Difference between revisions of "Sector4/Soralaat"
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(Created page with "{{System|Name=Soralaat|Sector=4|System=178|XPos=121|YPos=20|Location=|Government=6|Economy=0|Techlevel=8|Population=3.9|Inhabitants=Human Colonists|Productivity=18720|PlanetRa...") |
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{{WitchspaceEntry|Name=Laainat|Sector=4|System=156|Distance=6.8|Government=4|Economy=5|Techlevel=8|Population=3.5|Productivity=17920|Routes=}} | {{WitchspaceEntry|Name=Laainat|Sector=4|System=156|Distance=6.8|Government=4|Economy=5|Techlevel=8|Population=3.5|Productivity=17920|Routes=}} | ||
{{WitchspaceFooter}} | {{WitchspaceFooter}} | ||
− | {{LocalAreaMapHeader|Name=Soralaat|Sector=4|X=121|Y=20|Radius=5}}{{LocalAreaMapEntry|Name=Ermaon|RX=10|RY=3|Radius=4}}{{LocalAreaMapEntry|Name=Intege|RX=2|RY=0|Radius=4}}{{LocalAreaMapEntry|Name=Laainat|RX=-17|RY=-2|Radius=4}} | + | {{LocalAreaMapHeader|Name=Soralaat|Sector=4|X=121|Y=20|Radius=5}}{{LocalAreaMapEntry|Name=Ermaon|RX=10|RY=3|Radius=4}}{{LocalAreaMapEntry|Name=Intege|RX=2|RY=0|Radius=4}}{{LocalAreaMapEntry|Name=Laainat|RX=-17|RY=-2|Radius=4}}{{LocalAreaMapFooter}} |
== Trade == | == Trade == | ||
{{PricelistEconomy0}} | {{PricelistEconomy0}} |
Revision as of 00:43, 15 January 2015
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Soralaat is reasonably notable for its unusual oceans but plagued by unpredictable civil war. |
Old Galactic Catalogue Entry for 4:178 (Soralaat) |
Contents
Witchspace Routes
There are 3 direct Witchspace Routes from/to Soralaat:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 7.6 | 7.7 | 8.0 | 6 | 6.5 | 7 | 100.0% | |
Textiles | 8.0 | 8.6 | 9.2 | 10 | 11.5 | 13 | 100.0% | |
Radioactives | 26.0 | 27.4 | 28.8 | 2 | 5.5 | 9 | 100.0% | |
Slaves | 16.0 | 22.1 | 28.4 | 0 | 1.0 | 1 | 3.1% | |
Liquor/Wines | 33.2 | 36.1 | 39.2 | 0 | 5.5 | 10 | 62.5% | |
Luxuries | 78.4 | 79.0 | 79.6 | 54 | 55.5 | 57 | 100.0% | |
Narcotics | 1.2 | 34.8 | 100.4 | 0 | 32.0 | 56 | 87.5% | |
Computers | 61.6 | 62.1 | 62.8 | 56 | 57.5 | 59 | 100.0% | |
Machinery | 46.8 | 48.2 | 49.6 | 40 | 43.5 | 47 | 100.0% | |
Alloys | 31.2 | 37.4 | 43.6 | 17 | 32.5 | 48 | 100.0% | |
Firearms | 49.6 | 51.0 | 52.4 | 29 | 32.5 | 36 | 100.0% | |
Furs | 70.4 | 83.0 | 95.6 | 0 | 14.0 | 27 | 42.1% | |
Minerals | 12.8 | 13.3 | 14.0 | 53 | 54.5 | 56 | 100.0% | |
Gold | 38.8 | 40.2 | 41.6 | 2 | 5.5 | 9 | 100.0% | |
Platinum | 68.4 | 74.5 | 80.8 | 0 | 25.2 | 63 | 96.8% | |
Gem-Stones | 18.0 | 21.0 | 24.0 | 0 | 5.0 | 9 | 56.2% | |
Alien Items | 21.2 | 22.5 | 24.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |