Difference between revisions of "Route1traderAI"
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Eric Walch (talk | contribs) (script example from Oolite -> scripting page) |
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Refered to AI's: | Refered to AI's: | ||
− | [[dockingAI | + | [[dockingAI]], [[gotoWaypointAI]] |
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"TARGET_LOST" = ("setStateTo: HEAD_FOR_PLANET"); | "TARGET_LOST" = ("setStateTo: HEAD_FOR_PLANET"); | ||
UPDATE = (); }; | UPDATE = (); }; | ||
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"GO_TO_STATION" = { | "GO_TO_STATION" = { | ||
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FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); | FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); | ||
FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); | FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); | ||
− | UPDATE = (scanForHostiles, "pauseAI: 10.0"); }; | + | UPDATE = (setTargetToSystemStation, "setDesiredRangeTo: 5000.0", setDestinationToTarget, checkCourseToDestination, scanForHostiles, "pauseAI: 10.0"); }; |
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"HEAD_FOR_PLANET" = { | "HEAD_FOR_PLANET" = { | ||
− | ENTER = (setCourseToPlanet, "setDesiredRangeTo: 30000.0", "setSpeedFactorTo: 0. | + | ENTER = (setCourseToPlanet, "setDesiredRangeTo: 30000.0", "setSpeedFactorTo: 0.35", checkCourseToDestination); |
+ | "COURSE_OK" = ("setSpeedFactorTo: 0.65", performFlyToRangeFromDestination); | ||
+ | "WAYPOINT_SET" = ("setAITo: gotoWaypointAI.plist"); | ||
"AEGIS_CLOSE_TO_PLANET" = ("setStateTo: GO_TO_STATION"); | "AEGIS_CLOSE_TO_PLANET" = ("setStateTo: GO_TO_STATION"); | ||
"AEGIS_IN_DOCKING_RANGE" = (dockEscorts, "setStateTo: GO_TO_STATION"); | "AEGIS_IN_DOCKING_RANGE" = (dockEscorts, "setStateTo: GO_TO_STATION"); | ||
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: GO_TO_STATION"); | "DESIRED_RANGE_ACHIEVED" = ("setStateTo: GO_TO_STATION"); | ||
+ | "TARGET_FOUND" = (fightOrFleeHostiles); | ||
+ | "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE"); | ||
ATTACKED = (fightOrFleeHostiles); | ATTACKED = (fightOrFleeHostiles); | ||
− | + | FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); | |
− | + | FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); | |
− | + | UPDATE = (setCourseToPlanet, "setDesiredRangeTo: 30000.0", checkCourseToDestination, scanForHostiles, "pauseAI: 10.0"); | |
− | + | EXIT = ();}; | |
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− | UPDATE = (scanForHostiles, "pauseAI: 10.0"); }; | ||
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GLOBAL = { | GLOBAL = { | ||
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[[AI|BACK]] | [[AI|BACK]] | ||
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+ | [[Category:Oolite scripting]] |
Latest revision as of 12:17, 2 January 2011
Defined states:
- GLOBAL: →HEAD_FOR_PLANET
- HEAD_FOR_PLANET: →GO_TO_STATION, →FLEE, →ATTACK_SHIP
- GO_TO_WAYPOINT: →GO_TO_STATION, →FLEE, →ATTACK_SHIP
- GO_TO_STATION: →GO_TO_WAYPOINT, →FLEE, →ATTACK_SHIP
- FLEE: →FLEE, →ATTACK_SHIP, →GLOBAL
- ATTACK_SHIP": →FLEE, →HEAD_FOR_PLANET
Refered to AI's: dockingAI, gotoWaypointAI
{ FLEE = { ATTACKED = (fightOrFleeHostiles); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); "TARGET_LOST" = (performIdle, "setStateTo: GLOBAL"); "TARGET_DESTROYED" = (performIdle, "setStateTo: GLOBAL"); ENTER = ("setDesiredRangeTo: 25600", performFlee); EXIT = (); "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles); "REACHED_SAFETY" = (performIdle, "setStateTo: GLOBAL"); UPDATE = (); };
"ATTACK_SHIP" = { "ENERGY_LOW" = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE"); ENTER = (broadcastDistressMessage, performAttack); EXIT = (); "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, "setStateTo: FLEE"); "TARGET_DESTROYED" = ("setStateTo: HEAD_FOR_PLANET"); "TARGET_LOST" = ("setStateTo: HEAD_FOR_PLANET"); UPDATE = (); };
"GO_TO_STATION" = { ENTER = (setTargetToStation, "setDesiredRangeTo: 5000.0", setDestinationToTarget, checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 0.5", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT"); "DESIRED_RANGE_ACHIEVED" = (dockEscorts, "setAITo: dockingAI.plist"); "AEGIS_IN_DOCKING_RANGE" = (dockEscorts, "setAITo: dockingAI.plist"); EXIT = (); ATTACKED = (fightOrFleeHostiles); "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE"); "TARGET_FOUND" = (fightOrFleeHostiles); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); UPDATE = (setTargetToSystemStation, "setDesiredRangeTo: 5000.0", setDestinationToTarget, checkCourseToDestination, scanForHostiles, "pauseAI: 10.0"); };
"HEAD_FOR_PLANET" = { ENTER = (setCourseToPlanet, "setDesiredRangeTo: 30000.0", "setSpeedFactorTo: 0.35", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 0.65", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setAITo: gotoWaypointAI.plist"); "AEGIS_CLOSE_TO_PLANET" = ("setStateTo: GO_TO_STATION"); "AEGIS_IN_DOCKING_RANGE" = (dockEscorts, "setStateTo: GO_TO_STATION"); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: GO_TO_STATION"); "TARGET_FOUND" = (fightOrFleeHostiles); "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE"); ATTACKED = (fightOrFleeHostiles); FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); UPDATE = (setCourseToPlanet, "setDesiredRangeTo: 30000.0", checkCourseToDestination, scanForHostiles, "pauseAI: 10.0"); EXIT = ();};
GLOBAL = { ENTER = ("setStateTo: HEAD_FOR_PLANET"); EXIT = (); UPDATE = (); }; }