Difference between revisions of "CombatHUD"

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Combat HUD
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'''Combat HUD'''
  
 
==Overview==
 
==Overview==
  
Combat HUD OXP
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The Combat HUD has been optimised for combat situations. If a scanner targeting enhancement is fitted the reticule will turn red when the target is centered.
  
The Combat HUD has been optimised for combat situations. The vital information (Laser temperature, shields and Energy) has been grouped together on the right side to allow at-a-glance assessment during combat. The console messages are also here, above the gauges, and the status light and joystick sensitivity (where selected) also appear here.
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The vital information (Laser temperature, shields and Energy) has been grouped together on the right side to allow at-a-glance assessment during combat. The console messages are also here, above the gauges, and the scoop indicator,  status light and joystick sensitivity indicator also appear here. The Clock and Aegis indicator are at bottom-right.
  
On the left side of the main scanner are the speed, pitch and roll, fuel, cabin temperature and altimeter gauges. The aegis and scoop indicators are also here, and the comms messages will be displayed above these gauges.
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On the left side of the main scanner are the speed, pitch and roll, fuel, cabin temperature and altimeter gauges. The Compass and Scanner Zoom are also here, and the comms messages will be displayed above these gauges.
  
If a scanner targeting enhancement is fitted the reticule will turn red when the target is centered.
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The HUD will acommodate up to Sixteen pylons and eight energy bars, so is suitable for all available ships.
The OXP contains four HUD options, depending on how many pylons your ship has, and whether a joystick is used.
 
The standard HUD will accomodate up to Ten pylons and the uber HUD will accomodate up to the maximum of Sixteen pylons. There are stick and no-stick options for both.
 
  
'''Standard HUD (Joystick version)'''
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'''Combat HUD (Combat situation)'''
  
[[Image:HUD_demo.jpg|center]]
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[[Image:combat.png|center]]
  
'''Uber HUD (Joystick version)'''
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'''Combat HUD (Docking)'''
  
[[Image:HUD-demo2.jpg|center]]
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[[Image:docking.png|center]]
  
 
==Licence/Author==
 
==Licence/Author==
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==Installation==
 
==Installation==
  
You will find two folders in the downloaded file, 'Combat-HUD.oxp' and 'HUDs'.
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Place 'Combat-HUDv2.0.oxp' into your AddOns folder.  
To install the OXP open the 'HUDs' folder and decide which option is best for you, then open the folder for your chosen HUD. Inside you will find a file called hud.plist.
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Open 'Combat-HUD.oxp' in which you will find a folder called 'Config'. Copy and paste the chosen 'hud.plist' file into the Config folder of the 'Combat-HUD.oxp'.
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If your current player-ship comes with a built-in HUD this will need to be over-ridden. Using a text-editor (NOT Notepad!) open the shipdata.plist file (in the 'Config' folder) of your ship's OXP, where you will find a line like this:-
Place 'Combat-HUD.oxp' into your AddOns folder. When you start Oolite, hold down the 'shift' key untill you see the spining Cobra, and your HUD will be installed and working.
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hud = "***hud.plist";
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where the stars are probably the name of the OXP ship. Comment-out this line by placing two slashes and a space before it, thus :-
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// hud = "***hud.plist";
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When you start Oolite, hold down the 'shift' key untill you see the spinning Cobra, and your HUD will be installed and working.
  
 
==Version History==
 
==Version History==
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v2.0 Released 2012/01/10 Fully updated and rationalised from 4 variations to one HUD.
  
 
v1.0 Released 2012/01/04
 
v1.0 Released 2012/01/04

Revision as of 18:16, 10 January 2012

Combat HUD

Overview

The Combat HUD has been optimised for combat situations. If a scanner targeting enhancement is fitted the reticule will turn red when the target is centered.

The vital information (Laser temperature, shields and Energy) has been grouped together on the right side to allow at-a-glance assessment during combat. The console messages are also here, above the gauges, and the scoop indicator, status light and joystick sensitivity indicator also appear here. The Clock and Aegis indicator are at bottom-right.

On the left side of the main scanner are the speed, pitch and roll, fuel, cabin temperature and altimeter gauges. The Compass and Scanner Zoom are also here, and the comms messages will be displayed above these gauges.

The HUD will acommodate up to Sixteen pylons and eight energy bars, so is suitable for all available ships.

Combat HUD (Combat situation)

Combat.png

Combat HUD (Docking)

Docking.png

Licence/Author

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

OXP by Smivs

Installation

Place 'Combat-HUDv2.0.oxp' into your AddOns folder.

If your current player-ship comes with a built-in HUD this will need to be over-ridden. Using a text-editor (NOT Notepad!) open the shipdata.plist file (in the 'Config' folder) of your ship's OXP, where you will find a line like this:-

hud = "***hud.plist";

where the stars are probably the name of the OXP ship. Comment-out this line by placing two slashes and a space before it, thus :-

// hud = "***hud.plist";

When you start Oolite, hold down the 'shift' key untill you see the spinning Cobra, and your HUD will be installed and working.

Version History

v2.0 Released 2012/01/10 Fully updated and rationalised from 4 variations to one HUD.

v1.0 Released 2012/01/04

Download

Download Combat HUD OXP here

Oolite Forum thread

Any questions, problems or bug reports should be posted on this OXP's BB thread here