Difference between revisions of "Communications Pack A"
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==For OXP developers== | ==For OXP developers== | ||
| − | Communications Pack A is licensed very freely, and extensively commented inside. It is intended for adaptation and copying of the framework for other authors to make Communications Packs B, C, D, etc. with different personalities and speech patterns. Please ask if you have any questions about how to do this. | + | Communications Pack A is licensed very freely, and extensively commented inside. It is intended for adaptation and copying of the framework for other authors to make Communications Packs B, C, D, ''etc''. with different personalities and speech patterns. Please ask if you have any questions about how to do this. |
| + | Q: Looking back at Communications Pack A - is there anything you might have expected to be included in a Pack B (perhaps Phkb's Death Comms)? (Question to Cim) | ||
| + | |||
| + | A: Anything, really. The point was that if anyone came up with their own personalities for any of the roles, they could make a similar comms pack for those. If I'd had anything specific in mind myself it would have been another personality in Comms Pack A, though. Cim, Wed Dec 07, 2022 | ||
| + | ---> List of personalities ---> | ||
| + | <div class="mw-collapsible mw-collapsed" data-expandtext="List of Personalities" data-collapsetext="Hide List" style="overflow:auto;"> | ||
| + | *role: bounty hunter | ||
| + | :::Vigilante (motivated by stopping criminals for 'justice') | ||
| + | :::Mercenary (motivated by being given money) | ||
| + | *role: trader | ||
| + | :::Capitalist (out to get the best profit from the trip) | ||
| + | :::Optimist (hoping this time will be the big one) | ||
| + | *role: pirate | ||
| + | :::Looter (out to make a profit from "free" cargo) | ||
| + | :::Rebel (fighting against an oppressive state) | ||
| + | *role: assassin | ||
| + | :::Enforcer (working to protect a criminal organisation) | ||
| + | :::Freelancer (takes on contracts for the money) | ||
| + | *role: police | ||
| + | :::Academy (Formal by-the-book police) | ||
| + | :::Vicous (Aggressive police looking for a fight) | ||
| + | *role: escort | ||
| + | :::Paramilitary-style escorts (hired from professional(ish) organisations) | ||
| + | :::Friendly escorts (probably know the crew of the ship they're escorting personally) | ||
| + | *role: station<->surface shuttles | ||
| + | :::Cargo shuttle | ||
| + | :::Tourist shuttle | ||
| + | *role: stations & rock hermits | ||
| + | ::: station | ||
| + | ::: rock hermit | ||
| + | *role: scavengers and miners | ||
| + | :::Loner | ||
| + | :::Cheerful | ||
| + | *role: station defence ship | ||
| + | </div> | ||
==Quick facts== | ==Quick facts== | ||
{{OXPLevel|0}}{{Infobox OXPb| title = Communications Pack A | {{OXPLevel|0}}{{Infobox OXPb| title = Communications Pack A | ||
| Line 18: | Line 52: | ||
|category = Ambience OXPs | |category = Ambience OXPs | ||
|author = cim | |author = cim | ||
| − | |feedback = [ | + | |feedback = [https://bb.oolite.space/viewtopic.php?f=4&t=16462 BB-Link] |
}} | }} | ||
== Links == | == Links == | ||
*[[Communication]] | *[[Communication]] | ||
| − | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=6&t=3025 In-flight communication] (2007) |
Latest revision as of 08:38, 10 June 2025
Communications Pack A adds a range of communications messages to the NPCs using the new communications routines. 19 different NPC personalities are included so far, each with a range of messages for different situations. Don't forget to set your ship and commander name while docked at a station, so that they can talk to you using them - Random Ship Names is recommended to add NPC names.
Not to be confused with Death Comms
Download
Download via the Addons manager or directly at Comms Pack A 0.5. It requires Oolite 1.79 or later.
For OXP developers
Communications Pack A is licensed very freely, and extensively commented inside. It is intended for adaptation and copying of the framework for other authors to make Communications Packs B, C, D, etc. with different personalities and speech patterns. Please ask if you have any questions about how to do this.
Q: Looking back at Communications Pack A - is there anything you might have expected to be included in a Pack B (perhaps Phkb's Death Comms)? (Question to Cim) A: Anything, really. The point was that if anyone came up with their own personalities for any of the roles, they could make a similar comms pack for those. If I'd had anything specific in mind myself it would have been another personality in Comms Pack A, though. Cim, Wed Dec 07, 2022
---> List of personalities --->
- role: bounty hunter
- Vigilante (motivated by stopping criminals for 'justice')
- Mercenary (motivated by being given money)
- role: trader
- Capitalist (out to get the best profit from the trip)
- Optimist (hoping this time will be the big one)
- role: pirate
- Looter (out to make a profit from "free" cargo)
- Rebel (fighting against an oppressive state)
- role: assassin
- Enforcer (working to protect a criminal organisation)
- Freelancer (takes on contracts for the money)
- role: police
- Academy (Formal by-the-book police)
- Vicous (Aggressive police looking for a fight)
- role: escort
- Paramilitary-style escorts (hired from professional(ish) organisations)
- Friendly escorts (probably know the crew of the ship they're escorting personally)
- role: station<->surface shuttles
- Cargo shuttle
- Tourist shuttle
- role: stations & rock hermits
- station
- rock hermit
- role: scavengers and miners
- Loner
- Cheerful
- role: station defence ship
Quick facts
| Version | Released | License | Features | Category | Author(s) | Feedback |
|---|---|---|---|---|---|---|
| 0.5 | 2014-06-29 | MIT | NPC communications | Ambience OXPs | cim | BB-Link |