Difference between revisions of "Sector5/Bian"
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− | {{System|Name=Bian|Sector=5|System=218|XPos=21|YPos=81|Location=|Government=0|Economy=3|Techlevel= | + | {{System|Name=Bian|Sector=5|System=218|XPos=21|YPos=81|Location=|Government=0|Economy=3|Techlevel=6|Population=3.0|Inhabitants=Human Colonists|Productivity=5376|PlanetRadius=2837|MapX=21|MapY=40}} |
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs | <!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs | ||
− | {{SmallSystem|Name=Bian|Sector=5|System=218|XPos=21|YPos=81|Location=|Government=0|Economy=3|Techlevel= | + | {{SmallSystem|Name=Bian|Sector=5|System=218|XPos=21|YPos=81|Location=|Government=0|Economy=3|Techlevel=6|Population=3.0|Inhabitants=Human Colonists|Productivity=5376|PlanetRadius=2837}} |
End of the small system box --> | End of the small system box --> | ||
{{GalacticCatalogueEntry|Name=Bian|Sector=5|System=218|Description=This planet is most notable for vicious Be gargle blasters but scourged by unpredictable earthquakes.}} | {{GalacticCatalogueEntry|Name=Bian|Sector=5|System=218|Description=This planet is most notable for vicious Be gargle blasters but scourged by unpredictable earthquakes.}} | ||
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{{WitchspaceEntry|Name=Teesbi|Sector=5|System=84|Distance=4.4|Government=5|Economy=4|Techlevel=7|Population=3.4|Productivity=14688|Routes=}} | {{WitchspaceEntry|Name=Teesbi|Sector=5|System=84|Distance=4.4|Government=5|Economy=4|Techlevel=7|Population=3.4|Productivity=14688|Routes=}} | ||
{{WitchspaceEntry|Name=Inmaarxe|Sector=5|System=124|Distance=5.2|Government=7|Economy=3|Techlevel=12|Population=5.5|Productivity=33880|Routes=}} | {{WitchspaceEntry|Name=Inmaarxe|Sector=5|System=124|Distance=5.2|Government=7|Economy=3|Techlevel=12|Population=5.5|Productivity=33880|Routes=}} | ||
− | {{WitchspaceEntry|Name=Edreered|Sector=5|System=155|Distance=4.8|Government=1|Economy=6|Techlevel= | + | {{WitchspaceEntry|Name=Edreered|Sector=5|System=155|Distance=4.8|Government=1|Economy=6|Techlevel=4|Population=2.6|Productivity=3200|Routes=}} |
{{WitchspaceEntry|Name=Bianmadi|Sector=5|System=232|Distance=4.8|Government=2|Economy=2|Techlevel=8|Population=3.3|Productivity=12672|Routes=}} | {{WitchspaceEntry|Name=Bianmadi|Sector=5|System=232|Distance=4.8|Government=2|Economy=2|Techlevel=8|Population=3.3|Productivity=12672|Routes=}} | ||
{{WitchspaceEntry|Name=Gesolaon|Sector=5|System=249|Distance=6.4|Government=7|Economy=0|Techlevel=14|Population=6.0|Productivity=52800|Routes=}} | {{WitchspaceEntry|Name=Gesolaon|Sector=5|System=249|Distance=6.4|Government=7|Economy=0|Techlevel=14|Population=6.0|Productivity=52800|Routes=}} |
Revision as of 23:01, 12 May 2016
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This planet is most notable for vicious Be gargle blasters but scourged by unpredictable earthquakes. |
Old Galactic Catalogue Entry for 5:218 (Bian) |
Contents
Witchspace Routes
There are 10 direct Witchspace Routes from/to Bian:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 5.2 | 5.4 | 5.6 | 12 | 12.5 | 13 | 100.0% | |
Textiles | 6.8 | 7.3 | 8.0 | 13 | 14.5 | 16 | 100.0% | |
Radioactives | 22.4 | 23.7 | 25.2 | 11 | 14.5 | 18 | 100.0% | |
Slaves | 10.0 | 16.2 | 22.4 | 0 | 8.5 | 16 | 50.0% | |
Liquor/Wines | 27.2 | 30.1 | 33.2 | 10 | 17.5 | 25 | 100.0% | |
Luxuries | 88.0 | 88.6 | 89.2 | 30 | 31.5 | 33 | 100.0% | |
Narcotics | 26.4 | 50.3 | 74.4 | 0 | 21.0 | 41 | 37.5% | |
Computers | 78.4 | 79.0 | 79.6 | 14 | 15.5 | 17 | 100.0% | |
Machinery | 54.0 | 55.3 | 56.8 | 22 | 25.5 | 29 | 100.0% | |
Alloys | 32.4 | 38.5 | 44.8 | 14 | 29.5 | 45 | 100.0% | |
Firearms | 65.2 | 66.6 | 68.0 | 0 | 0.0 | 0 | 0.0% | |
Furs | 59.6 | 72.2 | 84.8 | 0 | 27.5 | 54 | 84.3% | |
Minerals | 11.6 | 12.2 | 12.8 | 56 | 57.5 | 59 | 100.0% | |
Gold | 37.6 | 39.0 | 40.4 | 5 | 8.5 | 12 | 100.0% | |
Platinum | 66.0 | 72.1 | 78.4 | 0 | 19.0 | 63 | 96.8% | |
Gem-Stones | 16.8 | 19.8 | 22.8 | 0 | 6.5 | 12 | 75.0% | |
Alien Items | 39.2 | 40.6 | 42.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |