity.target } return system.filteredEntities(this, isIdlePolice, player, 25600); }
See Also: shipsWithPrimaryRole()
, shipsWithRole()
, entitiesWithScanClass()
.
legacy_addShips etc.
function legacy_addShips(role : String, count : Number) function legacy_addSystemShips(role : String, count : Number, position : Number) function legacy_addShipsAt(role : String, count : Number, coordscheme : String, where :vectorExpression
) function legacy_addShipsAtPrecisely(role : String, count : Number, coordscheme : String, where :Planet
) function legacy_addShipsWithinRadius(role : String, count : Number, coordScheme : String, where :Planet
, radius : Number) function legacy_spawnShip(shipDataKey : String)
Various ways of causing ships to appear. Each of these corresponds to a legacy scripting method. For more info about the coordScheme
, look at Oolite coordinate systems. These methods are kept for backwards-compatibility; for new development, addShips() is preferred.
Important:
legacy_spawn
, previously listed here, never worked as intended and has been replaced with Ship.spawn()
.
sendAllShipsAway
function sendAllShipsAway()
Makes all ships hyperspace out of the system.
shipsWithPrimaryRole
function shipsWithPrimaryRole(role : String [, relativeTo : Entity
[, range : Number]]) : Array
A list of the entities in the system whose primary role is role
. If relativeTo
is specified, the list will be sorted in order of proximity to relativeTo
(i.e., the first element of the list is closest). If range
is also specified, entities further than range
metres from relativeTo
will be excluded. If no matching entities are found, an empty array is returned.
See Also: shipsWithRole()
, entitiesWithScanClass()
, filteredEntities()
.
shipsWithRole
function shipsWithRole(role : String [, relativeTo : Entity
[, range : Number]]) : Array
A list of the entities in the system whose role set contains role
. If relativeTo
is specified, the list will be sorted in order of proximity to relativeTo
(i.e., the first element of the list is closest). If range
is also specified, entities further than range
metres from relativeTo
will be excluded. If no matching entities are found, an empty array is returned.
See Also: shipsWithRole()
, entitiesWithScanClass()
, filteredEntities()
.
Static Methods
infoForSystem
function infoForSystem(galaxyNumber: Integer, systemID : Integer) (write-only)
Overwrites existing info of the given system. As properties it uses the planetinfo.plist keys. e.g.
System.infoForSystem(0, 55).description = "This is a dull planet."
sets the description of planet nr 55 in galaxy 0 to his is a dull planet."
Starting from Oolite 1.73, all system Info for the present galaxy is also readable. Even though any galaxy system info property is fully settable, due to engine limitations other galaxies' data is not accessible. In other words
System.infoForSystem(0, 55).description
would return "This is a dull planet." if called from galaxy 0, null from the other galaxies.
systemIDForName
function systemIDForName(systemName : String) : Integer
Returns the ID number of a system in the current galaxy based on the system name)
systemNameForID
function systemNameForID(systemID : Integer) : String
Returns the name of a system in the current galaxy based on the given ID number)