Difference between revisions of "Combat Equipment (FFE)"
Cholmondely (talk | contribs) m (Cholmondely moved page Combat Equipment to Combat Equipment (FFE): Do any FFE players use this wiki?) |
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== Scanner == | == Scanner == | ||
An indispensable device which gives you a 360 degree view of your immediate surroundings, allowing you to know where your enemies are even when they are out of view. | An indispensable device which gives you a 360 degree view of your immediate surroundings, allowing you to know where your enemies are even when they are out of view. | ||
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== Radar Mapper == | == Radar Mapper == | ||
− | Not a necessary device, but a good one. | + | Not a necessary device, but a good one. But, you get quite a bit of money from a single tonne of cargo space! Whilst you do get some information about your opponent, it rarely changes your fighting strategy. |
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== ECM/Naval ECM == | == ECM/Naval ECM == |
Revision as of 13:01, 7 December 2020
Scanner
An indispensable device which gives you a 360 degree view of your immediate surroundings, allowing you to know where your enemies are even when they are out of view.
Radar Mapper
Not a necessary device, but a good one. But, you get quite a bit of money from a single tonne of cargo space! Whilst you do get some information about your opponent, it rarely changes your fighting strategy.
A must have for small/medium ships that can't withstand many missile hits. The naval one is preferred, but a bit expensive. Large ships with a lot of shields can survive a few missiles and don't need it.
Shield Generator
Before damaging your ship, enemy shots have to go through your shields. This means you'll have to take significant damage before you lose vital equipment like your autopilot. Having a lot of them is nice, but remember you are not indestructable. Occasionally an opponent with a 20MW beam laser will show up and kill you no matter how many shields you have.