Difference between revisions of "Sector8/Biatge"

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{{WitchspaceEntry|Name=Ceanve|Sector=8|System=28|Distance=6.8|Government=7|Economy=1|Techlevel=11|Population=4.9|Productivity=38808|Routes=}}
 
{{WitchspaceEntry|Name=Ceanve|Sector=8|System=28|Distance=6.8|Government=7|Economy=1|Techlevel=11|Population=4.9|Productivity=38808|Routes=}}
 
{{WitchspaceEntry|Name=Ceraerar|Sector=8|System=30|Distance=6.4|Government=2|Economy=7|Techlevel=5|Population=2.6|Productivity=3744|Routes=}}
 
{{WitchspaceEntry|Name=Ceraerar|Sector=8|System=30|Distance=6.4|Government=2|Economy=7|Techlevel=5|Population=2.6|Productivity=3744|Routes=}}
{{WitchspaceEntry|Name=Orcece|Sector=8|System=100|Distance=5.6|Government=1|Economy=7|Techlevel=6|Population=2.7|Productivity=5400|Routes=}}
+
{{WitchspaceEntry|Name=Orcece|Sector=8|System=100|Distance=5.6|Government=1|Economy=7|Techlevel=4|Population=2.7|Productivity=2520|Routes=}}
 
{{WitchspaceEntry|Name=Releleat|Sector=8|System=114|Distance=6.8|Government=3|Economy=1|Techlevel=10|Population=4.1|Productivity=20664|Routes=}}
 
{{WitchspaceEntry|Name=Releleat|Sector=8|System=114|Distance=6.8|Government=3|Economy=1|Techlevel=10|Population=4.1|Productivity=20664|Routes=}}
{{WitchspaceEntry|Name=Zaveusge|Sector=8|System=131|Distance=1.2|Government=1|Economy=6|Techlevel=6|Population=2.6|Productivity=6240|Routes=}}
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{{WitchspaceEntry|Name=Zaveusge|Sector=8|System=131|Distance=1.2|Government=1|Economy=6|Techlevel=4|Population=2.6|Productivity=3200|Routes=}}
 
{{WitchspaceEntry|Name=Soaxe|Sector=8|System=140|Distance=6.8|Government=3|Economy=4|Techlevel=9|Population=4.0|Productivity=13440|Routes=}}
 
{{WitchspaceEntry|Name=Soaxe|Sector=8|System=140|Distance=6.8|Government=3|Economy=4|Techlevel=9|Population=4.0|Productivity=13440|Routes=}}
 
{{WitchspaceEntry|Name=Tetige|Sector=8|System=173|Distance=2.4|Government=2|Economy=3|Techlevel=9|Population=3.8|Productivity=12768|Routes=}}
 
{{WitchspaceEntry|Name=Tetige|Sector=8|System=173|Distance=2.4|Government=2|Economy=3|Techlevel=9|Population=3.8|Productivity=12768|Routes=}}
 
{{WitchspaceEntry|Name=Laedat|Sector=8|System=179|Distance=3.6|Government=5|Economy=7|Techlevel=7|Population=3.7|Productivity=7992|Routes=}}
 
{{WitchspaceEntry|Name=Laedat|Sector=8|System=179|Distance=3.6|Government=5|Economy=7|Techlevel=7|Population=3.7|Productivity=7992|Routes=}}
 
{{WitchspaceEntry|Name=Beorsora|Sector=8|System=229|Distance=6.8|Government=0|Economy=2|Techlevel=8|Population=3.1|Productivity=7936|Routes=}}
 
{{WitchspaceEntry|Name=Beorsora|Sector=8|System=229|Distance=6.8|Government=0|Economy=2|Techlevel=8|Population=3.1|Productivity=7936|Routes=}}
{{WitchspaceEntry|Name=Geisor|Sector=8|System=234|Distance=4.8|Government=1|Economy=3|Techlevel=8|Population=3.1|Productivity=11160|Routes=}}
+
{{WitchspaceEntry|Name=Geisor|Sector=8|System=234|Distance=4.8|Government=1|Economy=3|Techlevel=6|Population=3.1|Productivity=7000|Routes=}}
 
{{WitchspaceEntry|Name=Ergerexe|Sector=8|System=235|Distance=5.2|Government=3|Economy=1|Techlevel=10|Population=4.1|Productivity=20664|Routes=}}
 
{{WitchspaceEntry|Name=Ergerexe|Sector=8|System=235|Distance=5.2|Government=3|Economy=1|Techlevel=10|Population=4.1|Productivity=20664|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}

Revision as of 23:59, 12 May 2016

Logo64 Feudal.png Biatge Logo64 PoorAgricultural.png
Logo TL2.png
GalCat ID: 8:36
Location: 76,95 of GalSector 8
Government: Feudal
Economy: Poor Agricultural
Technology Level: 2
Population: 1.3 Billion
(Human Colonists)
Productivity: 1560 MCr
Planet Radius: 4428km
Location of Biatge in Sector 8
Sector8Overview.png
MicroCircle.png
The world Biatge is very noted for its ancient Biatgese Esbeusus tulip plantations but cursed by unpredictable solar activity.
Old Galactic Catalogue Entry for 8:36 (Biatge)

Witchspace Routes

There are 11 direct Witchspace Routes from/to Biatge:

Destination Distance Gov. Eco. TL Pop. Prod
Ceanve 6.8 LY 7Logo64 CorporateState.png 1Logo64 AverageIndustrial.png 11Logo TL11s.png 4.9 Bln. 03880838808 MCr
Ceraerar 6.4 LY 2Logo64 MultiGovernment.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 2.6 Bln. 0037443744 MCr
Orcece 5.6 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.7 Bln. 0025202520 MCr
Releleat 6.8 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.1 Bln. 02066420664 MCr
Zaveusge 1.2 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.6 Bln. 0032003200 MCr
Soaxe 6.8 LY 3Logo64 Dictatorship.png 4Logo64 MainlyAgricultural.png 09Logo TL9s.png 4.0 Bln. 01344013440 MCr
Tetige 2.4 LY 2Logo64 MultiGovernment.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 3.8 Bln. 01276812768 MCr
Laedat 3.6 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 07Logo TL7s.png 3.7 Bln. 0079927992 MCr
Beorsora 6.8 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 3.1 Bln. 0079367936 MCr
Geisor 4.8 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 3.1 Bln. 0070007000 MCr
Ergerexe 5.2 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.1 Bln. 02066420664 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.0 2.1 2.4 20 20.5 21 100.0%
Textiles 5.2 5.8 6.4 17 18.5 20 100.0%
Radioactives 17.6 19.0 20.4 23 26.5 30 100.0%
Slaves 2.0 8.2 14.4 5 20.5 36 100.0%
Liquor/Wines 19.2 22.1 25.2 30 37.5 45 100.0%
Luxuries 100.8 101.3 102.0 0 1.0 1 25.0%
Narcotics 2.4 58.4 101.6 0 36.1 61 56.2%
Computers 100.8 101.3 102.0 0 0.0 0 0.0%
Machinery 63.6 65.0 66.4 0 3.0 5 62.5%
Alloys 34.0 40.1 46.4 10 25.5 41 100.0%
Firearms 86.0 87.3 88.8 0 0.0 0 0.0%
Furs 45.2 57.8 70.4 0 32.0 63 98.4%
Minerals 10.0 10.6 11.2 60 61.5 63 100.0%
Gold 36.0 37.3 38.8 9 12.5 16 100.0%
Platinum 62.8 69.0 75.2 5 20.5 36 100.0%
Gem-Stones 15.2 18.1 21.2 1 8.5 16 100.0%
Alien Items 63.2 64.6 66.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction