Difference between revisions of "Sector1/Usralaat"

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(New page: {{System|Name=Usralaat|Sector=1|System=134|XPos=184|YPos=179|Location=in the near four o'clock direction|Government=2|Economy=3|Techlevel=6|Population=2.6|Inhabitants=Human Colonials|Produ...)
 
(The Traders Almanach)
 
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{{PricelistEconomy3|FursNote=Usralaatian coats}}
 
{{PricelistEconomy3|FursNote=Usralaatian coats}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 10 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 10|Navy Command Station 10]] in [[Sector1/Oresle|Oresle]]. ([[Galactic Navy OXP]])
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: Best would be to buy Usralaatian coats or wines and haul them to Tiraor. Additionally, those coats can also be sold well enough in Ervein.
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{{QuoteText|Text=If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy Usralaatian coats or wines and haul them to Tiraor. Besides, those coats can also be sold well enough in Ervein.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:134)}}
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:134</div>
 
 
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Latest revision as of 18:50, 7 November 2009

Logo64 MultiGovernment.png Usralaat Logo64 MainlyIndustrial.png
Logo TL6.png
GalCat ID: 1:134
Location: 184,179 in the near four o'clock direction of GalSector 1
Government: Multi-Government
Economy: Mainly Industrial
Technology Level: 6
Population: 2.6 Billion
(Human Colonials)
Productivity: 8736 MCr
Planet Radius: 5048km
Location of Usralaat in Sector 1
Sector1Overview.png
MicroCircle.png
This planet is plagued by deadly earthquakes.
Old Galactic Catalogue Entry for 1:134 (Usralaat)

Witchspace Routes

There are 3 direct Witchspace Routes from/to Usralaat:

Destination Distance Gov. Eco. TL Pop. Prod
Tiraor 4.8 LY 4Logo64 Communism.png 0Logo64 RichIndustrial.png 10Logo TL10s.png 4.1 Bln. 02624026240 MCr
Oresle 6.4 LY 5Logo64 Confederacy.png 2Logo64 PoorIndustrial.png 11Logo TL11s.png 4.8 Bln. 02764827648 MCr
Ervein 5.2 LY 5Logo64 Confederacy.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.3 Bln. 02786427864 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0%
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3% Usralaatian coats
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 10 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 10 in Oresle. (Galactic Navy OXP)

Fiction

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy Usralaatian coats or wines and haul them to Tiraor. Besides, those coats can also be sold well enough in Ervein.
(Excerpt from: The Traders Almanach entry for 1:134)