Difference between revisions of "Sector6/Aqutebi"

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{{WitchspaceEntry|Name=Ormala|Sector=6|System=48|Distance=4.4|Government=5|Economy=1|Techlevel=11|Population=4.7|Productivity=30456|Routes=}}
 
{{WitchspaceEntry|Name=Ormala|Sector=6|System=48|Distance=4.4|Government=5|Economy=1|Techlevel=11|Population=4.7|Productivity=30456|Routes=}}
 
{{WitchspaceEntry|Name=Racemace|Sector=6|System=57|Distance=4.8|Government=0|Economy=7|Techlevel=3|Population=1.6|Productivity=1536|Routes=}}
 
{{WitchspaceEntry|Name=Racemace|Sector=6|System=57|Distance=4.8|Government=0|Economy=7|Techlevel=3|Population=1.6|Productivity=1536|Routes=}}
{{WitchspaceEntry|Name=Bebidiso|Sector=6|System=103|Distance=1.6|Government=3|Economy=7|Techlevel=6|Population=3.1|Productivity=5208|Routes=}}
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{{WitchspaceEntry|Name=Bebidiso|Sector=6|System=103|Distance=1.2|Government=3|Economy=7|Techlevel=6|Population=3.1|Productivity=5208|Routes=}}
 
{{WitchspaceEntry|Name=Orxete|Sector=6|System=109|Distance=6.8|Government=5|Economy=0|Techlevel=12|Population=5.0|Productivity=36000|Routes=}}
 
{{WitchspaceEntry|Name=Orxete|Sector=6|System=109|Distance=6.8|Government=5|Economy=0|Techlevel=12|Population=5.0|Productivity=36000|Routes=}}
 
{{WitchspaceEntry|Name=Zadiqu|Sector=6|System=170|Distance=6.0|Government=1|Economy=2|Techlevel=7|Population=3.4|Productivity=8960|Routes=}}
 
{{WitchspaceEntry|Name=Zadiqu|Sector=6|System=170|Distance=6.0|Government=1|Economy=2|Techlevel=7|Population=3.4|Productivity=8960|Routes=}}
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== Fiction ==
 
== Fiction ==
 +
* [https://bb.oolite.space/viewtopic.php?f=11&t=14008 Ships That Pass In The Night] by Malacandra

Latest revision as of 03:10, 29 February 2024

Logo64 Communism.png Aqutebi Logo64 RichIndustrial.png
Logo TL12.png
GalCat ID: 6:20
Location: 82,216 of GalSector 6
Government: Communism
Economy: Rich Industrial
Technology Level: 12
Population: 4.9 Billion
(Harmless Horned Humanoids)
Productivity: 31360 MCr
Planet Radius: 6738km
Location of Aqutebi in Sector 6
Sector6Overview.png
MicroCircle.png
Aqutebi is mildly famous for its vast dense forests and its great parking meters.
Old Galactic Catalogue Entry for 6:20 (Aqutebi)

Witchspace Routes

There are 9 direct Witchspace Routes from/to Aqutebi:

Destination Distance Gov. Eco. TL Pop. Prod
Ormala 4.4 LY 5Logo64 Confederacy.png 1Logo64 AverageIndustrial.png 11Logo TL11s.png 4.7 Bln. 03045630456 MCr
Racemace 4.8 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 1.6 Bln. 0015361536 MCr
Bebidiso 1.2 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 06Logo TL6s.png 3.1 Bln. 0052085208 MCr
Orxete 6.8 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 5.0 Bln. 03600036000 MCr
Zadiqu 6.0 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 07Logo TL7s.png 3.4 Bln. 0089608960 MCr
Beenor 3.6 LY 2Logo64 MultiGovernment.png 2Logo64 PoorIndustrial.png 07Logo TL7s.png 2.9 Bln. 01113611136 MCr
Onxequte 4.0 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 07Logo TL7s.png 2.8 Bln. 0089608960 MCr
Leera 4.8 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.3 Bln. 02064020640 MCr
Leenlaes 6.8 LY 4Logo64 Communism.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.4 Bln. 0046084608 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0%
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction