Difference between revisions of "More Moolah OXZ"

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None of the More Moolah goods are illegal or restricted. (this is a [[Elite Trader OXZ|'''G.E.T.''']]-sanctioned market!)
 
None of the More Moolah goods are illegal or restricted. (this is a [[Elite Trader OXZ|'''G.E.T.''']]-sanctioned market!)
  
By default the commodities are <u>sorted&nbsp;by&nbsp;price</u> (descending) on the Market&nbsp;screen. This is to make selection of the more&nbsp;valuable&nbsp;items easier and&nbsp;quicker.
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By default the commodities are <u>sorted&nbsp;by&nbsp;price</u> (descending) on the Market&nbsp;screen. This is to make selection of the <b>more&nbsp;valuable&nbsp;items</b> easier and&nbsp;quicker.
  
 
You are advised to <b>start&nbsp;new&nbsp;commander</b>s once More Moolah has been installed. Ghosts from the 'old market', when loading from games saved under the <i>ancien&nbsp;regime</i>, skew and distort the new market considerably <u>for the moment</u>. A solution is in the pipeline.
 
You are advised to <b>start&nbsp;new&nbsp;commander</b>s once More Moolah has been installed. Ghosts from the 'old market', when loading from games saved under the <i>ancien&nbsp;regime</i>, skew and distort the new market considerably <u>for the moment</u>. A solution is in the pipeline.

Revision as of 07:53, 19 December 2022

More Moolah 1.1 Market screen, Isinor - poor agricultural system. Note the better balance and gentler gradation of commodity prices and quantities: a bell-curve, with no more outliers.
More Moolah 1.1 Market screen, Qutiri - rich industrial system. Balance is still in evidence.

More Moolah Market

An enhanced and extended Market for the zealous merchanter. 5 (five) new commodities for industrial and agricultural economies; 7 (seven) recast display aliases for the traditional Oolite goods.

Overall goal: a balance between quantity and potential profit.

More variety, more realism, more trade possibilities, more moolah.


Modified Items

The seven core Oolite commodities with changed display names:

  • "slaves" are called "Sentient Slaves"
  • "furs" are called "Pelts & Furs"
  • "firearms" are called "Weapons"
  • "narcotics" are called "Herbal Remedies"
  • "liquor/wines" are called "Wines & Spirits"
  • "food" is called "Food & Grain"
  • "textiles" are called "Clothing & Textiles"


New Items

The five newly added commodities:

  • "androids" = "Androids & Clones"
  • "robots" = "Robots"
  • "live_animals" = "Live Animals"
  • "leather_goods" = "Leather Goods"
  • "medicines" = "Medicines"


Remarks

None of the More Moolah goods are illegal or restricted. (this is a G.E.T.-sanctioned market!)

By default the commodities are sorted by price (descending) on the Market screen. This is to make selection of the more valuable items easier and quicker.

You are advised to start new commanders once More Moolah has been installed. Ghosts from the 'old market', when loading from games saved under the ancien regime, skew and distort the new market considerably for the moment. A solution is in the pipeline.

More Moolah makes an ideal pairing with Merchanter's Zeal (MM + MZ = $$$)

MM is not, and never will be, an integrated part of Elite Trader Meta: they are completely separate domains of work. But the two do play very nicely together!


Download

More Moolah is available in the Mechanics section of Oolite's in-game Expansions Manager, or here:

Download More Moolah 1.3 OXZ

Just drop the OXZ into your Oolite->AddOns folder.


Version History

  • 1.3: a further balancing of prices and quantities. Spara's genius 'wipe clean' functions modified slightly to reduce logging errors: a conditional for the main loop, along with try..catch() blocks for the same purpose. Seems to work well - now saving and loading new commanders without errors while preserving the new market balance and eliminating most Oolite 'ghosts' is a total breeze.
  • 1.2: MM has been world-scriptized; Alloys re-christened "Metals & Alloys", played with, and somewhat fixed. In the interest of further realism and balance, price and/or quantity has been adjusted for Live Animals, Leather Goods, Food & Grain, Alloys, Minerals, Radioactives, bringing a genuine price-scale 'ladder' climbing from 10 cr to 100 cr (Radioactives-->Sentient Slaves). Fewer Javascript exceptions appear in the log, and saving and loading with a new commander is error-free, apart from those holdovers from the 'old market' which, it seems, will never disappear from saved games (but this is an Oolite bug, and nothing to do with More Moolah).
  • 1.1: a further balancing of quantities and prices for fewer extremes and 'outliers'. The market spectrum becomes more of a gentle bell-curve. More realistic prices and quantities for Food & Grain and Clothing & Textiles; Radioactives, as mere waste product, is now the cheapest real commodity, followed by Minerals. Reduced average quantity of very valuable items like Androids & Clones, Robots, and Computers. Pelts & Furs have also been reduced in quantity.
  • 1.0: initial public offering.


Quick Facts

Minimum Oolite versionCPU usage lowMemory usage averageGPU usage low

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Version Released License Features Category Author(s) Feedback
1.3 2022-12-18 CC BY-NC-SA 4 Enhances Trading Mechanics OXPs Reval []