Difference between revisions of "Methods"

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(script methods GUI: - expanded)
(Better introduction and example)
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'''Methods'''
 
'''Methods'''
  
Methods are the actions that are performed when conditions, defined in a scripted plist, are met. Be it an entry of  [[death_actions]] or [[scripted_actions]] inside a [[shipdata.plist]] or a [[script.plist]]'s '''Do'''-array, or even in a [[AI.plist]], all methods are interchangable between plists.  
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Methods are the actions that are performed when conditions, defined in a script, are met. Be it an entry of  [[death_actions]] or [[scripted_actions]] inside a [[shipdata.plist]] or a [[script.plist]]'s '''Do'''-array, or even in a [[AI.plist]], most methods are interchangable between plists.  
For example;
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a special qbomb could, in principle, detonate, send a commsmessage and cause the sun in a system to go nova.
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For example: if the ship containing this ''death_actions'' entry is destroyed - the player gets a message and the sun goes Nova two seconds later!
  The relevant methods could be embedded in the AI.plist or the [death_actions].
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<key>death_actions</key>
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  <array>
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<string>commsMessage: Oh dear [commander_name]!</string>
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<string>setSunNovaIn: 2.0</string>
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</array>
  
 
== script methods GUI==
 
== script methods GUI==

Revision as of 16:05, 21 January 2006

Methods

Methods are the actions that are performed when conditions, defined in a script, are met. Be it an entry of death_actions or scripted_actions inside a shipdata.plist or a script.plist's Do-array, or even in a AI.plist, most methods are interchangable between plists.

For example: if the ship containing this death_actions entry is destroyed - the player gets a message and the sun goes Nova two seconds later!

<key>death_actions</key>
<array>
	<string>commsMessage: Oh dear [commander_name]!</string>
	<string>setSunNovaIn: 2.0</string>
</array>

script methods GUI

addMissionText: <missiontext.plist key>
// adds text to the mission screen from an entry in missiontext.plist
// with the given key

set: mission_variable <value>
// sets the mission_variable to the value given

setGuiToMissionScreen
// opens the mission screen

setMissionDescription: <missiontext.plist key>
// sets the short description given on the player's manifest screen

clearMissionDescription
// clears the short description

showShipModel: <role>
// shows a rotating model of a ship with the role given
// role refers to a value in one of shipdata.plist's entries'
// roles key value pair

setMissionMusic: <filename>
// plays the music file given
// if it exists within any OXP's Music folder

setMissionImage: <filename>
// displays the picture file given
// if it exists within any OXP's Images folder

script methods system

checkForShips: shiptype 
addSystemShips: shiptype # 0.66 (?)
addShips: shiptype #
addShipsAtPrecisely: shiptype 1 pwu 0 0 0.88 (?)
setSunNovaIn: #
setPlanetinfo:  (see planetinfo.plist)

script methods mission state

set: mission_variable <value>
// the value could be a particular string or numeric value
increment: mission_variable
// increases the mission variable's value by 1.0
decrement: mission_variable
// decreases the mission variable's value by 1.0
setMissionChoices: <missiontext.plist key>
// sets the array of choices presented at the bottom of the mission page to those described in the
// entry in missiontext.plist that corresponds to the key given
resetMissionChoice
// makes missionChoice undefined

player state methods

awardShipKills: #
awardEquipment: EQ_SOME_PIECE_OF_KIT
awardCredits: # 
setLegalStatus: #
testForEquipment: EQ_COOL_TOY
setFuelLeak: #
useSpecialCargo: A load full of '['thargoid_curses']' 
launchFromStation
commsMessage: Happy Newyear!
removeAllCargo
awardCargo: # Commodity

other methods

So far I have summed up the methods used in script.plists, next are the other sources. OXP_howto_AI.


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