Difference between revisions of "Sector1/Ororqu"

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(New page: {{System|Name=Ororqu|Sector=1|System=54|XPos=102|YPos=57|Location=in the medium eleven o'clock direction|Government=6|Economy=1|Techlevel=12|Population=5.2|Inhabitants=Rodents|Productivity...)
 
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{{PricelistEconomy1|FirearmsNote=Ororquan 'En-guns'}}
 
{{PricelistEconomy1|FirearmsNote=Ororquan 'En-guns'}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 6 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 6|Navy Command Station 6]] in [[Sector1/Usatqura|Usatqura]]. ([[Galactic Navy OXP]])
 
<div style="clear:both"></div>
 
<div style="clear:both"></div>
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===

Revision as of 20:41, 27 October 2009

Logo64 Democracy.png Ororqu Logo64 AverageIndustrial.png
Logo TL12.png
GalCat ID: 1:54
Location: 102,57 in the medium eleven o'clock direction of GalSector 1
Government: Democracy
Economy: Average Industrial
Technology Level: 12
Population: 5.2 Billion
(Rodents)
Productivity: 37440 MCr
Planet Radius: 5222km
Location of Ororqu in Sector 1
Sector1Overview.png
MicroCircle.png
The planet Ororqu is well known for its inhabitants' ancient mating traditions but ravaged by unpredictable solar activity.
Old Galactic Catalogue Entry for 1:54 (Ororqu)

Witchspace Routes

There are 11 direct Witchspace Routes from/to Ororqu:

Destination Distance Gov. Eco. TL Pop. Prod
Riinus 3.6 LY 4Logo64 Communism.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.2 Bln. 02419224192 MCr
Socelage 5.6 LY 6Logo64 Democracy.png 5Logo64 RichAgricultural.png 06Logo TL6s.png 3.2 Bln. 01280012800 MCr
Gerege 4.4 LY 5Logo64 Confederacy.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.4 Bln. 02534425344 MCr
Xeaqu 4.0 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 02Logo TL2s.png 1.1 Bln. 0014081408 MCr
Learorce 6.4 LY 2Logo64 MultiGovernment.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 2.6 Bln. 0087368736 MCr
Usatqura 4.0 LY 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 3.0 Bln. 0072007200 MCr
Raale 6.4 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 02Logo TL2s.png 1.2 Bln. 0011521152 MCr
Diquer 2.4 LY 3Logo64 Dictatorship.png 5Logo64 RichAgricultural.png 05Logo TL5s.png 2.5 Bln. 0070007000 MCr
Aanbiat 4.8 LY 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 07Logo TL7s.png 3.8 Bln. 0091209120 MCr
Esveor 5.6 LY 2Logo64 MultiGovernment.png 4Logo64 MainlyAgricultural.png 05Logo TL5s.png 2.3 Bln. 0066246624 MCr
Teen 6.8 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.3 Bln. 0038643864 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.8 7.0 7.2 8 8.5 9 100.0%
Textiles 7.6 8.1 8.8 11 12.5 14 100.0%
Radioactives 24.8 26.2 27.6 5 8.5 12 100.0%
Slaves 14.0 20.2 26.4 0 3.5 6 18.7%
Liquor/Wines 31.2 34.1 37.2 0 8.0 15 93.7%
Luxuries 81.6 82.1 82.8 46 47.5 49 100.0%
Narcotics 3.2 27.2 51.2 0 26.3 59 81.2%
Computers 67.2 67.8 68.4 42 43.5 45 100.0%
Machinery 49.2 50.6 52.0 34 37.5 41 100.0%
Alloys 31.6 37.8 44.0 16 31.5 47 100.0%
Firearms 54.8 56.2 57.6 16 19.5 23 100.0% Ororquan 'En-guns'
Furs 66.8 79.3 92.0 0 18.5 36 56.2%
Minerals 12.4 12.9 13.6 54 55.5 57 100.0%
Gold 38.4 39.7 41.2 3 6.5 10 100.0%
Platinum 67.6 73.8 80.0 0 23.2 63 96.8%
Gem-Stones 17.6 20.6 23.6 0 5.5 10 62.5%
Alien Items 27.2 28.6 30.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 6 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 6 in Usatqura. (Galactic Navy OXP)

Fiction

The Traders Almanach

If there is not much room left in your ship, this is my advice to you: Best choice in Ororqu is to move either memory chips or Ororquan 'En-guns' to Usatqura, Raale, Aanbiat, or Teen. With a little lower gain you can also transport the the memory chips to Xeaqu.

Excerpt from: The Traders Almanach entry for 1:54