Difference between revisions of "Gallery"
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− | + | [[File:Gallery1.png|360px|thumb|right|Gallery in Interfaces]] | |
− | + | [[File:Gallery2.png|360px|thumb|right|Select starting object]] | |
− | [[ | + | [[File:Gallery4.png|360px|thumb|right|Details, rotate and zoom]] |
− | + | [[File:Gallery3.png|360px|thumb|right|Gallery Menu]] | |
− | + | [[File:Gallery5.png|360px|thumb|right|Search in Gallery]] | |
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+ | Download it from [https://app.box.com/s/0i5sf8n4m1e3pqoekcz0 here] or [https://www.box.com/s/t7vnj3kfinbpc7m1twy3 here]. | ||
+ | === Description === | ||
+ | Show encountered ship and object types in Interfaces. | ||
+ | Extend your gallery by fly around and target or fight with ships and objects. | ||
+ | If you are a new pilot then you encountered ships in shipyards alone, so you can see stock buyable versions only. | ||
+ | Press F4 when you docked, choose "Gallery of encounters" to see ship statistics and rotating models. | ||
+ | You will see your ship and how many objects you gathered at the moment. You can select from a list which one will be shown firstly (the first one of each initials listed here only to always fit into the screen). | ||
+ | === Menu === | ||
+ | Looks like this: | ||
+ | "Name" | ||
+ | Previous | ||
+ | Search | ||
+ | Rotate X+ / Stop / X- / Stop / Y+ / Stop / Y- / Stop | ||
+ | Move X+ / Stop / X- / Stop / Y+ / Stop / Y- / Stop | ||
+ | Zoom + / Stop / Zoom - / Stop | ||
+ | Exit | ||
+ | Hide Menu | ||
+ | First line show name of the current object, press it to see the next one. | ||
− | + | You can step back, search, rotate, move, zoom and hide the menu to get better view of objects. | |
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+ | Search menu can use text entry in Oolite 1.79 and show the details of your ship to easily compare with others, and fallback to starting selection list in 1.77. | ||
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=== Limitations === | === Limitations === | ||
− | This OXP use | + | |
− | There are a slow and inaccurate method for Oolite v1.77 which try to get all ships but a few left out randomly. Moreover can cause crash at game start if not enough memory (if | + | Every menu press redraw ship model so shader colours and decals will change by all Rotate, Move, etc. press. |
+ | |||
+ | Ship details hidden based on the following (maybe need to extend): | ||
+ | * [[Technical_Reference_Library|Technical Reference Library]] OXP (validator copied from v1.0.1 but call the original if TRL OXP installed), | ||
+ | * ccl_missionShip in scriptInfo, | ||
+ | * "stealth" word within dataKey or primaryRole. | ||
+ | |||
+ | This OXP use Ship.keys(), Ship.roles() and Ship.keysForRole("role") methods in Oolite v1.79. | ||
+ | There are a slow and inaccurate method for Oolite v1.77 which try to get all ships but a few left out randomly. Moreover can cause crash at game start if not enough memory (if spinning cobra appear then you have enough memory). You can reduce the $GalleryMaxIt variable in gallery.js to avoid the problem if needed but more ship will be left out. | ||
Can show ship.energyRechargeRate and ship.extraCargo in v1.79 only. | Can show ship.energyRechargeRate and ship.extraCargo in v1.79 only. | ||
Ships with "subent" word in dataKey are removed to skip subentities in Griff_Shipset_Replace_v1.34.oxp. | Ships with "subent" word in dataKey are removed to skip subentities in Griff_Shipset_Replace_v1.34.oxp. | ||
− | |||
− | Turrets, docks and other subentities without "subent" rule will appear in v1.79, there are no exact method to skip all of these. | + | Turrets, docks and other subentities without "subent" rule will appear in v1.79 if all objects mode enabled in gallery.js, there are no exact method to skip all of these. |
In v1.77 it is not a problem due to the fallback method can include ships with given roles only (see in gallery.js, you can extend if you want) so all OXP ships without standard roles left out completely. | In v1.77 it is not a problem due to the fallback method can include ships with given roles only (see in gallery.js, you can extend if you want) so all OXP ships without standard roles left out completely. | ||
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=== Setings in gallery.js === | === Setings in gallery.js === | ||
− | this.$GalleryDefaultZoom = 1. | + | this.$GalleryAll = false; //Gallery of all objects (cheat) |
+ | this.$GalleryDefaultZoom = 1.5; //default size of ships | ||
this.$GalleryMaxIt = 5; //max. iteration in Oolite v1.77, reduce if cause problems | this.$GalleryMaxIt = 5; //max. iteration in Oolite v1.77, reduce if cause problems | ||
this.$GalleryLog = false; //verbose log | this.$GalleryLog = false; //verbose log | ||
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=== Changelog === | === Changelog === | ||
+ | 2013.11.24. v0.7 Show encountered and playable ships only by default. | ||
+ | Show max.energy in banks, recharge in words and name instead of dataKey. | ||
+ | Details of some ships are hidden using [[Technical_Reference_Library|Technical Reference Library]] OXP by spara. | ||
+ | Must set $GalleryAll to true if wanted all ships and details. | ||
+ | Search menu with text entry in Oolite 1.79 and selection list in 1.77. | ||
2013.11.23. v0.6 Works with Oolite v1.77 also (but slow and limited). | 2013.11.23. v0.6 Works with Oolite v1.77 also (but slow and limited). | ||
2013.11.22. v0.5 First usable version. | 2013.11.22. v0.5 First usable version. | ||
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===Quick Facts=== | ===Quick Facts=== | ||
− | {{OXPLevel|0}}{{Infobox OXPb| title = | + | {{OXPLevel|0}}{{Infobox OXPb| title = Gallery |
− | |version = 0. | + | |version = 0.7 |
− | |release = 2013-11- | + | |release = 2013-11-25 |
|features = Show installed ships | |features = Show installed ships | ||
|license = CC BY-NC-SA 3 | |license = CC BY-NC-SA 3 |
Revision as of 13:47, 25 November 2013
Download it from here or here.
Contents
Description
Show encountered ship and object types in Interfaces. Extend your gallery by fly around and target or fight with ships and objects.
If you are a new pilot then you encountered ships in shipyards alone, so you can see stock buyable versions only.
Press F4 when you docked, choose "Gallery of encounters" to see ship statistics and rotating models.
You will see your ship and how many objects you gathered at the moment. You can select from a list which one will be shown firstly (the first one of each initials listed here only to always fit into the screen).
Menu
Looks like this:
"Name" Previous Search Rotate X+ / Stop / X- / Stop / Y+ / Stop / Y- / Stop Move X+ / Stop / X- / Stop / Y+ / Stop / Y- / Stop Zoom + / Stop / Zoom - / Stop Exit Hide Menu
First line show name of the current object, press it to see the next one.
You can step back, search, rotate, move, zoom and hide the menu to get better view of objects.
Search menu can use text entry in Oolite 1.79 and show the details of your ship to easily compare with others, and fallback to starting selection list in 1.77.
Instructions
In Oolite v1.79 or later do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.
In Oolite v1.77 make a Gallery.oxp subfolder in your AddOns folder and unzip the .oxz file into the newly created subfolder.
Dependencies
Oolite v1.77 but v1.79 or later recommended.
Limitations
Every menu press redraw ship model so shader colours and decals will change by all Rotate, Move, etc. press.
Ship details hidden based on the following (maybe need to extend):
- Technical Reference Library OXP (validator copied from v1.0.1 but call the original if TRL OXP installed),
- ccl_missionShip in scriptInfo,
- "stealth" word within dataKey or primaryRole.
This OXP use Ship.keys(), Ship.roles() and Ship.keysForRole("role") methods in Oolite v1.79. There are a slow and inaccurate method for Oolite v1.77 which try to get all ships but a few left out randomly. Moreover can cause crash at game start if not enough memory (if spinning cobra appear then you have enough memory). You can reduce the $GalleryMaxIt variable in gallery.js to avoid the problem if needed but more ship will be left out.
Can show ship.energyRechargeRate and ship.extraCargo in v1.79 only.
Ships with "subent" word in dataKey are removed to skip subentities in Griff_Shipset_Replace_v1.34.oxp.
Turrets, docks and other subentities without "subent" rule will appear in v1.79 if all objects mode enabled in gallery.js, there are no exact method to skip all of these. In v1.77 it is not a problem due to the fallback method can include ships with given roles only (see in gallery.js, you can extend if you want) so all OXP ships without standard roles left out completely.
Setings in gallery.js
this.$GalleryAll = false; //Gallery of all objects (cheat) this.$GalleryDefaultZoom = 1.5; //default size of ships this.$GalleryMaxIt = 5; //max. iteration in Oolite v1.77, reduce if cause problems this.$GalleryLog = false; //verbose log this.$GalleryRoles = ["all", "player", ... ]; //main roles, you can add more this.$GallerySpeed = 2; //move and zoom speed
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0.
If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.
Background image source: Start Choices OXP by spara.
Changelog
2013.11.24. v0.7 Show encountered and playable ships only by default. Show max.energy in banks, recharge in words and name instead of dataKey. Details of some ships are hidden using Technical Reference Library OXP by spara. Must set $GalleryAll to true if wanted all ships and details. Search menu with text entry in Oolite 1.79 and selection list in 1.77. 2013.11.23. v0.6 Works with Oolite v1.77 also (but slow and limited). 2013.11.22. v0.5 First usable version. 2013.11.21. v0.1 First test files.
Download Gallery OXP from here or here.
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
0.7 | 2013-11-25 | CC BY-NC-SA 3 | Show installed ships | Misc OXPs | Norby | BB-Link |