Difference between revisions of "SunskimExitAI"
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Eric Walch (talk | contribs) (script example from Oolite -> scripting page) |
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[[AI|BACK]] | [[AI|BACK]] | ||
− | [[Category:Oolite]] | + | [[Category:Oolite scripting]] |
Latest revision as of 12:21, 2 January 2011
Defined states:
- GLOBAL: →HEAD_FOR_SUN
- ATTACK_SHIP: →HEAD_AWAY_FROM_PLANET, →EXIT_SYSTEM
- FLEE: →FLEE, →ATTACK_SHIP, →GLOBAL
- GO_TO_WAYPOINT1: →HEAD_FOR_SUN, →FLEE, →ATTACK_SHIP
- HEAD_FOR_SUN: →SKIM_SUN, →FLEE, →ATTACK_SHIP
- SKIM_SUN: →LEAVE_SUN, →FLEE, →ATTACK_SHIP
- LEAVE_SUN: →EXIT_SYSTEM, →FLEE, →ATTACK_SHIP
- EXIT_SYSTEM: →GLOBAL, →FLEE, →ATTACK_SHIP
Refered to AI's: route1traderAI.plist
{ "ATTACK_SHIP" = { "ENERGY_LOW" = ("setSpeedFactorTo: 1.0", "pauseAI: 15.0", "setStateTo: EXIT_SYSTEM"); ENTER = (performAttack); EXIT = (); "INCOMING_MISSILE" = ( fightOrFleeMissile, "setSpeedFactorTo: 1.0", "pauseAI: 15.0", "setStateTo: EXIT_SYSTEM" ); "TARGET_DESTROYED" = ("setStateTo: HEAD_AWAY_FROM_PLANET"); "TARGET_LOST" = ("setStateTo: HEAD_AWAY_FROM_PLANET"); UPDATE = (); };
"EXIT_SYSTEM" = { ENTER = (); EXIT = (); UPDATE = (performHyperSpaceExit); "WITCHSPACE OKAY" = (wormholeEscorts); "WITCHSPACE BLOCKED" = (setTargetToFoundTarget, setDestinationWithinTarget, "setDesiredRangeTo: 10000.0", performFlyToRangeFromDestination); "WITCHSPACE UNAVAILABLE" = ("setAITo: route1traderAI.plist"); };
FLEE = { ATTACKED = (fightOrFleeHostiles); ENTER = ("setDesiredRangeTo: 25600", performFlee); EXIT = (); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile); "REACHED_SAFETY" = (performIdle, "setStateTo: GLOBAL"); "TARGET_DESTROYED" = (performIdle, "setStateTo: GLOBAL"); "TARGET_LOST" = (performIdle, "setStateTo: GLOBAL"); UPDATE = (); };
GLOBAL = { ENTER = ("setStateTo: HEAD_FOR_SUN"); EXIT = (); UPDATE = (); };
"GO_TO_WAYPOINT1" = { ATTACKED = (fightOrFleeHostiles); "COURSE_OK" = ("setSpeedFactorTo: 0.75", performFlyToRangeFromDestination); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: HEAD_FOR_SUN"); ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination); EXIT = (); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); UPDATE = (); "WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination); };
"HEAD_FOR_SUN" = { "EXITED WITCHSPACE" = ("setAITo: route1traderAI.plist"); ATTACKED = (fightOrFleeHostiles); "COURSE_OK" = ( "setDesiredRangeTo: 500.0", "setSpeedFactorTo: 0.75", performFlyToRangeFromDestination ); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: SKIM_SUN"); ENTER = ( setSunSkimStartCoordinates, setDestinationFromCoordinates, checkCourseToDestination ); EXIT = (); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); UPDATE = (); "WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT1"); };
"LEAVE_SUN" = { ATTACKED = (fightOrFleeHostiles); "DESIRED_RANGE_ACHIEVED" = ("addFuel: 70", "setStateTo: EXIT_SYSTEM"); ENTER = ( setSunSkimExitCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 250.0", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination ); EXIT = (); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); UPDATE = (); };
"SKIM_SUN" = { ATTACKED = (fightOrFleeHostiles); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: LEAVE_SUN"); ENTER = ( setSunSkimEndCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 100.0", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination ); EXIT = (); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); UPDATE = (); }; }