Difference between revisions of "Sector3/Arbema"
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(Created page with "{{System|Name=Arbema|Sector=3|System=28|XPos=238|YPos=251|Location=|Government=2|Economy=4|Techlevel=8|Population=3.4|Inhabitants=Human Colonists|Productivity=11424|PlanetRadi...") |
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{{WitchspaceEntry|Name=Islaenbi|Sector=3|System=248|Distance=6.0|Government=0|Economy=7|Techlevel=11|Population=4.1|Productivity=13120|Routes=}} | {{WitchspaceEntry|Name=Islaenbi|Sector=3|System=248|Distance=6.0|Government=0|Economy=7|Techlevel=11|Population=4.1|Productivity=13120|Routes=}} | ||
{{WitchspaceFooter}} | {{WitchspaceFooter}} | ||
− | {{LocalAreaMapHeader|Name=Arbema|Sector=3|X=238|Y=251|Radius=5}}{{LocalAreaMapEntry|Name=Quceri|RX=16|RY=-16|Radius=4}}{{LocalAreaMapEntry|Name=Esleusbe|RX=14|RY=-1|Radius=4}}{{LocalAreaMapEntry|Name=Edriat|RX=12|RY=-16|Radius=4}}{{LocalAreaMapEntry|Name=Laorbila|RX=8|RY=-15|Radius=4}}{{LocalAreaMapEntry|Name=Sobiondi|RX=2|RY=-14|Radius=4}}{{LocalAreaMapEntry|Name=Esaesge|RX=1|RY=-5|Radius=4}}{{LocalAreaMapEntry|Name=Islaenbi|RX=-15|RY=-3|Radius=4}} | + | {{LocalAreaMapHeader|Name=Arbema|Sector=3|X=238|Y=251|Radius=5}}{{LocalAreaMapEntry|Name=Quceri|RX=16|RY=-16|Radius=4}}{{LocalAreaMapEntry|Name=Esleusbe|RX=14|RY=-1|Radius=4}}{{LocalAreaMapEntry|Name=Edriat|RX=12|RY=-16|Radius=4}}{{LocalAreaMapEntry|Name=Laorbila|RX=8|RY=-15|Radius=4}}{{LocalAreaMapEntry|Name=Sobiondi|RX=2|RY=-14|Radius=4}}{{LocalAreaMapEntry|Name=Esaesge|RX=1|RY=-5|Radius=4}}{{LocalAreaMapEntry|Name=Islaenbi|RX=-15|RY=-3|Radius=4}}{{LocalAreaMapFooter}} |
== Trade == | == Trade == | ||
{{PricelistEconomy4}} | {{PricelistEconomy4}} |
Revision as of 21:35, 14 January 2015
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The planet Arbema is mildly well known for its hoopy night life. |
Old Galactic Catalogue Entry for 3:28 (Arbema) |
Contents
Witchspace Routes
There are 7 direct Witchspace Routes from/to Arbema:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 4.4 | 4.5 | 4.8 | 14 | 14.5 | 15 | 100.0% | |
Textiles | 6.4 | 6.9 | 7.6 | 14 | 15.5 | 17 | 100.0% | |
Radioactives | 21.2 | 22.5 | 24.0 | 14 | 17.5 | 21 | 100.0% | |
Slaves | 8.0 | 14.2 | 20.4 | 0 | 11.0 | 21 | 65.6% | |
Liquor/Wines | 25.2 | 28.1 | 31.2 | 15 | 22.5 | 30 | 100.0% | |
Luxuries | 91.2 | 91.8 | 92.4 | 22 | 23.5 | 25 | 100.0% | |
Narcotics | 38.0 | 62.0 | 86.0 | 0 | 8.0 | 12 | 12.5% | |
Computers | 84.0 | 84.6 | 85.2 | 0 | 2.0 | 3 | 75.0% | |
Machinery | 56.4 | 57.7 | 59.2 | 16 | 19.5 | 23 | 100.0% | |
Alloys | 32.8 | 39.0 | 45.2 | 13 | 28.5 | 44 | 100.0% | |
Firearms | 70.4 | 71.8 | 73.2 | 0 | 0.0 | 0 | 0.0% | |
Furs | 56.0 | 68.6 | 81.2 | 0 | 32.0 | 63 | 98.4% | |
Minerals | 11.2 | 11.7 | 12.4 | 57 | 58.5 | 60 | 100.0% | |
Gold | 37.2 | 38.6 | 40.0 | 6 | 9.5 | 13 | 100.0% | |
Platinum | 65.2 | 71.4 | 77.6 | 0 | 17.0 | 63 | 96.8% | |
Gem-Stones | 16.4 | 19.4 | 22.4 | 0 | 7.0 | 13 | 81.2% | |
Alien Items | 45.2 | 46.6 | 48.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |