Difference between revisions of "Modifying a Model"
From Elite Wiki
(Category:Oolite Development) |
(Add link.) |
||
Line 1: | Line 1: | ||
− | The underlying 3D models are contained in .dat files. | + | The underlying 3D models in [[Oolite]] are contained in .dat files. |
$PROGDIR/ | $PROGDIR/ | ||
Line 9: | Line 9: | ||
Conversion utilities are available here [http://svn.berlios.de/svnroot/repos/oolite-linux/trunk/tools/meshConverters/], although they are listed under Linux they are cross-platform and require the installation of Python[http://Python.org]. | Conversion utilities are available here [http://svn.berlios.de/svnroot/repos/oolite-linux/trunk/tools/meshConverters/], although they are listed under Linux they are cross-platform and require the installation of Python[http://Python.org]. | ||
− | + | Oolite forum thread about the conversion tools: [http://aegidian.org/bb/viewtopic.php?t=842] | |
Run dat2obj or dat2objTex on the .dat. | Run dat2obj or dat2objTex on the .dat. | ||
Line 15: | Line 15: | ||
The resulting file can be imported into any 3D program that supports .obj. | The resulting file can be imported into any 3D program that supports .obj. | ||
− | [The free, open source program Wings3D [http://www.wings3d.com/] is the de facto standard, | + | [The free, open source program Wings3D [http://www.wings3d.com/] is the de facto standard, [http://www.blender.org/ Blender] also works.] |
When finished export the model as an .obj and run obj2dat. | When finished export the model as an .obj and run obj2dat. | ||
− | |||
[[Category:Oolite Development]] | [[Category:Oolite Development]] |
Revision as of 20:48, 11 February 2016
The underlying 3D models in Oolite are contained in .dat files.
$PROGDIR/ AddOns/ ShipX/ ShipY/
To modify a .dat the file must first be converted to a Wavefront .obj file. Conversion utilities are available here [1], although they are listed under Linux they are cross-platform and require the installation of Python[2].
Oolite forum thread about the conversion tools: [3]
Run dat2obj or dat2objTex on the .dat.
The resulting file can be imported into any 3D program that supports .obj.
[The free, open source program Wings3D [4] is the de facto standard, Blender also works.]
When finished export the model as an .obj and run obj2dat.