Difference between revisions of "Oolite JavaScript Reference: System"

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m (Methods: Even more cleanup.)
(<code>legacy_addShips etc.</code>: Noted bugginess of legacy_addShipsWithinRadius() and legacy_spawn().)
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  function '''legacy_addShipsAtPrecisely'''(role : String, count : Number, coordscheme : String, where : [[Oolite JavaScript Reference: Vector#Vector Expressions|vectorExpression]])
 
  function '''legacy_addShipsAtPrecisely'''(role : String, count : Number, coordscheme : String, where : [[Oolite JavaScript Reference: Vector#Vector Expressions|vectorExpression]])
 
  function '''legacy_addShipsWithinRadius'''(role : String, count : Number, coordScheme : String, where : [[Oolite JavaScript Reference: Vector#Vector Expressions|vectorExpression]], radius : Number)
 
  function '''legacy_addShipsWithinRadius'''(role : String, count : Number, coordScheme : String, where : [[Oolite JavaScript Reference: Vector#Vector Expressions|vectorExpression]], radius : Number)
function '''legacy_spawn'''(role : String, count : Number)
 
 
  function '''legacy_spawnShip'''(shipDataKey : String)
 
  function '''legacy_spawnShip'''(shipDataKey : String)
 
Various ways of causing ships to appear. Each of these corresponds to a legacy scripting method. A new, more flexible <code>addShips()</code> function will supersede all of them.
 
Various ways of causing ships to appear. Each of these corresponds to a legacy scripting method. A new, more flexible <code>addShips()</code> function will supersede all of them.
 +
 +
'''Important:''' <code>legacy_addShipsWithinRadius</code> does not work in Oolite 1.70, but has been fixed for Oolite 1.71. <code>legacy_spawn</code>, previously listed here, never worked as intended and has been replaced with <code>Ship.[[Oolite JavaScript Reference: Ship#spawn|spawn]]()</code>.
  
 
=== <code>sendAllShipsAway</code> ===
 
=== <code>sendAllShipsAway</code> ===

Revision as of 20:16, 9 March 2008

Prototype: Object
Subtypes: none

The System class represents the current system. There is always one System object, available through the global propery system.

Attempts to change system properties are ignored in interstellar space (i.e., the place you end up in after a witchspace malfunction).

Properties

allShips

This property was added in Oolite test release 1.70.

allShips : Array (read-only)

A list of the ships in the system. If there are none, an empty list.

See Also: shipsWithPrimaryRole(), shipsWithRole(), entitiesWithScanClass(), filteredEntities().

description

description : String (read/write)

The description of the current system, as seen on the planet info screen.

economy

economy : Number (integer, read/write)

The type of economy in the current system, ranging from 0 (Rich Industrial) to 7 (Poor Agricultural). (See also: economyDescription)

economyDescription

economyDescription : String (read-only)

A description of the economy type, for example, “Mostly Industrial”. (See also: economy)

goingNova

goingNova : Boolean (read-only)

true if the system’s sun is in the process of going nova, false otherwise. (To do: this should be a propery of the sun.) (See also: goneNova, setSunNova())

goneNova

goneNova : Boolean (read-only)

true if the system’s sun hase gone nova, false otherwise. (To do: this should be a propery of the sun.) (See also: goingNova, setSunNova())

government

government : Number (read/write, integer)

The type of government in the current system, ranging from 0 (Anarchy) to 7 (Corporate State). (See also: governmentDescription)

governmentDescription

governmentDescription : String (read-only)

A description of the government type, for example, “Democracy”. (See also: government)

ID

ID : Number (integer, read-only)

A number identifying the system. 0 to 255, or -1 for interstellar space. Equivalent to planet_number in plist scripts.

inhabitantsDescription

inhabitantsDescription : String (read/write)

The description of the inhabitants of the current system, such as “Slimy Blue Frogs”.

isInterstellarSpace

This property was added in Oolite test release 1.70.

isInterstellarSpace : Boolean (read-only)

true if the current system is in interstellar space, false otherwise.

mainPlanet

This property was added in Oolite test release 1.70.

mainPlanet : Planet (read-only)

The system’s main planet, or null if there is none.

mainStation

This property was added in Oolite test release 1.70.

mainStation : Station (read-only)

The system’s main station, or null if there is none.

planets

This property was added in Oolite test release 1.70.

planets : Array (read-only)

A list of the planets in the system. If there are none, an empty list.

population

population : Number (integer, read/write)

The population of the current system.

productivity

productivity : Number (integer, read/write)

The productivity of the current system.

sun

This property was added in Oolite test release 1.70.

sun : Sun (read-only)

The system’s sun, or null if there is none.

techLevel

techLevel : Number (integer, read/write)

The technology level of the current system, ranging from 0 to 15.


Methods

addMoon

function addMoon(planetInfoKey : String)

Adds a moon to the system, using the specified entry in planetinfo.plist. A moon is the same as a planet, except that it has no atmosphere. (See also: addPlanet())

addPlanet

function addPlanet(planetInfoKey : String)

Adds a planet to the system, using the specified entry in planetinfo.plist. (See also: addMoon())

countShipsWithRole

function countShipsWithRole(role : String) : Number (integer)

Returns the number of ships with the specified role in the system; equivalent to checkForShips: in plist scripts.

entitiesWithScanClass

This method was added in Oolite test release 1.70.

function entitiesWithScanClass(scanClass : String [, relativeTo : Entity [, range : Number]]) : Array

A list of the entities in the system whose scan class is scanClass. If relativeTo is specified, the list will be sorted in order of proximity to relativeTo (i.e., the first element of the list is closest). If range is also specified, entities further than range metres from relativeTo will be excluded. If no matching entities are found, an empty array is returned.

See Also: shipsWithPrimaryRole(), shipsWithRole(), filteredEntities().

filteredEntities

This method was added in Oolite test release 1.70.

function filteredEntities(this : Object, predicate : Function [, relativeTo : Entity [, range : Number]]) : Array

A list of the entities for which predicate returns true. If relativeTo is specified, the list will be sorted in order of proximity to relativeTo (i.e., the first element of the list is closest). If range is also specified, entities further than range metres from relativeTo will be excluded. If no matching entities are found, an empty array is returned.

Example:

this.findIdlePoliceInScannerRange = function() 
{ 
    function isIdlePolice(entity) 
    { 
        return entity.isShip && entity.isPolice && !entity.target 
    } 
    
    return system.filteredEntities(this, isIdlePolice, player, 25600) 
}

See Also: shipsWithPrimaryRole(), shipsWithRole(), entitiesWithScanClass().

legacy_addShips etc.

function legacy_addShips(role : String, count : Number)
function legacy_addSystemShips(role : String, count : Number, position : Number)
function legacy_addShipsAt(role : String, count : Number, coordscheme : String, where : vectorExpression)
function legacy_addShipsAtPrecisely(role : String, count : Number, coordscheme : String, where : vectorExpression)
function legacy_addShipsWithinRadius(role : String, count : Number, coordScheme : String, where : vectorExpression, radius : Number)
function legacy_spawnShip(shipDataKey : String)

Various ways of causing ships to appear. Each of these corresponds to a legacy scripting method. A new, more flexible addShips() function will supersede all of them.

Important: legacy_addShipsWithinRadius does not work in Oolite 1.70, but has been fixed for Oolite 1.71. legacy_spawn, previously listed here, never worked as intended and has been replaced with Ship.spawn().

sendAllShipsAway

function sendAllShipsAway()

Makes all ships hyperspace out of the system.

setSunNova

function setSunNova(secondsUntilNova : Number)

Sets the system’s sun to go nova after the specified time interval. Time is specified in game real time.

shipsWithPrimaryRole

This method was added in Oolite test release 1.70.

function shipsWithPrimaryRole(role : String [, relativeTo : Entity [, range : Number]]) : Array

A list of the entities in the system whose primary role is role. If relativeTo is specified, the list will be sorted in order of proximity to relativeTo (i.e., the first element of the list is closest). If range is also specified, entities further than range metres from relativeTo will be excluded. If no matching entities are found, an empty array is returned.

See Also: shipsWithRole(), entitiesWithScanClass(), filteredEntities().

shipsWithRole

This method was added in Oolite test release 1.70.

function shipsWithRole(role : String [, relativeTo : Entity [, range : Number]]) : Array

A list of the entities in the system whose role set contains role. If relativeTo is specified, the list will be sorted in order of proximity to relativeTo (i.e., the first element of the list is closest). If range is also specified, entities further than range metres from relativeTo will be excluded. If no matching entities are found, an empty array is returned.

See Also: shipsWithRole(), entitiesWithScanClass(), filteredEntities().