Difference between revisions of "Sector5/Arbe"

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{{WitchspaceEntry|Name=Getius|Sector=5|System=38|Distance=2.0|Government=7|Economy=6|Techlevel=7|Population=3.8|Productivity=13376|Routes=}}
 
{{WitchspaceEntry|Name=Getius|Sector=5|System=38|Distance=2.0|Government=7|Economy=6|Techlevel=7|Population=3.8|Productivity=13376|Routes=}}
 
{{WitchspaceEntry|Name=Matira|Sector=5|System=82|Distance=6.0|Government=6|Economy=2|Techlevel=10|Population=4.5|Productivity=28800|Routes=}}
 
{{WitchspaceEntry|Name=Matira|Sector=5|System=82|Distance=6.0|Government=6|Economy=2|Techlevel=10|Population=4.5|Productivity=28800|Routes=}}
{{WitchspaceEntry|Name=Axeed|Sector=5|System=97|Distance=2.4|Government=5|Economy=4|Techlevel=9|Population=4.2|Productivity=18144|Routes=}}
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{{WitchspaceEntry|Name=Axeed|Sector=5|System=97|Distance=2|Government=5|Economy=4|Techlevel=9|Population=4.2|Productivity=18144|Routes=}}
 
{{WitchspaceEntry|Name=Beveinve|Sector=5|System=108|Distance=6.4|Government=3|Economy=7|Techlevel=5|Population=2.7|Productivity=4536|Routes=}}
 
{{WitchspaceEntry|Name=Beveinve|Sector=5|System=108|Distance=6.4|Government=3|Economy=7|Techlevel=5|Population=2.7|Productivity=4536|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}

Latest revision as of 09:15, 7 December 2017

Logo64 Feudal.png Arbe Logo64 MainlyIndustrial.png
Logo TL6.png
GalCat ID: 5:14
Location: 168,1 of GalSector 5
Government: Feudal
Economy: Mainly Industrial
Technology Level: 6
Population: 3.1 Billion
(Human Colonists)
Productivity: 7000 MCr
Planet Radius: 2984km
Location of Arbe in Sector 5
Sector5Overview.png
MicroCircle.png
Arbe is reasonably well known for its great dense forests but scourged by deadly edible moths.
Old Galactic Catalogue Entry for 5:14 (Arbe)

Witchspace Routes

There are 4 direct Witchspace Routes from/to Arbe:

Destination Distance Gov. Eco. TL Pop. Prod
Getius 2.0 LY 7Logo64 CorporateState.png 6Logo64 AverageAgricultural.png 07Logo TL7s.png 3.8 Bln. 01337613376 MCr
Matira 6.0 LY 6Logo64 Democracy.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.5 Bln. 02880028800 MCr
Axeed 2 LY 5Logo64 Confederacy.png 4Logo64 MainlyAgricultural.png 09Logo TL9s.png 4.2 Bln. 01814418144 MCr
Beveinve 6.4 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 2.7 Bln. 0045364536 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0%
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction