Difference between revisions of "Sector8/Tibiri"
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{{WitchspaceEntry|Name=Uszasora|Sector=8|System=85|Distance=3.6|Government=4|Economy=1|Techlevel=11|Population=4.6|Productivity=26496|Routes=}} | {{WitchspaceEntry|Name=Uszasora|Sector=8|System=85|Distance=3.6|Government=4|Economy=1|Techlevel=11|Population=4.6|Productivity=26496|Routes=}} | ||
{{WitchspaceEntry|Name=Atbea|Sector=8|System=133|Distance=5.6|Government=0|Economy=7|Techlevel=3|Population=1.6|Productivity=1536|Routes=}} | {{WitchspaceEntry|Name=Atbea|Sector=8|System=133|Distance=5.6|Government=0|Economy=7|Techlevel=3|Population=1.6|Productivity=1536|Routes=}} | ||
− | {{WitchspaceEntry|Name=Ondizaat|Sector=8|System=222|Distance=4. | + | {{WitchspaceEntry|Name=Ondizaat|Sector=8|System=222|Distance=4.4|Government=2|Economy=6|Techlevel=5|Population=2.5|Productivity=4800|Routes=}} |
{{WitchspaceFooter}} | {{WitchspaceFooter}} | ||
{{LocalAreaMapHeader|Name=Tibiri|Sector=8|X=97|Y=173|Radius=4}}{{LocalAreaMapEntry|Name=Revequ|RX=-12|RY=-27|Radius=4}}{{LocalAreaMapEntry|Name=Uszasora|RX=-7|RY=-12|Radius=4}}{{LocalAreaMapEntry|Name=Atbea|RX=9|RY=-22|Radius=4}}{{LocalAreaMapEntry|Name=Ondizaat|RX=-11|RY=9|Radius=4}}{{LocalAreaMapFooter}} | {{LocalAreaMapHeader|Name=Tibiri|Sector=8|X=97|Y=173|Radius=4}}{{LocalAreaMapEntry|Name=Revequ|RX=-12|RY=-27|Radius=4}}{{LocalAreaMapEntry|Name=Uszasora|RX=-7|RY=-12|Radius=4}}{{LocalAreaMapEntry|Name=Atbea|RX=9|RY=-22|Radius=4}}{{LocalAreaMapEntry|Name=Ondizaat|RX=-11|RY=9|Radius=4}}{{LocalAreaMapFooter}} |
Latest revision as of 10:16, 7 December 2017
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This world is very notable for the Tibirian tree snake and its unusual casinos. |
Old Galactic Catalogue Entry for 8:142 (Tibiri) |
Contents
Witchspace Routes
There are 4 direct Witchspace Routes from/to Tibiri:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 3.6 | 3.8 | 4.0 | 16 | 16.5 | 17 | 100.0% | |
Textiles | 6.0 | 6.6 | 7.2 | 15 | 16.5 | 18 | 100.0% | |
Radioactives | 20.0 | 21.4 | 22.8 | 17 | 20.5 | 24 | 100.0% | |
Slaves | 6.0 | 12.2 | 18.4 | 0 | 13.5 | 26 | 81.2% | |
Liquor/Wines | 23.2 | 26.1 | 29.2 | 20 | 27.5 | 35 | 100.0% | |
Luxuries | 94.4 | 95.0 | 95.6 | 14 | 15.5 | 17 | 100.0% | |
Narcotics | 49.6 | 73.6 | 97.6 | 0 | 59.0 | 63 | 12.5% | |
Computers | 89.6 | 90.1 | 90.8 | 0 | 0.0 | 0 | 0.0% | |
Machinery | 58.8 | 60.2 | 61.6 | 10 | 13.5 | 17 | 100.0% | |
Alloys | 33.2 | 39.4 | 45.6 | 12 | 27.5 | 43 | 100.0% | |
Firearms | 75.6 | 77.0 | 78.4 | 0 | 0.0 | 0 | 0.0% | |
Furs | 52.4 | 65.0 | 77.6 | 0 | 32.0 | 63 | 98.4% | |
Minerals | 10.8 | 11.3 | 12.0 | 58 | 59.5 | 61 | 100.0% | |
Gold | 36.8 | 38.2 | 39.6 | 7 | 10.5 | 14 | 100.0% | |
Platinum | 64.4 | 70.5 | 76.8 | 1 | 16.5 | 32 | 100.0% | |
Gem-Stones | 16.0 | 19.0 | 22.0 | 0 | 7.5 | 14 | 87.5% | |
Alien Items | 51.2 | 52.6 | 54.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |