Difference between revisions of "Sector5/Bian"

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{{System|Name=Bian|Sector=5|System=218|XPos=21|YPos=81|Location=|Government=0|Economy=3|Techlevel=8|Population=3.0|Inhabitants=Human Colonists|Productivity=8640|PlanetRadius=2837|MapX=21|MapY=40}}
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{{System|Name=Bian|Sector=5|System=218|XPos=21|YPos=81|Location=|Government=0|Economy=3|Techlevel=6|Population=3.0|Inhabitants=Human Colonists|Productivity=5376|PlanetRadius=2837|MapX=21|MapY=40}}
 
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs
 
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs
{{SmallSystem|Name=Bian|Sector=5|System=218|XPos=21|YPos=81|Location=|Government=0|Economy=3|Techlevel=8|Population=3.0|Inhabitants=Human Colonists|Productivity=8640|PlanetRadius=2837}}
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{{SmallSystem|Name=Bian|Sector=5|System=218|XPos=21|YPos=81|Location=|Government=0|Economy=3|Techlevel=6|Population=3.0|Inhabitants=Human Colonists|Productivity=5376|PlanetRadius=2837}}
 
End of the small system box -->
 
End of the small system box -->
 
{{GalacticCatalogueEntry|Name=Bian|Sector=5|System=218|Description=This planet is most notable for vicious Be gargle blasters but scourged by unpredictable earthquakes.}}
 
{{GalacticCatalogueEntry|Name=Bian|Sector=5|System=218|Description=This planet is most notable for vicious Be gargle blasters but scourged by unpredictable earthquakes.}}
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{{WitchspaceEntry|Name=Teesbi|Sector=5|System=84|Distance=4.4|Government=5|Economy=4|Techlevel=7|Population=3.4|Productivity=14688|Routes=}}
 
{{WitchspaceEntry|Name=Teesbi|Sector=5|System=84|Distance=4.4|Government=5|Economy=4|Techlevel=7|Population=3.4|Productivity=14688|Routes=}}
 
{{WitchspaceEntry|Name=Inmaarxe|Sector=5|System=124|Distance=5.2|Government=7|Economy=3|Techlevel=12|Population=5.5|Productivity=33880|Routes=}}
 
{{WitchspaceEntry|Name=Inmaarxe|Sector=5|System=124|Distance=5.2|Government=7|Economy=3|Techlevel=12|Population=5.5|Productivity=33880|Routes=}}
{{WitchspaceEntry|Name=Edreered|Sector=5|System=155|Distance=4.8|Government=1|Economy=6|Techlevel=6|Population=2.6|Productivity=6240|Routes=}}
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{{WitchspaceEntry|Name=Edreered|Sector=5|System=155|Distance=4.8|Government=1|Economy=6|Techlevel=4|Population=2.6|Productivity=3200|Routes=}}
 
{{WitchspaceEntry|Name=Bianmadi|Sector=5|System=232|Distance=4.8|Government=2|Economy=2|Techlevel=8|Population=3.3|Productivity=12672|Routes=}}
 
{{WitchspaceEntry|Name=Bianmadi|Sector=5|System=232|Distance=4.8|Government=2|Economy=2|Techlevel=8|Population=3.3|Productivity=12672|Routes=}}
 
{{WitchspaceEntry|Name=Gesolaon|Sector=5|System=249|Distance=6.4|Government=7|Economy=0|Techlevel=14|Population=6.0|Productivity=52800|Routes=}}
 
{{WitchspaceEntry|Name=Gesolaon|Sector=5|System=249|Distance=6.4|Government=7|Economy=0|Techlevel=14|Population=6.0|Productivity=52800|Routes=}}

Revision as of 23:01, 12 May 2016

Logo64 Anarchy.png Bian Logo64 MainlyIndustrial.png
Logo TL6.png
GalCat ID: 5:218
Location: 21,81 of GalSector 5
Government: Anarchy
Economy: Mainly Industrial
Technology Level: 6
Population: 3.0 Billion
(Human Colonists)
Productivity: 5376 MCr
Planet Radius: 2837km
Location of Bian in Sector 5
Sector5Overview.png
MicroCircle.png
This planet is most notable for vicious Be gargle blasters but scourged by unpredictable earthquakes.
Old Galactic Catalogue Entry for 5:218 (Bian)

Witchspace Routes

There are 10 direct Witchspace Routes from/to Bian:

Destination Distance Gov. Eco. TL Pop. Prod
Zaaner 2.8 LY 4Logo64 Communism.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 2.0 Bln. 0038403840 MCr
Anbedi 3.6 LY 5Logo64 Confederacy.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.4 Bln. 02534425344 MCr
Entexe 1.2 LY 4Logo64 Communism.png 6Logo64 AverageAgricultural.png 07Logo TL7s.png 3.5 Bln. 0089608960 MCr
Zavexe 5.6 LY 5Logo64 Confederacy.png 3Logo64 MainlyIndustrial.png 11Logo TL11s.png 4.9 Bln. 02469624696 MCr
Biarra 6.8 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 09Logo TL9s.png 3.5 Bln. 01680016800 MCr
Teesbi 4.4 LY 5Logo64 Confederacy.png 4Logo64 MainlyAgricultural.png 07Logo TL7s.png 3.4 Bln. 01468814688 MCr
Inmaarxe 5.2 LY 7Logo64 CorporateState.png 3Logo64 MainlyIndustrial.png 12Logo TL12s.png 5.5 Bln. 03388033880 MCr
Edreered 4.8 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.6 Bln. 0032003200 MCr
Bianmadi 4.8 LY 2Logo64 MultiGovernment.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 3.3 Bln. 01267212672 MCr
Gesolaon 6.4 LY 7Logo64 CorporateState.png 0Logo64 RichIndustrial.png 14Logo TL14s.png 6.0 Bln. 05280052800 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0%
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction