Difference between revisions of "Sector1/Orso"
From Elite Wiki
(New page: {{System|Name=Orso|Sector=1|System=108|XPos=237|YPos=89|Location=near the two o'clock edge|Government=2|Economy=1|Techlevel=9|Population=3.6|Inhabitants=Blue Fat Humanoids|Productivity=155...) |
(→The Traders Almanach) |
||
(One intermediate revision by the same user not shown) | |||
Line 16: | Line 16: | ||
{{PricelistEconomy1}} | {{PricelistEconomy1}} | ||
== OXPs == | == OXPs == | ||
+ | |||
+ | === Galactic Navy === | ||
+ | [[Image:Sector1 Navy Sector Command 13 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 13|Navy Command Station 13]] in [[Sector1/Inines|Inines]]. ([[Galactic Navy OXP]]) | ||
<div style="clear:both"></div> | <div style="clear:both"></div> | ||
+ | |||
== Fiction == | == Fiction == | ||
=== The Traders Almanach === | === The Traders Almanach === | ||
− | + | {{QuoteText|Text=If there is not much room left in your ship, this is my advice to you: Best would be to buy microprocessors or luxuries and haul them to Teveri. Actually, that 'bit more' is about 28 Credits gain for each ton. In addition, those microprocessors I mentioned can also be sold well enough in Engema.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:108)}} | |
− | |||
<div style="clear:both"></div> | <div style="clear:both"></div> |
Latest revision as of 07:25, 6 November 2009
|
The world Orso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders. |
Old Galactic Catalogue Entry for 1:108 (Orso) |
Witchspace Routes
There are 4 direct Witchspace Routes from/to Orso:
|
Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 6.8 | 7.0 | 7.2 | 8 | 8.5 | 9 | 100.0% | |
Textiles | 7.6 | 8.1 | 8.8 | 11 | 12.5 | 14 | 100.0% | |
Radioactives | 24.8 | 26.2 | 27.6 | 5 | 8.5 | 12 | 100.0% | |
Slaves | 14.0 | 20.2 | 26.4 | 0 | 3.5 | 6 | 18.7% | |
Liquor/Wines | 31.2 | 34.1 | 37.2 | 0 | 8.0 | 15 | 93.7% | |
Luxuries | 81.6 | 82.1 | 82.8 | 46 | 47.5 | 49 | 100.0% | |
Narcotics | 3.2 | 27.2 | 51.2 | 0 | 26.3 | 59 | 81.2% | |
Computers | 67.2 | 67.8 | 68.4 | 42 | 43.5 | 45 | 100.0% | |
Machinery | 49.2 | 50.6 | 52.0 | 34 | 37.5 | 41 | 100.0% | |
Alloys | 31.6 | 37.8 | 44.0 | 16 | 31.5 | 47 | 100.0% | |
Firearms | 54.8 | 56.2 | 57.6 | 16 | 19.5 | 23 | 100.0% | |
Furs | 66.8 | 79.3 | 92.0 | 0 | 18.5 | 36 | 56.2% | |
Minerals | 12.4 | 12.9 | 13.6 | 54 | 55.5 | 57 | 100.0% | |
Gold | 38.4 | 39.7 | 41.2 | 3 | 6.5 | 10 | 100.0% | |
Platinum | 67.6 | 73.8 | 80.0 | 0 | 23.2 | 63 | 96.8% | |
Gem-Stones | 17.6 | 20.6 | 23.6 | 0 | 5.5 | 10 | 62.5% | |
Alien Items | 27.2 | 28.6 | 30.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 13 in Inines. (Galactic Navy OXP)
Fiction
The Traders Almanach
If there is not much room left in your ship, this is my advice to you: Best would be to buy microprocessors or luxuries and haul them to Teveri. Actually, that 'bit more' is about 28 Credits gain for each ton. In addition, those microprocessors I mentioned can also be sold well enough in Engema. |
(Excerpt from: The Traders Almanach entry for 1:108) |