Difference between revisions of "Talk:Oolite planet list"
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Hi Doc, nice work in adding the table to Galaxy 1. The tech-level displayed is the tech level used in the code of the game. In the game 0 is 1. So when you want to code something in an OXP you always have to take 1 off. If you want to set the tech-level of a planet to 5 (eg for Lave) you'd set it to 4. This hasn't been done with planetnumber though. Lave is PN=7 rather than 8. LittleBear 3/6/08. | Hi Doc, nice work in adding the table to Galaxy 1. The tech-level displayed is the tech level used in the code of the game. In the game 0 is 1. So when you want to code something in an OXP you always have to take 1 off. If you want to set the tech-level of a planet to 5 (eg for Lave) you'd set it to 4. This hasn't been done with planetnumber though. Lave is PN=7 rather than 8. LittleBear 3/6/08. | ||
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+ | Hi LittleBear, first thankyou to you and everyone else who writes code for making such a wonderful rendition of Elite. Thankyou very much! The table I did is too big, so I plan to fix that and maybe move it to the bottom. And add other things like table of Tech Level. For the list of planets I was thinking of starting the numbering at zero, so that it agrees with the charts already posted. As for Tech Level, I would like it to reflect what the player sees when playing the game, but your point about the OXPs was something I hadn't realized. Maybe I should put in some disclaimer, explanation to others, about what is going on there?--[[User:DrBeeb|Dr Beeb]] 19:49, 3 June 2008 (BST) |
Revision as of 18:49, 3 June 2008
I think all the technical levels are wrong by 1. I am happy to fix this, along with putting in other stuff like how many planets are within 7 LY of a given planet (the Hub-count) if ok with others?--Dr Beeb 21:50, 2 June 2008 (BST)
Hi Doc, nice work in adding the table to Galaxy 1. The tech-level displayed is the tech level used in the code of the game. In the game 0 is 1. So when you want to code something in an OXP you always have to take 1 off. If you want to set the tech-level of a planet to 5 (eg for Lave) you'd set it to 4. This hasn't been done with planetnumber though. Lave is PN=7 rather than 8. LittleBear 3/6/08.
Hi LittleBear, first thankyou to you and everyone else who writes code for making such a wonderful rendition of Elite. Thankyou very much! The table I did is too big, so I plan to fix that and maybe move it to the bottom. And add other things like table of Tech Level. For the list of planets I was thinking of starting the numbering at zero, so that it agrees with the charts already posted. As for Tech Level, I would like it to reflect what the player sees when playing the game, but your point about the OXPs was something I hadn't realized. Maybe I should put in some disclaimer, explanation to others, about what is going on there?--Dr Beeb 19:49, 3 June 2008 (BST)