Difference between revisions of "Sector5/Arriti"

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{{WitchspaceEntry|Name=Teusatve|Sector=5|System=104|Distance=5.2|Government=2|Economy=6|Techlevel=3|Population=1.7|Productivity=3264|Routes=}}
 
{{WitchspaceEntry|Name=Teusatve|Sector=5|System=104|Distance=5.2|Government=2|Economy=6|Techlevel=3|Population=1.7|Productivity=3264|Routes=}}
 
{{WitchspaceEntry|Name=Usinribe|Sector=5|System=120|Distance=2.4|Government=6|Economy=2|Techlevel=11|Population=4.9|Productivity=31360|Routes=}}
 
{{WitchspaceEntry|Name=Usinribe|Sector=5|System=120|Distance=2.4|Government=6|Economy=2|Techlevel=11|Population=4.9|Productivity=31360|Routes=}}
{{WitchspaceEntry|Name=Solaerin|Sector=5|System=136|Distance=4.8|Government=2|Economy=1|Techlevel=11|Population=4.4|Productivity=19008|Routes=}}
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{{WitchspaceEntry|Name=Solaerin|Sector=5|System=136|Distance=4.4|Government=2|Economy=1|Techlevel=11|Population=4.4|Productivity=19008|Routes=}}
{{WitchspaceEntry|Name=Eszaan|Sector=5|System=138|Distance=2.0|Government=4|Economy=5|Techlevel=6|Population=3.0|Productivity=9600|Routes=}}
+
{{WitchspaceEntry|Name=Eszaan|Sector=5|System=138|Distance=1.6|Government=4|Economy=5|Techlevel=6|Population=3.0|Productivity=9600|Routes=}}
 
{{WitchspaceEntry|Name=Bereed|Sector=5|System=197|Distance=6.8|Government=0|Economy=6|Techlevel=4|Population=2.5|Productivity=2432|Routes=}}
 
{{WitchspaceEntry|Name=Bereed|Sector=5|System=197|Distance=6.8|Government=0|Economy=6|Techlevel=4|Population=2.5|Productivity=2432|Routes=}}
 
{{WitchspaceEntry|Name=Leerte|Sector=5|System=206|Distance=2.0|Government=1|Economy=7|Techlevel=3|Population=2.3|Productivity=2040|Routes=}}
 
{{WitchspaceEntry|Name=Leerte|Sector=5|System=206|Distance=2.0|Government=1|Economy=7|Techlevel=3|Population=2.3|Productivity=2040|Routes=}}
{{WitchspaceEntry|Name=Rareat|Sector=5|System=233|Distance=1.6|Government=3|Economy=3|Techlevel=8|Population=3.5|Productivity=13720|Routes=}}
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{{WitchspaceEntry|Name=Rareat|Sector=5|System=233|Distance=1.2|Government=3|Economy=3|Techlevel=8|Population=3.5|Productivity=13720|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}
 
{{LocalAreaMapHeader|Name=Arriti|Sector=5|X=206|Y=228|Radius=4}}{{LocalAreaMapEntry|Name=Dioris|RX=7|RY=-14|Radius=4}}{{LocalAreaMapEntry|Name=Usenat|RX=8|RY=16|Radius=4}}{{LocalAreaMapEntry|Name=Enonis|RX=-2|RY=-3|Radius=4}}{{LocalAreaMapEntry|Name=Bizaar|RX=-15|RY=-5|Radius=4}}{{LocalAreaMapEntry|Name=Teusatve|RX=-2|RY=26|Radius=4}}{{LocalAreaMapEntry|Name=Usinribe|RX=-4|RY=-10|Radius=4}}{{LocalAreaMapEntry|Name=Solaerin|RX=5|RY=21|Radius=4}}{{LocalAreaMapEntry|Name=Eszaan|RX=-1|RY=9|Radius=4}}{{LocalAreaMapEntry|Name=Bereed|RX=8|RY=-32|Radius=4}}{{LocalAreaMapEntry|Name=Leerte|RX=-5|RY=1|Radius=4}}{{LocalAreaMapEntry|Name=Rareat|RX=-1|RY=7|Radius=4}}{{LocalAreaMapFooter}}
 
{{LocalAreaMapHeader|Name=Arriti|Sector=5|X=206|Y=228|Radius=4}}{{LocalAreaMapEntry|Name=Dioris|RX=7|RY=-14|Radius=4}}{{LocalAreaMapEntry|Name=Usenat|RX=8|RY=16|Radius=4}}{{LocalAreaMapEntry|Name=Enonis|RX=-2|RY=-3|Radius=4}}{{LocalAreaMapEntry|Name=Bizaar|RX=-15|RY=-5|Radius=4}}{{LocalAreaMapEntry|Name=Teusatve|RX=-2|RY=26|Radius=4}}{{LocalAreaMapEntry|Name=Usinribe|RX=-4|RY=-10|Radius=4}}{{LocalAreaMapEntry|Name=Solaerin|RX=5|RY=21|Radius=4}}{{LocalAreaMapEntry|Name=Eszaan|RX=-1|RY=9|Radius=4}}{{LocalAreaMapEntry|Name=Bereed|RX=8|RY=-32|Radius=4}}{{LocalAreaMapEntry|Name=Leerte|RX=-5|RY=1|Radius=4}}{{LocalAreaMapEntry|Name=Rareat|RX=-1|RY=7|Radius=4}}{{LocalAreaMapFooter}}

Latest revision as of 09:15, 7 December 2017

Logo64 Confederacy.png Arriti Logo64 MainlyAgricultural.png
Logo TL9.png
GalCat ID: 5:62
Location: 206,228 of GalSector 5
Government: Confederacy
Economy: Mainly Agricultural
Technology Level: 9
Population: 4.2 Billion
(Small Black Horned Birds)
Productivity: 18144 MCr
Planet Radius: 5582km
Location of Arriti in Sector 5
Sector5Overview.png
MicroCircle.png
The planet Arriti is most famous for its pink oceans.
Old Galactic Catalogue Entry for 5:62 (Arriti)

Witchspace Routes

There are 11 direct Witchspace Routes from/to Arriti:

Destination Distance Gov. Eco. TL Pop. Prod
Dioris 3.6 LY 3Logo64 Dictatorship.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.6 Bln. 0058245824 MCr
Usenat 4.4 LY 2Logo64 MultiGovernment.png 4Logo64 MainlyAgricultural.png 07Logo TL7s.png 3.1 Bln. 0089288928 MCr
Enonis 0.8 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 05Logo TL5s.png 2.6 Bln. 0044804480 MCr
Bizaar 6.0 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.0 Bln. 0019201920 MCr
Teusatve 5.2 LY 2Logo64 MultiGovernment.png 6Logo64 AverageAgricultural.png 03Logo TL3s.png 1.7 Bln. 0032643264 MCr
Usinribe 2.4 LY 6Logo64 Democracy.png 2Logo64 PoorIndustrial.png 11Logo TL11s.png 4.9 Bln. 03136031360 MCr
Solaerin 4.4 LY 2Logo64 MultiGovernment.png 1Logo64 AverageIndustrial.png 11Logo TL11s.png 4.4 Bln. 01900819008 MCr
Eszaan 1.6 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 06Logo TL6s.png 3.0 Bln. 0096009600 MCr
Bereed 6.8 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.5 Bln. 0024322432 MCr
Leerte 2.0 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 2.3 Bln. 0020402040 MCr
Rareat 1.2 LY 3Logo64 Dictatorship.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.5 Bln. 01372013720 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 4.4 4.5 4.8 14 14.5 15 100.0%
Textiles 6.4 6.9 7.6 14 15.5 17 100.0%
Radioactives 21.2 22.5 24.0 14 17.5 21 100.0%
Slaves 8.0 14.2 20.4 0 11.0 21 65.6%
Liquor/Wines 25.2 28.1 31.2 15 22.5 30 100.0%
Luxuries 91.2 91.8 92.4 22 23.5 25 100.0%
Narcotics 38.0 62.0 86.0 0 8.0 12 12.5%
Computers 84.0 84.6 85.2 0 2.0 3 75.0%
Machinery 56.4 57.7 59.2 16 19.5 23 100.0%
Alloys 32.8 39.0 45.2 13 28.5 44 100.0%
Firearms 70.4 71.8 73.2 0 0.0 0 0.0%
Furs 56.0 68.6 81.2 0 32.0 63 98.4%
Minerals 11.2 11.7 12.4 57 58.5 60 100.0%
Gold 37.2 38.6 40.0 6 9.5 13 100.0%
Platinum 65.2 71.4 77.6 0 17.0 63 96.8%
Gem-Stones 16.4 19.4 22.4 0 7.0 13 81.2%
Alien Items 45.2 46.6 48.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction