Difference between revisions of "Sector3/Regeza"

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{{System|Name=Regeza|Sector=3|System=92|XPos=115|YPos=130|Location=|Government=2|Economy=5|Techlevel=10|Population=4.1|Inhabitants=Human Colonists|Productivity=15744|PlanetRadius=6515|MapX=115|MapY=65}}
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{{System|Name=Regeza|Sector=3|System=92|XPos=115|YPos=130|Location=|Government=2|Economy=2|Techlevel=10|Population=4.1|Inhabitants=Human Colonists|Productivity=15744|PlanetRadius=6515|MapX=115|MapY=65}}
 
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs
 
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs
{{SmallSystem|Name=Regeza|Sector=3|System=92|XPos=115|YPos=130|Location=??|Government=2|Economy=5|Techlevel=10|Population=4.1|Inhabitants=Human Colonists|Productivity=15744|PlanetRadius=6515}}
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{{SmallSystem|Name=Regeza|Sector=3|System=92|XPos=115|YPos=130|Location=|Government=2|Economy=2|Techlevel=10|Population=4.1|Inhabitants=Human Colonists|Productivity=15744|PlanetRadius=6515}}
 
End of the small system box -->
 
End of the small system box -->
 
{{GalacticCatalogueEntry|Name=Regeza|Sector=3|System=92|Description=The planet Regeza is a boring planet.}}
 
{{GalacticCatalogueEntry|Name=Regeza|Sector=3|System=92|Description=The planet Regeza is a boring planet.}}
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There are 8 direct Witchspace Routes from/to Regeza:
 
There are 8 direct Witchspace Routes from/to Regeza:
 
{{WitchspaceHeader}}
 
{{WitchspaceHeader}}
{{WitchspaceEntry|Name=Bixein|Sector=3|System=22|Distance=6.0|Government=5|Economy=7|Techlevel=13|Population=5.4|Productivity=38880|Routes=}}
+
{{WitchspaceEntry|Name=Bixein|Sector=3|System=22|Distance=6.0|Government=5|Economy=0|Techlevel=13|Population=5.4|Productivity=38880|Routes=}}
{{WitchspaceEntry|Name=Maer|Sector=3|System=124|Distance=5.6|Government=2|Economy=1|Techlevel=5|Population=2.4|Productivity=5760|Routes=}}
+
{{WitchspaceEntry|Name=Maer|Sector=3|System=124|Distance=5.6|Government=2|Economy=5|Techlevel=5|Population=2.4|Productivity=5760|Routes=}}
{{WitchspaceEntry|Name=Maonle|Sector=3|System=178|Distance=1.2|Government=3|Economy=2|Techlevel=6|Population=3.0|Productivity=6720|Routes=}}
+
{{WitchspaceEntry|Name=Maonle|Sector=3|System=178|Distance=1.2|Government=3|Economy=6|Techlevel=6|Population=3.0|Productivity=6720|Routes=}}
{{WitchspaceEntry|Name=Alace|Sector=3|System=213|Distance=5.6|Government=7|Economy=6|Techlevel=12|Population=5.3|Productivity=41976|Routes=}}
+
{{WitchspaceEntry|Name=Alace|Sector=3|System=213|Distance=5.6|Government=7|Economy=1|Techlevel=12|Population=5.3|Productivity=41976|Routes=}}
{{WitchspaceEntry|Name=Enreon|Sector=3|System=228|Distance=6.8|Government=6|Economy=1|Techlevel=8|Population=4.0|Productivity=16000|Routes=}}
+
{{WitchspaceEntry|Name=Enreon|Sector=3|System=228|Distance=6.8|Government=6|Economy=5|Techlevel=8|Population=4.0|Productivity=16000|Routes=}}
{{WitchspaceEntry|Name=Telabe|Sector=3|System=239|Distance=6.0|Government=6|Economy=2|Techlevel=6|Population=3.3|Productivity=10560|Routes=}}
+
{{WitchspaceEntry|Name=Telabe|Sector=3|System=239|Distance=6.0|Government=6|Economy=6|Techlevel=6|Population=3.3|Productivity=10560|Routes=}}
{{WitchspaceEntry|Name=Razari|Sector=3|System=243|Distance=5.6|Government=0|Economy=5|Techlevel=7|Population=2.7|Productivity=6912|Routes=}}
+
{{WitchspaceEntry|Name=Razari|Sector=3|System=243|Distance=5.6|Government=0|Economy=2|Techlevel=7|Population=2.7|Productivity=6912|Routes=}}
{{WitchspaceEntry|Name=Usmaxe|Sector=3|System=252|Distance=3.6|Government=2|Economy=4|Techlevel=9|Population=3.8|Productivity=12768|Routes=}}
+
{{WitchspaceEntry|Name=Usmaxe|Sector=3|System=252|Distance=3.2|Government=2|Economy=3|Techlevel=9|Population=3.8|Productivity=12768|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}
 
{{LocalAreaMapHeader|Name=Regeza|Sector=3|X=115|Y=130|Radius=5}}{{LocalAreaMapEntry|Name=Bixein|RX=15|RY=-10|Radius=4}}{{LocalAreaMapEntry|Name=Maer|RX=-14|RY=3|Radius=4}}{{LocalAreaMapEntry|Name=Maonle|RX=3|RY=-4|Radius=4}}{{LocalAreaMapEntry|Name=Alace|RX=-14|RY=7|Radius=4}}{{LocalAreaMapEntry|Name=Enreon|RX=11|RY=27|Radius=4}}{{LocalAreaMapEntry|Name=Telabe|RX=14|RY=-12|Radius=4}}{{LocalAreaMapEntry|Name=Razari|RX=-14|RY=8|Radius=4}}{{LocalAreaMapEntry|Name=Usmaxe|RX=-4|RY=17|Radius=4}}{{LocalAreaMapFooter}}
 
{{LocalAreaMapHeader|Name=Regeza|Sector=3|X=115|Y=130|Radius=5}}{{LocalAreaMapEntry|Name=Bixein|RX=15|RY=-10|Radius=4}}{{LocalAreaMapEntry|Name=Maer|RX=-14|RY=3|Radius=4}}{{LocalAreaMapEntry|Name=Maonle|RX=3|RY=-4|Radius=4}}{{LocalAreaMapEntry|Name=Alace|RX=-14|RY=7|Radius=4}}{{LocalAreaMapEntry|Name=Enreon|RX=11|RY=27|Radius=4}}{{LocalAreaMapEntry|Name=Telabe|RX=14|RY=-12|Radius=4}}{{LocalAreaMapEntry|Name=Razari|RX=-14|RY=8|Radius=4}}{{LocalAreaMapEntry|Name=Usmaxe|RX=-4|RY=17|Radius=4}}{{LocalAreaMapFooter}}
 
== Trade ==
 
== Trade ==
{{PricelistEconomy5}}
+
{{PricelistEconomy2}}
 
== OXPs ==
 
== OXPs ==
  
 
== Fiction ==
 
== Fiction ==

Latest revision as of 05:32, 7 December 2017

Logo64 MultiGovernment.png Regeza Logo64 PoorIndustrial.png
Logo TL10.png
GalCat ID: 3:92
Location: 115,130 of GalSector 3
Government: Multi-Government
Economy: Poor Industrial
Technology Level: 10
Population: 4.1 Billion
(Human Colonists)
Productivity: 15744 MCr
Planet Radius: 6515km
Location of Regeza in Sector 3
Sector3Overview.png
MicroCircle.png
The planet Regeza is a boring planet.
Old Galactic Catalogue Entry for 3:92 (Regeza)

Witchspace Routes

There are 8 direct Witchspace Routes from/to Regeza:

Destination Distance Gov. Eco. TL Pop. Prod
Bixein 6.0 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 13Logo TL13s.png 5.4 Bln. 03888038880 MCr
Maer 5.6 LY 2Logo64 MultiGovernment.png 5Logo64 RichAgricultural.png 05Logo TL5s.png 2.4 Bln. 0057605760 MCr
Maonle 1.2 LY 3Logo64 Dictatorship.png 6Logo64 AverageAgricultural.png 06Logo TL6s.png 3.0 Bln. 0067206720 MCr
Alace 5.6 LY 7Logo64 CorporateState.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 5.3 Bln. 04197641976 MCr
Enreon 6.8 LY 6Logo64 Democracy.png 5Logo64 RichAgricultural.png 08Logo TL8s.png 4.0 Bln. 01600016000 MCr
Telabe 6.0 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 06Logo TL6s.png 3.3 Bln. 01056010560 MCr
Razari 5.6 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 07Logo TL7s.png 2.7 Bln. 0069126912 MCr
Usmaxe 3.2 LY 2Logo64 MultiGovernment.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 3.8 Bln. 01276812768 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction