Difference between revisions of "Sector6/Erzainle"

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(Created page with "{{System|Name=Erzainle|Sector=6|System=78|XPos=120|YPos=59|Location=|Government=4|Economy=4|Techlevel=7|Population=3.2|Inhabitants=Human Colonists|Productivity=14336|PlanetRad...")
 
 
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{{System|Name=Erzainle|Sector=6|System=78|XPos=120|YPos=59|Location=|Government=4|Economy=4|Techlevel=7|Population=3.2|Inhabitants=Human Colonists|Productivity=14336|PlanetRadius=2936|MapX=120|MapY=29}}
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{{System|Name=Erzainle|Sector=6|System=78|XPos=120|YPos=59|Location=|Government=4|Economy=3|Techlevel=7|Population=3.2|Inhabitants=Human Colonists|Productivity=14336|PlanetRadius=2936|MapX=120|MapY=29}}
 
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs
 
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs
{{SmallSystem|Name=Erzainle|Sector=6|System=78|XPos=120|YPos=59|Location=|Government=4|Economy=4|Techlevel=7|Population=3.2|Inhabitants=Human Colonists|Productivity=14336|PlanetRadius=2936}}
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{{SmallSystem|Name=Erzainle|Sector=6|System=78|XPos=120|YPos=59|Location=|Government=4|Economy=3|Techlevel=7|Population=3.2|Inhabitants=Human Colonists|Productivity=14336|PlanetRadius=2936}}
 
End of the small system box -->
 
End of the small system box -->
 
{{GalacticCatalogueEntry|Name=Erzainle|Sector=6|System=78|Description=Erzainle is reasonably well known for the Erzainlese tree grub but plagued by frequent solar activity.}}
 
{{GalacticCatalogueEntry|Name=Erzainle|Sector=6|System=78|Description=Erzainle is reasonably well known for the Erzainlese tree grub but plagued by frequent solar activity.}}
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There are 5 direct Witchspace Routes from/to Erzainle:
 
There are 5 direct Witchspace Routes from/to Erzainle:
 
{{WitchspaceHeader}}
 
{{WitchspaceHeader}}
{{WitchspaceEntry|Name=Erbebeti|Sector=6|System=70|Distance=6.0|Government=6|Economy=4|Techlevel=11|Population=5.0|Productivity=28000|Routes=}}
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{{WitchspaceEntry|Name=Erbebeti|Sector=6|System=70|Distance=6.0|Government=6|Economy=3|Techlevel=11|Population=5.0|Productivity=28000|Routes=}}
{{WitchspaceEntry|Name=Qubiisis|Sector=6|System=76|Distance=4.0|Government=6|Economy=2|Techlevel=5|Population=2.9|Productivity=9280|Routes=}}
+
{{WitchspaceEntry|Name=Qubiisis|Sector=6|System=76|Distance=3.6|Government=6|Economy=6|Techlevel=5|Population=2.9|Productivity=9280|Routes=}}
{{WitchspaceEntry|Name=Eraso|Sector=6|System=97|Distance=6.4|Government=2|Economy=3|Techlevel=2|Population=1.4|Productivity=2016|Routes=}}
+
{{WitchspaceEntry|Name=Eraso|Sector=6|System=97|Distance=6.4|Government=2|Economy=7|Techlevel=2|Population=1.4|Productivity=2016|Routes=}}
{{WitchspaceEntry|Name=Bireor|Sector=6|System=123|Distance=4.8|Government=4|Economy=4|Techlevel=7|Population=3.2|Productivity=14336|Routes=}}
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{{WitchspaceEntry|Name=Bireor|Sector=6|System=123|Distance=4.8|Government=4|Economy=3|Techlevel=7|Population=3.2|Productivity=14336|Routes=}}
{{WitchspaceEntry|Name=Ertear|Sector=6|System=190|Distance=4.4|Government=0|Economy=2|Techlevel=3|Population=1.5|Productivity=1920|Routes=}}
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{{WitchspaceEntry|Name=Ertear|Sector=6|System=190|Distance=4|Government=0|Economy=6|Techlevel=3|Population=1.5|Productivity=1920|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}
 
{{LocalAreaMapHeader|Name=Erzainle|Sector=6|X=120|Y=59|Radius=3}}{{LocalAreaMapEntry|Name=Erbebeti|RX=-9|RY=24|Radius=4}}{{LocalAreaMapEntry|Name=Qubiisis|RX=4|RY=19|Radius=4}}{{LocalAreaMapEntry|Name=Eraso|RX=-16|RY=-4|Radius=4}}{{LocalAreaMapEntry|Name=Bireor|RX=12|RY=8|Radius=4}}{{LocalAreaMapEntry|Name=Ertear|RX=5|RY=19|Radius=4}}{{LocalAreaMapFooter}}
 
{{LocalAreaMapHeader|Name=Erzainle|Sector=6|X=120|Y=59|Radius=3}}{{LocalAreaMapEntry|Name=Erbebeti|RX=-9|RY=24|Radius=4}}{{LocalAreaMapEntry|Name=Qubiisis|RX=4|RY=19|Radius=4}}{{LocalAreaMapEntry|Name=Eraso|RX=-16|RY=-4|Radius=4}}{{LocalAreaMapEntry|Name=Bireor|RX=12|RY=8|Radius=4}}{{LocalAreaMapEntry|Name=Ertear|RX=5|RY=19|Radius=4}}{{LocalAreaMapFooter}}
 
== Trade ==
 
== Trade ==
{{PricelistEconomy4}}
+
{{PricelistEconomy3}}
 
== OXPs ==
 
== OXPs ==
  
 
== Fiction ==
 
== Fiction ==

Latest revision as of 09:42, 7 December 2017

Logo64 Communism.png Erzainle Logo64 MainlyIndustrial.png
Logo TL7.png
GalCat ID: 6:78
Location: 120,59 of GalSector 6
Government: Communism
Economy: Mainly Industrial
Technology Level: 7
Population: 3.2 Billion
(Human Colonists)
Productivity: 14336 MCr
Planet Radius: 2936km
Location of Erzainle in Sector 6
Sector6Overview.png
MicroCircle.png
Erzainle is reasonably well known for the Erzainlese tree grub but plagued by frequent solar activity.
Old Galactic Catalogue Entry for 6:78 (Erzainle)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Erzainle:

Destination Distance Gov. Eco. TL Pop. Prod
Erbebeti 6.0 LY 6Logo64 Democracy.png 3Logo64 MainlyIndustrial.png 11Logo TL11s.png 5.0 Bln. 02800028000 MCr
Qubiisis 3.6 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.9 Bln. 0092809280 MCr
Eraso 6.4 LY 2Logo64 MultiGovernment.png 7Logo64 PoorAgricultural.png 02Logo TL2s.png 1.4 Bln. 0020162016 MCr
Bireor 4.8 LY 4Logo64 Communism.png 3Logo64 MainlyIndustrial.png 07Logo TL7s.png 3.2 Bln. 01433614336 MCr
Ertear 4 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 03Logo TL3s.png 1.5 Bln. 0019201920 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0%
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction