Difference between revisions of "Ranking"

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(Ranks: Rename.)
(Merge in to Elite Rating.)
 
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A central aspect of both the various Elite games and the Elite universe is the Elite ranking system.
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#REDIRECT [[Elite Rating]]
 
 
== Combat rankings ==
 
 
 
* Harmless –
 
* Mostly harmless – 4 kills
 
* Poor – 8 kills
 
* Below average – 16 kills
 
* Average – 32 kills
 
* Above Average – 64 kills
 
* Competent – 128 kills
 
* Dangerous – 1,000 kills
 
* Deadly – 3,000 kills
 
* Elite – 6,000 kills
 
 
 
== Explanation ==
 
 
 
Most traders could achieve a rank of Dangerous within about five years in space. Arguably, if a trader wanted the big profits, he wouldn’t last long unless he achieved a rating of that level. A great many pilots were Dangerous; it implied they were a seasoned space dog, ready for anything, though virtually all their kills would have been in self-defence.
 
 
 
Reaching the giddy height of Deadly required a lot more dedication. It meant apilot had deliberately sought out danger, witchspacing into difficult systems and facing down fierce opponents; perhaps even taking on covert military missions. Deadly implied a pilot was not just a trader, but a fighter as well; going on the offensive, taking big risks. Deadly was a rank associated with advanced skills, a rank that indicated you were cut out for bigger things, that you might be ‘Elite’ material. It indicated a single minded fixation on killing for killing’s sake, a hunter, someone apart from normal society.
 
 
 
Elite, of course, is something else altogether.
 
 
 
== References ==
 
* [http://www.wischik.com/lu/senses/ffemanual.pdf Frontier: First Encounters manual], pg. 82 (of the manual = pg. 96 of the pdf)
 
* ''[[Mutabilis]]'' by [[Drew Wagar]], pg. 49
 
 
 
[[Category:Classic]]
 
[[Category:FFE]]
 
[[Category:FE2]]
 
[[Category:Oolite]]
 

Latest revision as of 21:26, 26 January 2016

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