Difference between revisions of "Sector1/Relaes"

From Elite Wiki
(OXPs)
(The Traders Almanach)
 
Line 26: Line 26:
 
== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: And the best choice in Relaes is to haul either computers or firearms to Reorte, Ra, or Orrere. I'd say the computers are best, indeed, and will probably sell with a profit of 33 Credits for each and every ton you haul. As another thought, you can also transport the computers to Azaqu or Zasoer, although they give you not as many credits there.
+
{{QuoteText|Text=If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy computers or Relaesian musical instruments and haul them to Reorte, Ra, or Orrere. I'd say the computers are a good choice, naturally, and will probably sell with a profit of 33 Credits for each and every ton you transport. Besides, the computers can also be sold well enough in Azaqu or Zasoer.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:165)}}
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:165</div>
 
 
<div style="clear:both"></div>
 
<div style="clear:both"></div>

Latest revision as of 15:03, 8 November 2009

Logo64 Communism.png Relaes Logo64 AverageIndustrial.png
Logo TL11.png
GalCat ID: 1:165
Location: 6,129 near the nine o'clock edge of GalSector 1
Government: Communism
Economy: Average Industrial
Technology Level: 11
Population: 4.6 Billion
(Human Colonials)
Productivity: 26496 MCr
Planet Radius: 6406km
Location of Relaes in Sector 1
Sector1Overview.png
MicroCircle.png
This world is a tedious place.
Old Galactic Catalogue Entry for 1:165 (Relaes)

Witchspace Routes

There are 7 direct Witchspace Routes from/to Relaes:

Destination Distance Gov. Eco. TL Pop. Prod
Azaqu 3.6 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 07Logo TL7s.png 3.7 Bln. 01184011840 MCr
Quator 3.2 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 07Logo TL7s.png 2.8 Bln. 0062726272 MCr
Reorte 6.8 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 06Logo TL6s.png 3.1 Bln. 0052085208 MCr
Ra 2.4 LY 7Logo64 CorporateState.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 3.1 Bln. 0081848184 MCr
Uszaa 4.8 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.2 Bln. 0071687168 MCr
Orrere 2.8 LY 7Logo64 CorporateState.png 7Logo64 PoorAgricultural.png 07Logo TL7s.png 3.9 Bln. 01029610296 MCr
Zasoer 0.8 LY 5Logo64 Confederacy.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.8 Bln. 0080648064 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.8 7.0 7.2 8 8.5 9 100.0%
Textiles 7.6 8.1 8.8 11 12.5 14 100.0%
Radioactives 24.8 26.2 27.6 5 8.5 12 100.0%
Slaves 14.0 20.2 26.4 0 3.5 6 18.7%
Liquor/Wines 31.2 34.1 37.2 0 8.0 15 93.7%
Luxuries 81.6 82.1 82.8 46 47.5 49 100.0%
Narcotics 3.2 27.2 51.2 0 26.3 59 81.2%
Computers 67.2 67.8 68.4 42 43.5 45 100.0%
Machinery 49.2 50.6 52.0 34 37.5 41 100.0%
Alloys 31.6 37.8 44.0 16 31.5 47 100.0%
Firearms 54.8 56.2 57.6 16 19.5 23 100.0%
Furs 66.8 79.3 92.0 0 18.5 36 56.2%
Minerals 12.4 12.9 13.6 54 55.5 57 100.0%
Gold 38.4 39.7 41.2 3 6.5 10 100.0%
Platinum 67.6 73.8 80.0 0 23.2 63 96.8%
Gem-Stones 17.6 20.6 23.6 0 5.5 10 62.5%
Alien Items 27.2 28.6 30.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 2 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 2 in Orrere. (Galactic Navy OXP)

Fiction

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy computers or Relaesian musical instruments and haul them to Reorte, Ra, or Orrere. I'd say the computers are a good choice, naturally, and will probably sell with a profit of 33 Credits for each and every ton you transport. Besides, the computers can also be sold well enough in Azaqu or Zasoer.
(Excerpt from: The Traders Almanach entry for 1:165)