Difference between revisions of "Oolite JavaScript Reference: Oolite"
m (→<code>jsVersionString</code>: Typo.) |
|||
Line 7: | Line 7: | ||
== Properties == | == Properties == | ||
+ | === <code>gameSettings</code> === | ||
+ | {{Oolite-class-added|1.74}} | ||
+ | '''gameSettings''' : Object(read-only) | ||
+ | This property allows an OXP to detect various game settings. It has the following read-only properties: | ||
+ | |||
+ | autosave : Boolean (true, false) | ||
+ | gameWindow : Object ( see below ) | ||
+ | musicMode : String (either 'MUSIC_OFF', 'MUSIC_ON', or 'MUSIC_ITUNES') | ||
+ | procedurallyTexturedPlanets : Boolean (true, false) | ||
+ | reducedDetailGraphics : Boolean (true, false) | ||
+ | shaderEffectsLevel : String (either 'SHADERS_OFF', 'SHADERS_SIMPLE', 'SHADERS_FULL', or 'SHADERS_NOT_SUPPORTED') | ||
+ | speechOn : Boolean (true, false) | ||
+ | wireframeGraphics : Boolean (true, false) | ||
+ | |||
+ | the gameWindow property contains the following | ||
+ | height | ||
+ | width | ||
+ | fullScreen | ||
+ | |||
+ | These proposed properties are not finalised yet, and might be different when 1.74 is released. | ||
+ | |||
+ | |||
=== <code>jsVersion</code> === | === <code>jsVersion</code> === | ||
'''jsVersion''' : Number (read-only) | '''jsVersion''' : Number (read-only) |
Revision as of 14:54, 11 December 2009
Prototype: Object
Subtypes: none
This class was added in Oolite test release 1.70.
The Oolite
class represents Oolite itself. It allows scripts to access information about the application. There is a global instance of Oolite
, named oolite
.
Contents
Properties
gameSettings
This class was added in Oolite test release 1.74.
gameSettings : Object(read-only)
This property allows an OXP to detect various game settings. It has the following read-only properties:
autosave : Boolean (true, false) gameWindow : Object ( see below ) musicMode : String (either 'MUSIC_OFF', 'MUSIC_ON', or 'MUSIC_ITUNES') procedurallyTexturedPlanets : Boolean (true, false) reducedDetailGraphics : Boolean (true, false) shaderEffectsLevel : String (either 'SHADERS_OFF', 'SHADERS_SIMPLE', 'SHADERS_FULL', or 'SHADERS_NOT_SUPPORTED') speechOn : Boolean (true, false) wireframeGraphics : Boolean (true, false)
the gameWindow property contains the following
height width fullScreen
These proposed properties are not finalised yet, and might be different when 1.74 is released.
jsVersion
jsVersion : Number (read-only)
The version of the JavaScript language implemented by this version of Oolite, multiplied by 100, as an integer. For instance, for JavaScript 1.7 (used in Oolite 1.70), this will be equal to 170
.
jsVersionString
jsVersionString : String (read-only)
The version of the JavaScript language implemented by this version of Oolite, as a string. For instance, for JavaScript 1.7, this will be equal to "1.7"
.
version
version : Array (read-only)
The version of Oolite, as an array of version components. For instance, for Oolite 1.70 this will be equal to [1, 70]
. For a hypothetical version 1.70.1, it will be equal to [1, 70, 1]
.
versionString
versionString : String (read-only)
The version of Oolite, as a string. For instance, for Oolite 1.70 this will be equal to "1.70"
. For a hypothetical version 1.70.1, it will be equal to "1.70.1"
.
Methods
compareVersion
function compareVersion(versionSpec) : Number
Compare the version of Oolite to versionSpec
, which may be either a string or an array (in the format given by version
). If the current version of Oolite is less than versionSpec
, 1 is returned. If the current version of Oolite is greater than versionSpec
, -1 is returned. If they are equal, 0 is returned. Example:
if (0 < oolite.compareVersion("1.80")) { // Oolite version is older than 1.80. Log("An old version of Oolite (" + oolite.versionString + ") is in use. Some features of SuperDuperOXP will not be available.") } else { // Enable advanced features here. }