Difference between revisions of "Laser Cooler"
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(v1.1) |
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Turn off and on your weapons (press twice the underscore key) when overheated to attach the Cooler to the current laser, then fire until heat is dissipated. | Turn off and on your weapons (press twice the underscore key) when overheated to attach the Cooler to the current laser, then fire until heat is dissipated. | ||
− | The cooler will automatically detach when finished and your laser open fire instantly. Stop cooling when a friendly target is in your crosshairs to avoid accidental hits. | + | The cooler will automatically detach when finished or when 1.0 ly fuel remain only and your laser open fire instantly. Stop cooling when a friendly target is in your crosshairs to avoid accidental hits. |
− | This equipment use very much energy for cooling and need a ship over 130t mass like a Cobra Mark III. | + | This equipment use very much energy and fuel for cooling and need a ship over 130t mass like a Cobra Mark III. Your cabin temperature will be higher due to the ship take over the heat from the laser. |
Your cooler can be attached to one laser at the same time. | Your cooler can be attached to one laser at the same time. | ||
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'''Download''' | '''Download''' | ||
− | [[Media:Laser_Cooler_1. | + | [[Media:Laser_Cooler_1.1.oxz|Laser_Cooler_1.1.oxz]] (downloaded {{#downloads:Laser_Cooler_1.1.oxz}} times). |
'''Changelog''' | '''Changelog''' | ||
+ | 2015.08.01. v1.1 Fuel usage and cabin temp raising added, thanks to avder and Disembodied. | ||
2015.08.01. v1.0 First release. | 2015.08.01. v1.0 First release. | ||
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'''Quick Facts''' | '''Quick Facts''' | ||
{{OXPLevel|0}}{{Infobox OXPb| title = Laser Cooler | {{OXPLevel|0}}{{Infobox OXPb| title = Laser Cooler | ||
− | |version = 1. | + | |version = 1.1 |
|release = 2015-08-01 | |release = 2015-08-01 | ||
|features = Laser Cooler | |features = Laser Cooler |
Revision as of 12:34, 1 August 2015
Turn off and on your weapons (press twice the underscore key) when overheated to attach the Cooler to the current laser, then fire until heat is dissipated.
The cooler will automatically detach when finished or when 1.0 ly fuel remain only and your laser open fire instantly. Stop cooling when a friendly target is in your crosshairs to avoid accidental hits.
This equipment use very much energy and fuel for cooling and need a ship over 130t mass like a Cobra Mark III. Your cabin temperature will be higher due to the ship take over the heat from the laser.
Your cooler can be attached to one laser at the same time.
You can detach the cooler from your laser anytime by turning off and on your weapons.
The cooler can not start his work until the weapon is in overheat. Usually this is not a noticeable problem, except if you use Laser Cannons with high heat where you probably need to wait a bit or should start cooling one shot before overheat.
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail dot com.
Download
Laser_Cooler_1.1.oxz (downloaded 2718 times).
Changelog
2015.08.01. v1.1 Fuel usage and cabin temp raising added, thanks to avder and Disembodied. 2015.08.01. v1.0 First release.
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.1 | 2015-08-01 | CC BY-NC-SA 4 | Laser Cooler | Equipment OXPs | Norby | BB-Link |