Difference between revisions of "Station Ships"
Eric Walch (talk | contribs) m (→Launches) |
Eric Walch (talk | contribs) (added to: launchPolice instruction) |
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launchDefenseShip | launchDefenseShip | ||
launchPirateShip | launchPirateShip | ||
− | All four use the same counter but patrols and police launch until max_police is reached and defenseShip and pirateShip launch until max_defense_schips is reached. For defense and pirates to launch the mothership must have a target otherwise the AI returns "TARGET_LOST". | + | launchPolice will try to launch four police ships, when available, with one single launch instruction. |
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+ | All four commands use the same counter but patrols and police launch until max_police is reached and defenseShip and pirateShip launch until max_defense_schips is reached. For defense and pirates to launch the mothership must have a target otherwise the AI returns "TARGET_LOST". | ||
Patrol-, Police- and DefenseShip are chosen from the pool of ships with role "police" or "interceptor". Patrol ships get a "planetPatrolAI" and Police or DefenseShips both get a "policeInterceptAI". | Patrol-, Police- and DefenseShip are chosen from the pool of ships with role "police" or "interceptor". Patrol ships get a "planetPatrolAI" and Police or DefenseShips both get a "policeInterceptAI". |
Revision as of 21:22, 31 March 2009
Station Ships
Amounts
A station has several ships on board. Default is scavengers 3, defense_ships 3, police_ships 8, traders 3 to 10 and shuttles 0 to 3.
The first 3 can be redefined in shipdata.plist with
max_scavengers max_defense_ships max_police
Schedules
The system itself launches at regular intervals the shuttles (15 min), traders (6-20 min) and police_patrols (5 min) until the max value is reached.
Police patrols only launch by schedule from the main station and no shuttles and traders are launched by schedule from stations with scannClass: CLASS_ROCK. However starting from version 1.69.1 traders are launching from Rock Hermits.
Launches
Other ships are only launched by stationAI commands. Launching by AI is done with the AI-commands:
launchScavenger launchMiner
Both use the same counter and launch until max_scavengers is reached.
launchShuttle launchTrader launchEscort launchShipWithRole: role
All four can launch without a limit. traders have a 10% change of becoming a sunskim trader. Otherwise he makes a witchspace jump and returns at the witchspacepoint of the same system.
launchPatrol launchPolice launchDefenseShip launchPirateShip
launchPolice will try to launch four police ships, when available, with one single launch instruction.
All four commands use the same counter but patrols and police launch until max_police is reached and defenseShip and pirateShip launch until max_defense_schips is reached. For defense and pirates to launch the mothership must have a target otherwise the AI returns "TARGET_LOST".
Patrol-, Police- and DefenseShip are chosen from the pool of ships with role "police" or "interceptor". Patrol ships get a "planetPatrolAI" and Police or DefenseShips both get a "policeInterceptAI".
DefenseShips can be redefined with a definition in shipdata with key: "defense_ship" or "defense_ship_role". On launching all the DefenseShips get the new role of "defense_ship". However, custom DefenseShips from shipdata keep their original AI.
Dockings
On docking the appropriate counters are lowered again. Docking of traders is counted, but leaving traders are only counted if launched by schedule not if launched by AI-command.