Difference between revisions of "Sector3/Teonus"

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(Created page with "{{System|Name=Teonus|Sector=3|System=232|XPos=44|YPos=22|Location=|Government=0|Economy=2|Techlevel=2|Population=1.1|Inhabitants=Black Horned Lizards|Productivity=1408|PlanetR...")
 
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{{WitchspaceEntry|Name=Inlain|Sector=3|System=186|Distance=1.6|Government=7|Economy=2|Techlevel=8|Population=4.2|Productivity=14784|Routes=}}
 
{{WitchspaceEntry|Name=Inlain|Sector=3|System=186|Distance=1.6|Government=7|Economy=2|Techlevel=8|Population=4.2|Productivity=14784|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}
{{LocalAreaMapHeader|Name=Teonus|Sector=3|X=44|Y=22|Radius=5}}{{LocalAreaMapEntry|Name=Xeononle|RX=-16|RY=10|Radius=4}}{{LocalAreaMapEntry|Name=Lamare|RX=1|RY=-14|Radius=4}}{{LocalAreaMapEntry|Name=Edxeri|RX=-9|RY=-16|Radius=4}}{{LocalAreaMapEntry|Name=Inlain|RX=-2|RY=8|Radius=4}}
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{{LocalAreaMapHeader|Name=Teonus|Sector=3|X=44|Y=22|Radius=5}}{{LocalAreaMapEntry|Name=Xeononle|RX=-16|RY=10|Radius=4}}{{LocalAreaMapEntry|Name=Lamare|RX=1|RY=-14|Radius=4}}{{LocalAreaMapEntry|Name=Edxeri|RX=-9|RY=-16|Radius=4}}{{LocalAreaMapEntry|Name=Inlain|RX=-2|RY=8|Radius=4}}{{LocalAreaMapFooter}}
 
== Trade ==
 
== Trade ==
 
{{PricelistEconomy2}}
 
{{PricelistEconomy2}}

Revision as of 22:59, 14 January 2015

Logo64 Anarchy.png Teonus Logo64 PoorIndustrial.png
Logo TL2.png
GalCat ID: 3:232
Location: 44,22 of GalSector 3
Government: Anarchy
Economy: Poor Industrial
Technology Level: 2
Population: 1.1 Billion
(Black Horned Lizards)
Productivity: 1408 MCr
Planet Radius: 5932km
Location of Teonus in Sector 3
Sector3Overview.png
MicroCircle.png
This planet is a tedious little planet.
Old Galactic Catalogue Entry for 3:232 (Teonus)

Witchspace Routes

There are 4 direct Witchspace Routes from/to Teonus:

Destination Distance Gov. Eco. TL Pop. Prod
Xeononle 6.4 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 09Logo TL9s.png 3.4 Bln. 01360013600 MCr
Lamare 2.8 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 12Logo TL12s.png 5.0 Bln. 03600036000 MCr
Edxeri 4.8 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 4.6 Bln. 01619216192 MCr
Inlain 1.6 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 4.2 Bln. 01478414784 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction