Difference between revisions of "Sector7/Inzabeza"

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(Created page with "{{System|Name=Inzabeza|Sector=7|System=168|XPos=130|YPos=181|Location=|Government=6|Economy=1|Techlevel=8|Population=4.0|Inhabitants=Human Colonists|Productivity=16000|PlanetR...")
 
 
(2 intermediate revisions by the same user not shown)
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{{System|Name=Inzabeza|Sector=7|System=168|XPos=130|YPos=181|Location=|Government=6|Economy=1|Techlevel=8|Population=4.0|Inhabitants=Human Colonists|Productivity=16000|PlanetRadius=6018|MapX=130|MapY=90}}
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{{System|Name=Inzabeza|Sector=7|System=168|XPos=130|YPos=181|Location=|Government=6|Economy=5|Techlevel=8|Population=4.0|Inhabitants=Human Colonists|Productivity=16000|PlanetRadius=6018|MapX=130|MapY=90}}
 
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs
 
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs
{{SmallSystem|Name=Inzabeza|Sector=7|System=168|XPos=130|YPos=181|Location=|Government=6|Economy=1|Techlevel=8|Population=4.0|Inhabitants=Human Colonists|Productivity=16000|PlanetRadius=6018}}
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{{SmallSystem|Name=Inzabeza|Sector=7|System=168|XPos=130|YPos=181|Location=|Government=6|Economy=5|Techlevel=8|Population=4.0|Inhabitants=Human Colonists|Productivity=16000|PlanetRadius=6018}}
 
End of the small system box -->
 
End of the small system box -->
 
{{GalacticCatalogueEntry|Name=Inzabeza|Sector=7|System=168|Description=This planet is fabled for its fabulous vicious Bi gargle blasters.}}
 
{{GalacticCatalogueEntry|Name=Inzabeza|Sector=7|System=168|Description=This planet is fabled for its fabulous vicious Bi gargle blasters.}}
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There are 9 direct Witchspace Routes from/to Inzabeza:
 
There are 9 direct Witchspace Routes from/to Inzabeza:
 
{{WitchspaceHeader}}
 
{{WitchspaceHeader}}
{{WitchspaceEntry|Name=Dizaen|Sector=7|System=0|Distance=6.0|Government=2|Economy=2|Techlevel=3|Population=1.7|Productivity=3264|Routes=}}
+
{{WitchspaceEntry|Name=Dizaen|Sector=7|System=0|Distance=6.0|Government=2|Economy=6|Techlevel=3|Population=1.7|Productivity=3264|Routes=}}
{{WitchspaceEntry|Name=Maraus|Sector=7|System=66|Distance=4.4|Government=7|Economy=7|Techlevel=15|Population=6.4|Productivity=56320|Routes=}}
+
{{WitchspaceEntry|Name=Maraus|Sector=7|System=66|Distance=4.4|Government=7|Economy=0|Techlevel=15|Population=6.4|Productivity=56320|Routes=}}
{{WitchspaceEntry|Name=Istiteat|Sector=7|System=93|Distance=2.0|Government=3|Economy=4|Techlevel=10|Population=4.3|Productivity=16856|Routes=}}
+
{{WitchspaceEntry|Name=Istiteat|Sector=7|System=93|Distance=2.0|Government=3|Economy=3|Techlevel=10|Population=4.3|Productivity=16856|Routes=}}
{{WitchspaceEntry|Name=Bionbiin|Sector=7|System=119|Distance=1.2|Government=6|Economy=7|Techlevel=14|Population=5.9|Productivity=47200|Routes=}}
+
{{WitchspaceEntry|Name=Bionbiin|Sector=7|System=119|Distance=1.2|Government=6|Economy=0|Techlevel=14|Population=5.9|Productivity=47200|Routes=}}
{{WitchspaceEntry|Name=Quonbi|Sector=7|System=170|Distance=6.8|Government=3|Economy=7|Techlevel=10|Population=4.0|Productivity=22400|Routes=}}
+
{{WitchspaceEntry|Name=Quonbi|Sector=7|System=170|Distance=6.8|Government=3|Economy=0|Techlevel=10|Population=4.0|Productivity=22400|Routes=}}
{{WitchspaceEntry|Name=Leveti|Sector=7|System=190|Distance=6.4|Government=1|Economy=1|Techlevel=7|Population=3.1|Productivity=6200|Routes=}}
+
{{WitchspaceEntry|Name=Leveti|Sector=7|System=190|Distance=6.4|Government=1|Economy=7|Techlevel=5|Population=3.1|Productivity=3000|Routes=}}
{{WitchspaceEntry|Name=Xegearer|Sector=7|System=197|Distance=1.6|Government=7|Economy=4|Techlevel=10|Population=4.7|Productivity=28952|Routes=}}
+
{{WitchspaceEntry|Name=Xegearer|Sector=7|System=197|Distance=1.6|Government=7|Economy=3|Techlevel=10|Population=4.7|Productivity=28952|Routes=}}
{{WitchspaceEntry|Name=Timaesin|Sector=7|System=249|Distance=5.2|Government=1|Economy=0|Techlevel=8|Population=3.4|Productivity=8160|Routes=}}
+
{{WitchspaceEntry|Name=Timaesin|Sector=7|System=249|Distance=4.8|Government=1|Economy=6|Techlevel=6|Population=3.4|Productivity=4480|Routes=}}
{{WitchspaceEntry|Name=Onorti|Sector=7|System=254|Distance=5.2|Government=1|Economy=4|Techlevel=8|Population=3.3|Productivity=9240|Routes=}}
+
{{WitchspaceEntry|Name=Onorti|Sector=7|System=254|Distance=5.2|Government=1|Economy=3|Techlevel=8|Population=3.3|Productivity=9240|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}
 
{{LocalAreaMapHeader|Name=Inzabeza|Sector=7|X=130|Y=181|Radius=5}}{{LocalAreaMapEntry|Name=Dizaen|RX=-2|RY=-31|Radius=4}}{{LocalAreaMapEntry|Name=Maraus|RX=5|RY=-21|Radius=4}}{{LocalAreaMapEntry|Name=Istiteat|RX=5|RY=-2|Radius=4}}{{LocalAreaMapEntry|Name=Bionbiin|RX=-3|RY=3|Radius=4}}{{LocalAreaMapEntry|Name=Quonbi|RX=10|RY=-29|Radius=4}}{{LocalAreaMapEntry|Name=Leveti|RX=-3|RY=-32|Radius=4}}{{LocalAreaMapEntry|Name=Xegearer|RX=3|RY=6|Radius=4}}{{LocalAreaMapEntry|Name=Timaesin|RX=5|RY=23|Radius=4}}{{LocalAreaMapEntry|Name=Onorti|RX=-4|RY=-26|Radius=4}}{{LocalAreaMapFooter}}
 
{{LocalAreaMapHeader|Name=Inzabeza|Sector=7|X=130|Y=181|Radius=5}}{{LocalAreaMapEntry|Name=Dizaen|RX=-2|RY=-31|Radius=4}}{{LocalAreaMapEntry|Name=Maraus|RX=5|RY=-21|Radius=4}}{{LocalAreaMapEntry|Name=Istiteat|RX=5|RY=-2|Radius=4}}{{LocalAreaMapEntry|Name=Bionbiin|RX=-3|RY=3|Radius=4}}{{LocalAreaMapEntry|Name=Quonbi|RX=10|RY=-29|Radius=4}}{{LocalAreaMapEntry|Name=Leveti|RX=-3|RY=-32|Radius=4}}{{LocalAreaMapEntry|Name=Xegearer|RX=3|RY=6|Radius=4}}{{LocalAreaMapEntry|Name=Timaesin|RX=5|RY=23|Radius=4}}{{LocalAreaMapEntry|Name=Onorti|RX=-4|RY=-26|Radius=4}}{{LocalAreaMapFooter}}
 
== Trade ==
 
== Trade ==
{{PricelistEconomy1}}
+
{{PricelistEconomy5}}
 
== OXPs ==
 
== OXPs ==
  
 
== Fiction ==
 
== Fiction ==

Latest revision as of 09:58, 7 December 2017

Logo64 Democracy.png Inzabeza Logo64 RichAgricultural.png
Logo TL8.png
GalCat ID: 7:168
Location: 130,181 of GalSector 7
Government: Democracy
Economy: Rich Agricultural
Technology Level: 8
Population: 4.0 Billion
(Human Colonists)
Productivity: 16000 MCr
Planet Radius: 6018km
Location of Inzabeza in Sector 7
Sector7Overview.png
MicroCircle.png
This planet is fabled for its fabulous vicious Bi gargle blasters.
Old Galactic Catalogue Entry for 7:168 (Inzabeza)

Witchspace Routes

There are 9 direct Witchspace Routes from/to Inzabeza:

Destination Distance Gov. Eco. TL Pop. Prod
Dizaen 6.0 LY 2Logo64 MultiGovernment.png 6Logo64 AverageAgricultural.png 03Logo TL3s.png 1.7 Bln. 0032643264 MCr
Maraus 4.4 LY 7Logo64 CorporateState.png 0Logo64 RichIndustrial.png 15Logo TL15s.png 6.4 Bln. 05632056320 MCr
Istiteat 2.0 LY 3Logo64 Dictatorship.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.3 Bln. 01685616856 MCr
Bionbiin 1.2 LY 6Logo64 Democracy.png 0Logo64 RichIndustrial.png 14Logo TL14s.png 5.9 Bln. 04720047200 MCr
Quonbi 6.8 LY 3Logo64 Dictatorship.png 0Logo64 RichIndustrial.png 10Logo TL10s.png 4.0 Bln. 02240022400 MCr
Leveti 6.4 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 3.1 Bln. 0030003000 MCr
Xegearer 1.6 LY 7Logo64 CorporateState.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.7 Bln. 02895228952 MCr
Timaesin 4.8 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 06Logo TL6s.png 3.4 Bln. 0044804480 MCr
Onorti 5.2 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.3 Bln. 0092409240 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 3.6 3.8 4.0 16 16.5 17 100.0%
Textiles 6.0 6.6 7.2 15 16.5 18 100.0%
Radioactives 20.0 21.4 22.8 17 20.5 24 100.0%
Slaves 6.0 12.2 18.4 0 13.5 26 81.2%
Liquor/Wines 23.2 26.1 29.2 20 27.5 35 100.0%
Luxuries 94.4 95.0 95.6 14 15.5 17 100.0%
Narcotics 49.6 73.6 97.6 0 59.0 63 12.5%
Computers 89.6 90.1 90.8 0 0.0 0 0.0%
Machinery 58.8 60.2 61.6 10 13.5 17 100.0%
Alloys 33.2 39.4 45.6 12 27.5 43 100.0%
Firearms 75.6 77.0 78.4 0 0.0 0 0.0%
Furs 52.4 65.0 77.6 0 32.0 63 98.4%
Minerals 10.8 11.3 12.0 58 59.5 61 100.0%
Gold 36.8 38.2 39.6 7 10.5 14 100.0%
Platinum 64.4 70.5 76.8 1 16.5 32 100.0%
Gem-Stones 16.0 19.0 22.0 0 7.5 14 87.5%
Alien Items 51.2 52.6 54.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction