Difference between revisions of "Sector3/Bexein"
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− | {{System|Name=Bexein|Sector=3|System=43|XPos=54|YPos=248|Location=|Government=4|Economy= | + | {{System|Name=Bexein|Sector=3|System=43|XPos=54|YPos=248|Location=|Government=4|Economy=0|Techlevel=12|Population=4.9|Inhabitants=Harmless Frogs|Productivity=31360|PlanetRadius=3638|MapX=54|MapY=124}} |
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs | <!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs | ||
− | {{SmallSystem|Name=Bexein|Sector=3|System=43|XPos=54|YPos=248|Location= | + | {{SmallSystem|Name=Bexein|Sector=3|System=43|XPos=54|YPos=248|Location=|Government=4|Economy=0|Techlevel=12|Population=4.9|Inhabitants=Harmless Frogs|Productivity=31360|PlanetRadius=3638}} |
End of the small system box --> | End of the small system box --> | ||
{{GalacticCatalogueEntry|Name=Bexein|Sector=3|System=43|Description=This world is very fabled for its unusual oceans.}} | {{GalacticCatalogueEntry|Name=Bexein|Sector=3|System=43|Description=This world is very fabled for its unusual oceans.}} | ||
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There are 8 direct Witchspace Routes from/to Bexein: | There are 8 direct Witchspace Routes from/to Bexein: | ||
{{WitchspaceHeader}} | {{WitchspaceHeader}} | ||
− | {{WitchspaceEntry|Name=Georatre|Sector=3|System=80|Distance=4.4|Government=4|Economy= | + | {{WitchspaceEntry|Name=Georatre|Sector=3|System=80|Distance=4.4|Government=4|Economy=1|Techlevel=9|Population=3.8|Productivity=21888|Routes=}} |
− | {{WitchspaceEntry|Name=Enlabean|Sector=3|System=95|Distance=4.4|Government=6|Economy= | + | {{WitchspaceEntry|Name=Enlabean|Sector=3|System=95|Distance=4.4|Government=6|Economy=6|Techlevel=8|Population=4.1|Productivity=13120|Routes=}} |
− | {{WitchspaceEntry|Name=Raveries|Sector=3|System=98|Distance=2.0|Government=3|Economy= | + | {{WitchspaceEntry|Name=Raveries|Sector=3|System=98|Distance=2.0|Government=3|Economy=7|Techlevel=6|Population=3.1|Productivity=5208|Routes=}} |
− | {{WitchspaceEntry|Name=Ondisora|Sector=3|System=117|Distance=1.2|Government=7|Economy= | + | {{WitchspaceEntry|Name=Ondisora|Sector=3|System=117|Distance=1.2|Government=7|Economy=3|Techlevel=10|Population=4.7|Productivity=28952|Routes=}} |
− | {{WitchspaceEntry|Name=Usmate|Sector=3|System=160|Distance=5.6|Government=4|Economy= | + | {{WitchspaceEntry|Name=Usmate|Sector=3|System=160|Distance=5.6|Government=4|Economy=2|Techlevel=8|Population=3.5|Productivity=17920|Routes=}} |
− | {{WitchspaceEntry|Name=Angemaar|Sector=3|System=172|Distance=6.8|Government=2|Economy= | + | {{WitchspaceEntry|Name=Angemaar|Sector=3|System=172|Distance=6.8|Government=2|Economy=2|Techlevel=8|Population=3.3|Productivity=12672|Routes=}} |
− | {{WitchspaceEntry|Name=Maceceve|Sector=3|System=245|Distance=3.6|Government=7|Economy= | + | {{WitchspaceEntry|Name=Maceceve|Sector=3|System=245|Distance=3.6|Government=7|Economy=5|Techlevel=10|Population=4.9|Productivity=21560|Routes=}} |
− | {{WitchspaceEntry|Name=Edesla|Sector=3|System=250|Distance=5.2|Government=7|Economy= | + | {{WitchspaceEntry|Name=Edesla|Sector=3|System=250|Distance=5.2|Government=7|Economy=5|Techlevel=10|Population=4.9|Productivity=21560|Routes=}} |
{{WitchspaceFooter}} | {{WitchspaceFooter}} | ||
− | {{LocalAreaMapHeader|Name=Bexein|Sector=3|X=54|Y=248|Radius= | + | {{LocalAreaMapHeader|Name=Bexein|Sector=3|X=54|Y=248|Radius=4}}{{LocalAreaMapEntry|Name=Georatre|RX=-2|RY=-23|Radius=4}}{{LocalAreaMapEntry|Name=Enlabean|RX=-11|RY=-2|Radius=4}}{{LocalAreaMapEntry|Name=Raveries|RX=-3|RY=-9|Radius=4}}{{LocalAreaMapEntry|Name=Ondisora|RX=3|RY=-5|Radius=4}}{{LocalAreaMapEntry|Name=Usmate|RX=-14|RY=2|Radius=4}}{{LocalAreaMapEntry|Name=Angemaar|RX=-9|RY=-30|Radius=4}}{{LocalAreaMapEntry|Name=Maceceve|RX=-3|RY=-19|Radius=4}}{{LocalAreaMapEntry|Name=Edesla|RX=-3|RY=-27|Radius=4}}{{LocalAreaMapFooter}} |
== Trade == | == Trade == | ||
− | {{ | + | {{PricelistEconomy0}} |
== OXPs == | == OXPs == | ||
− | + | [[File:Bexein (Povray Planets).png|thumb|right|300px|Bexein ([[Povray Planets]] texture)]] | |
== Fiction == | == Fiction == | ||
+ | The planet is extremely cold, with melting and refreezing happening over geological rather than seasonal timescales. The "oceans" are basically covered by a permanent thick floating glacier, across the entire planet. It's a great planet for geology students, as you can see the strata changes vulcanism, ocean currents, and mineral denaturation have left in the glaciers from orbit. The amphibian inhabitants have generally tunneled beneath the ice cap, living in cities stuck to its underside, where the water is still cold, but not actually freezing. The glaciers are rich in minerals, which can be 'mined' extremely easily for industrial uses, which is why a bunch of cold-bloods are living somewhere so unpleasant. [https://bb.oolite.space/viewtopic.php?p=190430#p190430 Cim (2012)] - his explanation of the orange [[Povray Planets]] texture for Bexein. | ||
+ | === Routes and Regions === | ||
+ | ==== Glasnost Corridor ==== | ||
+ | Bexein is part of the [[Sector3/Glasnost Corridor (Route)|Glasnost Corridor]] route. | ||
+ | <div style="clear:both"></div> |
Latest revision as of 02:58, 29 February 2024
|
This world is very fabled for its unusual oceans. |
Old Galactic Catalogue Entry for 3:43 (Bexein) |
Contents
Witchspace Routes
There are 8 direct Witchspace Routes from/to Bexein:
|
Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 7.6 | 7.7 | 8.0 | 6 | 6.5 | 7 | 100.0% | |
Textiles | 8.0 | 8.6 | 9.2 | 10 | 11.5 | 13 | 100.0% | |
Radioactives | 26.0 | 27.4 | 28.8 | 2 | 5.5 | 9 | 100.0% | |
Slaves | 16.0 | 22.1 | 28.4 | 0 | 1.0 | 1 | 3.1% | |
Liquor/Wines | 33.2 | 36.1 | 39.2 | 0 | 5.5 | 10 | 62.5% | |
Luxuries | 78.4 | 79.0 | 79.6 | 54 | 55.5 | 57 | 100.0% | |
Narcotics | 1.2 | 34.8 | 100.4 | 0 | 32.0 | 56 | 87.5% | |
Computers | 61.6 | 62.1 | 62.8 | 56 | 57.5 | 59 | 100.0% | |
Machinery | 46.8 | 48.2 | 49.6 | 40 | 43.5 | 47 | 100.0% | |
Alloys | 31.2 | 37.4 | 43.6 | 17 | 32.5 | 48 | 100.0% | |
Firearms | 49.6 | 51.0 | 52.4 | 29 | 32.5 | 36 | 100.0% | |
Furs | 70.4 | 83.0 | 95.6 | 0 | 14.0 | 27 | 42.1% | |
Minerals | 12.8 | 13.3 | 14.0 | 53 | 54.5 | 56 | 100.0% | |
Gold | 38.8 | 40.2 | 41.6 | 2 | 5.5 | 9 | 100.0% | |
Platinum | 68.4 | 74.5 | 80.8 | 0 | 25.2 | 63 | 96.8% | |
Gem-Stones | 18.0 | 21.0 | 24.0 | 0 | 5.0 | 9 | 56.2% | |
Alien Items | 21.2 | 22.5 | 24.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
Fiction
The planet is extremely cold, with melting and refreezing happening over geological rather than seasonal timescales. The "oceans" are basically covered by a permanent thick floating glacier, across the entire planet. It's a great planet for geology students, as you can see the strata changes vulcanism, ocean currents, and mineral denaturation have left in the glaciers from orbit. The amphibian inhabitants have generally tunneled beneath the ice cap, living in cities stuck to its underside, where the water is still cold, but not actually freezing. The glaciers are rich in minerals, which can be 'mined' extremely easily for industrial uses, which is why a bunch of cold-bloods are living somewhere so unpleasant. Cim (2012) - his explanation of the orange Povray Planets texture for Bexein.
Routes and Regions
Glasnost Corridor
Bexein is part of the Glasnost Corridor route.