Difference between revisions of "Sector2/Quinri"
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(Created page with '{{System|Name=Quinri|Sector=2|System=133|XPos=55|YPos=59|Location=in the medium ten o'clock direction|Government=0|Economy=3|Techlevel=8|Population=3.2|Inhabitants=Human Colonial…') |
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== OXPs == | == OXPs == | ||
=== Galactic Navy === | === Galactic Navy === | ||
− | [[Image:Sector2 Navy Sector Command 3 SmallNavySectorMap.png|right]]The Quinri system falls under the responsibility of the [[Sector2/Navy Command Station 3|Navy Command Station 3]] in [[ | + | [[Image:Sector2 Navy Sector Command 3 SmallNavySectorMap.png|right]]The Quinri system falls under the responsibility of the [[Sector2/Navy Command Station 3|Navy Command Station 3]] in [[Sector2/Gexein|Gexein]], which is in the direct neighbourhood, only 6.8 LY away.([[Galactic Navy OXP]]) |
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== Fiction == | == Fiction == | ||
=== The Traders Almanach === | === The Traders Almanach === | ||
{{QuoteText|Text=If there is not much room left in your ship, this is my advice to you: The top choice in Quinri is to ship either memory chips or Quinrian musical instruments to Edanso. Actually, that 'bit more' is about 22 Credits gain for each ton. Third choice, but still ok, is Quinrian coats to Erenanri or Gexein.|Source=(Excerpt from: [[The Traders Almanach]] entry for 2:133)}} | {{QuoteText|Text=If there is not much room left in your ship, this is my advice to you: The top choice in Quinri is to ship either memory chips or Quinrian musical instruments to Edanso. Actually, that 'bit more' is about 22 Credits gain for each ton. Third choice, but still ok, is Quinrian coats to Erenanri or Gexein.|Source=(Excerpt from: [[The Traders Almanach]] entry for 2:133)}} | ||
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Latest revision as of 20:03, 15 January 2011
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The planet Quinri is scourged by deadly tree grubs. |
Old Galactic Catalogue Entry for 2:133 (Quinri) |
Witchspace Routes
There are 8 direct Witchspace Routes from/to Quinri:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 5.2 | 5.4 | 5.6 | 12 | 12.5 | 13 | 100.0% | |
Textiles | 6.8 | 7.3 | 8.0 | 13 | 14.5 | 16 | 100.0% | |
Radioactives | 22.4 | 23.7 | 25.2 | 11 | 14.5 | 18 | 100.0% | |
Slaves | 10.0 | 16.2 | 22.4 | 0 | 8.5 | 16 | 50.0% | |
Liquor/Wines | 27.2 | 30.1 | 33.2 | 10 | 17.5 | 25 | 100.0% | |
Luxuries | 88.0 | 88.6 | 89.2 | 30 | 31.5 | 33 | 100.0% | |
Narcotics | 26.4 | 50.3 | 74.4 | 0 | 21.0 | 41 | 37.5% | |
Computers | 78.4 | 79.0 | 79.6 | 14 | 15.5 | 17 | 100.0% | |
Machinery | 54.0 | 55.3 | 56.8 | 22 | 25.5 | 29 | 100.0% | |
Alloys | 32.4 | 38.5 | 44.8 | 14 | 29.5 | 45 | 100.0% | |
Firearms | 65.2 | 66.6 | 68.0 | 0 | 0.0 | 0 | 0.0% | |
Furs | 59.6 | 72.2 | 84.8 | 0 | 27.5 | 54 | 84.3% | |
Minerals | 11.6 | 12.2 | 12.8 | 56 | 57.5 | 59 | 100.0% | |
Gold | 37.6 | 39.0 | 40.4 | 5 | 8.5 | 12 | 100.0% | |
Platinum | 66.0 | 72.1 | 78.4 | 0 | 19.0 | 63 | 96.8% | |
Gem-Stones | 16.8 | 19.8 | 22.8 | 0 | 6.5 | 12 | 75.0% | |
Alien Items | 39.2 | 40.6 | 42.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
The Quinri system falls under the responsibility of the Navy Command Station 3 in Gexein, which is in the direct neighbourhood, only 6.8 LY away.(Galactic Navy OXP)
Fiction
The Traders Almanach
If there is not much room left in your ship, this is my advice to you: The top choice in Quinri is to ship either memory chips or Quinrian musical instruments to Edanso. Actually, that 'bit more' is about 22 Credits gain for each ton. Third choice, but still ok, is Quinrian coats to Erenanri or Gexein. |
(Excerpt from: The Traders Almanach entry for 2:133) |