Difference between revisions of "Sector1/Ervein"

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(New page: {{System|Name=Ervein|Sector=1|System=176|XPos=196|YPos=193|Location=in the medium four o'clock direction|Government=5|Economy=1|Techlevel=10|Population=4.3|Inhabitants=Human Colonials|Prod...)
 
(OXPs)
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{{PricelistEconomy1|LuxuriesNote=Erveinian musical instruments|FirearmsNote=antique Erveinian hunting crossbows}}
 
{{PricelistEconomy1|LuxuriesNote=Erveinian musical instruments|FirearmsNote=antique Erveinian hunting crossbows}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 10 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 10|Navy Command Station 10]] in [[Sector1/Oresle|Oresle]]. ([[Galactic Navy OXP]])
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===

Revision as of 19:10, 28 October 2009

Logo64 Confederacy.png Ervein Logo64 AverageIndustrial.png
Logo TL10.png
GalCat ID: 1:176
Location: 196,193 in the medium four o'clock direction of GalSector 1
Government: Confederacy
Economy: Average Industrial
Technology Level: 10
Population: 4.3 Billion
(Human Colonials)
Productivity: 27864 MCr
Planet Radius: 3012km
Location of Ervein in Sector 1
Sector1Overview.png
MicroCircle.png
Ervein is a revolting little planet.
Old Galactic Catalogue Entry for 1:176 (Ervein)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Ervein:

Destination Distance Gov. Eco. TL Pop. Prod
Rarere 3.6 LY 7Logo64 CorporateState.png 6Logo64 AverageAgricultural.png 09Logo TL9s.png 4.6 Bln. 01619216192 MCr
Usralaat 5.2 LY 2Logo64 MultiGovernment.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 2.6 Bln. 0087368736 MCr
Oresle 4.0 LY 5Logo64 Confederacy.png 2Logo64 PoorIndustrial.png 11Logo TL11s.png 4.8 Bln. 02764827648 MCr
Diora 6.8 LY 4Logo64 Communism.png 3Logo64 MainlyIndustrial.png 07Logo TL7s.png 3.2 Bln. 01433614336 MCr
Esgerean 4.8 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.1 Bln. 02066420664 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.8 7.0 7.2 8 8.5 9 100.0%
Textiles 7.6 8.1 8.8 11 12.5 14 100.0%
Radioactives 24.8 26.2 27.6 5 8.5 12 100.0%
Slaves 14.0 20.2 26.4 0 3.5 6 18.7%
Liquor/Wines 31.2 34.1 37.2 0 8.0 15 93.7%
Luxuries 81.6 82.1 82.8 46 47.5 49 100.0% Erveinian musical instruments
Narcotics 3.2 27.2 51.2 0 26.3 59 81.2%
Computers 67.2 67.8 68.4 42 43.5 45 100.0%
Machinery 49.2 50.6 52.0 34 37.5 41 100.0%
Alloys 31.6 37.8 44.0 16 31.5 47 100.0%
Firearms 54.8 56.2 57.6 16 19.5 23 100.0% antique Erveinian hunting crossbows
Furs 66.8 79.3 92.0 0 18.5 36 56.2%
Minerals 12.4 12.9 13.6 54 55.5 57 100.0%
Gold 38.4 39.7 41.2 3 6.5 10 100.0%
Platinum 67.6 73.8 80.0 0 23.2 63 96.8%
Gem-Stones 17.6 20.6 23.6 0 5.5 10 62.5%
Alien Items 27.2 28.6 30.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 10 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 10 in Oresle. (Galactic Navy OXP)

Fiction

The Traders Almanach

If there is not much room left in your ship, this is my advice to you: Regardless which of my suggested items you buy, Rarere should be your destination. And I would buy memory banks, antique Erveinian hunting crossbows and Erveinian musical instruments - in that order. If I remember correctly, I bought 10 tons of those memory banks here and sold them with a plus of 280 Credits in Rarere.

Excerpt from: The Traders Almanach entry for 1:176