Difference between revisions of "SafetyCatch"

From Elite Wiki
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Download it from [https://app.box.com/s/t7vnj3kfinbpc7m1twy3 here].
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=== Overview ===
  
=== Description ===
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If you ever dropped a Q-Bomb accidentally when you wanted to launch a missile (!!) then this equipment is for you.
  
If you ever dropped a Q-Bomb accidentally when wanted to launch a missile then this equipment is for you.
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All mines will be replaced by a "mine in safety" rectangle on your HUD if this catch is in "safe state".
  
All mine will be replaced by a "mine in safety" rectangle on your HUD if this catch is in safe state.
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Prime the "Mine Safety Catch" equipment, selecting it with Shift+N. Then press the mode key (b) to "arm" your mines. Press it again for safety.
  
Prime "Mine Safety Catch" equipment by Shift+N then press mode (b) key to arm your mines. Press again for safety.
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The activate (n) key launches the first available missile and surely not a bomb. This allows setting a fast activation key for this equipment and fire a missile to your target without risking a bomb drop regardless of the catch not being in the "safe" position.
  
The activate (n) key launch the first available missile and surely not a bomb. This allow to set a fast activation key to this equipment and fire a missile to your target without risking a bomb drop regardless of the catch is not in safe position.
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Safety Catch defends Q-Bombs only by default.
  
Safety Catch defend Q-Bombs only by default. If you use custom mines from OXPs then you can enable the handling of these in safetycatch.js by setting the SafetyCatchQMineOnly variable to false, but this part of the code is caused problems to a player (awarded more mine than bought before) what I can not fix due to I can not reproduce, so be wise with it and report if you get it also.
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If you use custom mines from OXPs then you can enable the handling of these in safetycatch.js by setting the SafetyCatchQMineOnly variable to false, but this part of the code has caused problems to a player (awarded more mines than previously bought!). I could not fix it due to not being able to reproduce it: so be wise and report this problem if you also get it!
  
  Cost: 20.0 Cr
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  Cost: 20.0₢
 
  Techlevel: 1
 
  Techlevel: 1
  
 
=== Dependencies ===
 
=== Dependencies ===
 
Oolite v1.77 or later.
 
Oolite v1.77 or later.
 
=== Instructions ===
 
Unzip the file, and then move the folder named ".oxp" into the AddOns directory of your Oolite installation.
 
  
 
=== License ===
 
=== License ===
Line 27: Line 24:
  
 
=== Download ===
 
=== Download ===
 
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Downloadable through the in-game [[Expansions Manger]] ''or''
[[Media:SafetyCatch_1.3.oxz|SafetyCatch_1.3.oxz]] (downloaded {{#downloads:SafetyCatch_1.3.oxz}} times).
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*Download it from [https://app.box.com/s/t7vnj3kfinbpc7m1twy3 here].
 
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*[[Media:SafetyCatch_1.3.oxz|SafetyCatch_1.3.oxz]] (downloaded {{#downloads:SafetyCatch_1.3.oxz}} times).
[[Media:SafetyCatch_1.2.oxz|SafetyCatch_1.2.oxz]] (downloaded {{#downloads:SafetyCatch_1.2.oxz}} times).
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*[[Media:SafetyCatch_1.2.oxz|SafetyCatch_1.2.oxz]] (downloaded {{#downloads:SafetyCatch_1.2.oxz}} times).
  
 
=== Changelog ===
 
=== Changelog ===
  2015.05.15. v1.3  Activate key launch a missile.
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  2015.05.15. v1.3  Fast Activation key now launches a missile.
                   The arm-disarm mines feature transferred to the mode key.
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                   The arm-disarm mines feature transferred to the (b) mode key.
 
  2014.01.04. v1.2  Fixed problems reported by ffutures.
 
  2014.01.04. v1.2  Fixed problems reported by ffutures.
  2013.12.27. v1.1  Cost raised to 20cr.
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  2013.12.27. v1.1  Cost raised to 20₢.
 
  2013.12.26. v1.0  Initial release.
 
  2013.12.26. v1.0  Initial release.
  

Revision as of 15:26, 22 July 2021

Overview

If you ever dropped a Q-Bomb accidentally when you wanted to launch a missile (!!) then this equipment is for you.

All mines will be replaced by a "mine in safety" rectangle on your HUD if this catch is in "safe state".

Prime the "Mine Safety Catch" equipment, selecting it with Shift+N. Then press the mode key (b) to "arm" your mines. Press it again for safety.

The activate (n) key launches the first available missile and surely not a bomb. This allows setting a fast activation key for this equipment and fire a missile to your target without risking a bomb drop regardless of the catch not being in the "safe" position.

Safety Catch defends Q-Bombs only by default.

If you use custom mines from OXPs then you can enable the handling of these in safetycatch.js by setting the SafetyCatchQMineOnly variable to false, but this part of the code has caused problems to a player (awarded more mines than previously bought!). I could not fix it due to not being able to reproduce it: so be wise and report this problem if you also get it!

Cost: 20.0₢
Techlevel: 1

Dependencies

Oolite v1.77 or later.

License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite@gmail.com.

Download

Downloadable through the in-game Expansions Manger or

Changelog

2015.05.15. v1.3  Fast Activation key now launches a missile.
                  The arm-disarm mines feature transferred to the (b) mode key.
2014.01.04. v1.2  Fixed problems reported by ffutures.
2013.12.27. v1.1  Cost raised to 20₢.
2013.12.26. v1.0  Initial release.

Quick Facts

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Version Released License Features Category Author(s) Feedback
1.3 2015-05-15 CC BY-NC-SA 4 Mine Safety Catch Equipment OXPs Norby BB-Link