Difference between revisions of "Sector2/Letibema"

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== OXPs ==
 
== OXPs ==
 
=== Galactic Navy ===
 
=== Galactic Navy ===
[[Image:Sector2 Navy Sector Command 11 SmallNavySectorMap.png|right]]The Letibema system falls under the responsibility of the [[Sector2/Navy Command Station 11|Navy Command Station 11]] in [[Sector1/Ceinerxe|Ceinerxe]], two hops away. The shortest witchspace path to ComSec Station 11 in Ceinerxe is Letibema -(4.8LY)-> [[Sector2/Quriti|Quriti]] -(5.6LY)-> Ceinerxe. ([[Galactic Navy OXP]])
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[[Image:Sector2 Navy Sector Command 11 SmallNavySectorMap.png|right]]The Letibema system falls under the responsibility of the [[Sector2/Navy Command Station 11|Navy Command Station 11]] in [[Sector2/Ceinerxe|Ceinerxe]], two hops away. The shortest witchspace path to ComSec Station 11 in Ceinerxe is Letibema -(4.8LY)-> [[Sector2/Quriti|Quriti]] -(5.6LY)-> Ceinerxe. ([[Galactic Navy OXP]])
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===
 
{{QuoteText|Text=If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: When you are going to move memory banks, sell them in Dicela, as this is the best you can get here or in Ororre or Xeraqu, which give you less (I found that information in a pirate's logbook around Esrilees). In addition, you could also move fur coats to Cevera or Ergere. Additionally, your ship should have more than a normal pulse laser if you want to trade in Dicela and Xeraqu.|Source=(Excerpt from: [[The Traders Almanach]] entry for 2:162)}}
 
{{QuoteText|Text=If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: When you are going to move memory banks, sell them in Dicela, as this is the best you can get here or in Ororre or Xeraqu, which give you less (I found that information in a pirate's logbook around Esrilees). In addition, you could also move fur coats to Cevera or Ergere. Additionally, your ship should have more than a normal pulse laser if you want to trade in Dicela and Xeraqu.|Source=(Excerpt from: [[The Traders Almanach]] entry for 2:162)}}
 
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Latest revision as of 20:19, 15 January 2011

Logo64 CorporateState.png Letibema Logo64 MainlyIndustrial.png
Logo TL11.png
GalCat ID: 2:162
Location: 186,91 in the near two o'clock direction of GalSector 2
Government: Corporate State
Economy: Mainly Industrial
Technology Level: 11
Population: 5.1 Billion
(Human Colonials)
Productivity: 31416 MCr
Planet Radius: 3258km
Location of Letibema in Sector 2
Sector2Overview.png
MicroCircle.png
The world Letibema is reasonably noted for its inhabitants' eccentric shyness and its inhabitants' ingrained silliness.
Old Galactic Catalogue Entry for 2:162 (Letibema)

Witchspace Routes

There are 7 direct Witchspace Routes from/to Letibema:

Destination Distance Gov. Eco. TL Pop. Prod
Ororre 2.0 LY 2Logo64 MultiGovernment.png 5Logo64 RichAgricultural.png 06Logo TL6s.png 2.8 Bln. 0067206720 MCr
Dicela 2.8 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 03Logo TL3s.png 1.5 Bln. 0019201920 MCr
Xeraqu 4.8 LY 2Logo64 MultiGovernment.png 5Logo64 RichAgricultural.png 04Logo TL4s.png 2.0 Bln. 0048004800 MCr
Quriti 4.8 LY 4Logo64 Communism.png 4Logo64 MainlyAgricultural.png 09Logo TL9s.png 4.1 Bln. 01574415744 MCr
Cevera 0.8 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.6 Bln. 03312033120 MCr
Inxexeat 5.6 LY 3Logo64 Dictatorship.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.2 Bln. 01881618816 MCr
Ergere 5.6 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 13Logo TL13s.png 5.4 Bln. 03888038880 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0%
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector2 Navy Sector Command 11 SmallNavySectorMap.png

The Letibema system falls under the responsibility of the Navy Command Station 11 in Ceinerxe, two hops away. The shortest witchspace path to ComSec Station 11 in Ceinerxe is Letibema -(4.8LY)-> Quriti -(5.6LY)-> Ceinerxe. (Galactic Navy OXP)

Fiction

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: When you are going to move memory banks, sell them in Dicela, as this is the best you can get here or in Ororre or Xeraqu, which give you less (I found that information in a pirate's logbook around Esrilees). In addition, you could also move fur coats to Cevera or Ergere. Additionally, your ship should have more than a normal pulse laser if you want to trade in Dicela and Xeraqu.
(Excerpt from: The Traders Almanach entry for 2:162)