Difference between revisions of "Sector4/Inisre"

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(Created page with "{{System|Name=Inisre|Sector=4|System=20|XPos=196|YPos=76|Location=|Government=4|Economy=0|Techlevel=6|Population=2.9|Inhabitants=Human Colonists|Productivity=11136|PlanetRadiu...")
 
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{{WitchspaceEntry|Name=Tirausra|Sector=4|System=208|Distance=4.8|Government=0|Economy=3|Techlevel=1|Population=0.8|Productivity=768|Routes=}}
 
{{WitchspaceEntry|Name=Tirausra|Sector=4|System=208|Distance=4.8|Government=0|Economy=3|Techlevel=1|Population=0.8|Productivity=768|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}
{{LocalAreaMapHeader|Name=Inisre|Sector=4|X=196|Y=76|Radius=5}}{{LocalAreaMapEntry|Name=Gexebeor|RX=9|RY=-27|Radius=4}}{{LocalAreaMapEntry|Name=Tetied|RX=0|RY=-22|Radius=4}}{{LocalAreaMapEntry|Name=Erzain|RX=-12|RY=15|Radius=4}}{{LocalAreaMapEntry|Name=Zausmaor|RX=-6|RY=25|Radius=4}}{{LocalAreaMapEntry|Name=Tirausra|RX=-8|RY=19|Radius=4}}
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{{LocalAreaMapHeader|Name=Inisre|Sector=4|X=196|Y=76|Radius=5}}{{LocalAreaMapEntry|Name=Gexebeor|RX=9|RY=-27|Radius=4}}{{LocalAreaMapEntry|Name=Tetied|RX=0|RY=-22|Radius=4}}{{LocalAreaMapEntry|Name=Erzain|RX=-12|RY=15|Radius=4}}{{LocalAreaMapEntry|Name=Zausmaor|RX=-6|RY=25|Radius=4}}{{LocalAreaMapEntry|Name=Tirausra|RX=-8|RY=19|Radius=4}}{{LocalAreaMapFooter}}
 
== Trade ==
 
== Trade ==
 
{{PricelistEconomy0}}
 
{{PricelistEconomy0}}

Revision as of 23:38, 14 January 2015

Logo64 Communism.png Inisre Logo64 RichIndustrial.png
Logo TL6.png
GalCat ID: 4:20
Location: 196,76 of GalSector 4
Government: Communism
Economy: Rich Industrial
Technology Level: 6
Population: 2.9 Billion
(Human Colonists)
Productivity: 11136 MCr
Planet Radius: 6084km
Location of Inisre in Sector 4
Sector4Overview.png
MicroCircle.png
This planet is beset by dreadful earthquakes.
Old Galactic Catalogue Entry for 4:20 (Inisre)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Inisre:

Destination Distance Gov. Eco. TL Pop. Prod
Gexebeor 6.0 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 08Logo TL8s.png 3.0 Bln. 0086408640 MCr
Tetied 4.4 LY 2Logo64 MultiGovernment.png 2Logo64 PoorIndustrial.png 03Logo TL3s.png 1.7 Bln. 0032643264 MCr
Erzain 5.6 LY 0Logo64 Anarchy.png 4Logo64 MainlyAgricultural.png 05Logo TL5s.png 2.0 Bln. 0044804480 MCr
Zausmaor 5.6 LY 6Logo64 Democracy.png 1Logo64 AverageIndustrial.png 08Logo TL8s.png 4.0 Bln. 01600016000 MCr
Tirausra 4.8 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 01Logo TL1s.png 0.8 Bln. 000768768 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0%
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction