Difference between revisions of "Sector2/Geisan"

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== OXPs ==
 
== OXPs ==
 
=== Galactic Navy ===
 
=== Galactic Navy ===
[[Image:Sector2 Navy Sector Command 13 SmallNavySectorMap.png|right]]The Geisan system falls under the responsibility of the [[Sector2/Navy Command Station 13|Navy Command Station 13]] in [[Sector1/Titequ|Titequ]], two hops away. The shortest witchspace path to ComSec Station 13 in Titequ is Geisan -(4.0LY)-> [[Sector2/Onen|Onen]] -(6.0LY)-> Titequ. ([[Galactic Navy OXP]])
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[[Image:Sector2 Navy Sector Command 13 SmallNavySectorMap.png|right]]The Geisan system falls under the responsibility of the [[Sector2/Navy Command Station 13|Navy Command Station 13]] in [[Sector2/Titequ|Titequ]], two hops away. The shortest witchspace path to ComSec Station 13 in Titequ is Geisan -(4.0LY)-> [[Sector2/Onen|Onen]] -(6.0LY)-> Titequ. ([[Galactic Navy OXP]])
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===
 
{{QuoteText|Text=If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy furs or brandy bottles and ship them to Maarbees. What's more, those furs can also be sold well enough in Macea.|Source=(Excerpt from: [[The Traders Almanach]] entry for 2:160)}}
 
{{QuoteText|Text=If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy furs or brandy bottles and ship them to Maarbees. What's more, those furs can also be sold well enough in Macea.|Source=(Excerpt from: [[The Traders Almanach]] entry for 2:160)}}
 
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Latest revision as of 20:20, 15 January 2011

Logo64 MultiGovernment.png Geisan Logo64 PoorAgricultural.png
Logo TL4.png
GalCat ID: 2:160
Location: 250,127 near the three o'clock edge of GalSector 2
Government: Multi-Government
Economy: Poor Agricultural
Technology Level: 4
Population: 2.2 Billion
(Large Yellow Furry Rodents)
Productivity: 3168 MCr
Planet Radius: 3834km
Location of Geisan in Sector 2
Sector2Overview.png
MicroCircle.png
The planet Geisan is most famous for its pink oceans and Zero-G hockey.
Old Galactic Catalogue Entry for 2:160 (Geisan)

Witchspace Routes

There are 3 direct Witchspace Routes from/to Geisan:

Destination Distance Gov. Eco. TL Pop. Prod
Macea 5.6 LY 4Logo64 Communism.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 4.0 Bln. 01792017920 MCr
Onen 4.0 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.4 Bln. 0038403840 MCr
Maarbees 6.8 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 11Logo TL11s.png 5.0 Bln. 03520035200 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.0 2.1 2.4 20 20.5 21 100.0%
Textiles 5.2 5.8 6.4 17 18.5 20 100.0%
Radioactives 17.6 19.0 20.4 23 26.5 30 100.0%
Slaves 2.0 8.2 14.4 5 20.5 36 100.0%
Liquor/Wines 19.2 22.1 25.2 30 37.5 45 100.0%
Luxuries 100.8 101.3 102.0 0 1.0 1 25.0%
Narcotics 2.4 58.4 101.6 0 36.1 61 56.2%
Computers 100.8 101.3 102.0 0 0.0 0 0.0%
Machinery 63.6 65.0 66.4 0 3.0 5 62.5%
Alloys 34.0 40.1 46.4 10 25.5 41 100.0%
Firearms 86.0 87.3 88.8 0 0.0 0 0.0%
Furs 45.2 57.8 70.4 0 32.0 63 98.4%
Minerals 10.0 10.6 11.2 60 61.5 63 100.0%
Gold 36.0 37.3 38.8 9 12.5 16 100.0%
Platinum 62.8 69.0 75.2 5 20.5 36 100.0%
Gem-Stones 15.2 18.1 21.2 1 8.5 16 100.0%
Alien Items 63.2 64.6 66.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector2 Navy Sector Command 13 SmallNavySectorMap.png

The Geisan system falls under the responsibility of the Navy Command Station 13 in Titequ, two hops away. The shortest witchspace path to ComSec Station 13 in Titequ is Geisan -(4.0LY)-> Onen -(6.0LY)-> Titequ. (Galactic Navy OXP)

Fiction

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy furs or brandy bottles and ship them to Maarbees. What's more, those furs can also be sold well enough in Macea.
(Excerpt from: The Traders Almanach entry for 2:160)